/* AUTOGENERATED FILE. DO NOT EDIT. */ //=======Test Runner Used To Run Each Test Below===== #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } //=======Automagically Detected Files To Include===== #include "unity.h" #include #include //=======External Functions This Runner Calls===== extern void setUp(void); extern void tearDown(void); extern void test_PositiveInteger(void); extern void test_NegativeInteger(void); extern void test_PositiveFraction(void); extern void test_NegativeFraction(void); extern void test_PositiveMsFraction(void); extern void test_NegativeMsFraction(void); extern void test_InvalidChars(void); //=======Test Reset Option===== void resetTest() { tearDown(); setUp(); } char *progname; //=======MAIN===== int main(int argc, char *argv[]) { progname = argv[0]; Unity.TestFile = "strtolfp.c"; UnityBegin("strtolfp.c"); RUN_TEST(test_PositiveInteger, 11); RUN_TEST(test_NegativeInteger, 25); RUN_TEST(test_PositiveFraction, 42); RUN_TEST(test_NegativeFraction, 56); RUN_TEST(test_PositiveMsFraction, 73); RUN_TEST(test_NegativeMsFraction, 89); RUN_TEST(test_InvalidChars, 107); return (UnityEnd()); }