#include "config.h" #include "ntp_fp.h" #include "timevalops.h" #include "unity.h" void test_Seconds(void) { const l_fp input = {50, 0}; // 50.0 s const struct timeval expected = {50, 0}; struct timeval actual; TSTOTV(&input, &actual); TEST_ASSERT_EQUAL(expected.tv_sec, actual.tv_sec); TEST_ASSERT_EQUAL(expected.tv_usec, actual.tv_usec); } void test_MicrosecondsExact(void) { const u_long HALF = 2147483648UL; const l_fp input = {50, HALF}; // 50.5 s const struct timeval expected = {50, 500000}; struct timeval actual; TSTOTV(&input, &actual); TEST_ASSERT_EQUAL(expected.tv_sec, actual.tv_sec); TEST_ASSERT_EQUAL(expected.tv_usec, actual.tv_usec); } void test_MicrosecondsRounding(void) { const l_fp input = {50, 3865471UL}; // Should round to 50.0009 const struct timeval expected = {50, 900}; struct timeval actual; TSTOTV(&input, &actual); TEST_ASSERT_EQUAL(expected.tv_sec, actual.tv_sec); TEST_ASSERT_EQUAL(expected.tv_usec, actual.tv_usec); }