/* AUTOGENERATED FILE. DO NOT EDIT. */ //=======Test Runner Used To Run Each Test Below===== #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } //=======Automagically Detected Files To Include===== #include "unity.h" #include #include //=======External Functions This Runner Calls===== extern void setUp(void); extern void tearDown(void); extern void test_KnownMode(void); extern void test_UnknownMode(void); //=======Test Reset Option===== void resetTest() { tearDown(); setUp(); } //=======MAIN===== int main(void) { Unity.TestFile = "modetoa.c"; UnityBegin(""); RUN_TEST(test_KnownMode, 8); RUN_TEST(test_UnknownMode, 15); return (UnityEnd()); }