/* * Copyright (c) 2004, 2005 Voltaire, Inc. All rights reserved. * Copyright (c) 2002-2005 Mellanox Technologies LTD. All rights reserved. * Copyright (c) 1996-2003 Intel Corporation. All rights reserved. * * This software is available to you under a choice of one of two * licenses. You may choose to be licensed under the terms of the GNU * General Public License (GPL) Version 2, available from the file * COPYING in the main directory of this source tree, or the * OpenIB.org BSD license below: * * Redistribution and use in source and binary forms, with or * without modification, are permitted provided that the following * conditions are met: * * - Redistributions of source code must retain the above * copyright notice, this list of conditions and the following * disclaimer. * * - Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following * disclaimer in the documentation and/or other materials * provided with the distribution. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ /* * Abstract: * Declaration of the quick pool. * The quick pool manages a pool of objects. * The pool can grow to meet demand, limited only by system memory. */ #ifndef _CL_QUICK_POOL_H_ #define _CL_QUICK_POOL_H_ #include #ifdef __cplusplus # define BEGIN_C_DECLS extern "C" { # define END_C_DECLS } #else /* !__cplusplus */ # define BEGIN_C_DECLS # define END_C_DECLS #endif /* __cplusplus */ BEGIN_C_DECLS /****h* Component Library/Quick Pool * NAME * Quick Pool * * DESCRIPTION * The quick pool provides a self-contained and self-sustaining pool * of user defined objects. * * To aid in object oriented design, the quick pool provides the user * the ability to specify callbacks that are invoked for each object for * construction, initialization, and destruction. Constructor and destructor * callback functions may not fail. * * A quick pool does not return memory to the system as the user returns * objects to the pool. The only method of returning memory to the system is * to destroy the pool. * * The quick pool operates on cl_pool_item_t structures that describe * objects. This can provides for more efficient memory use and operation. * If using a cl_pool_item_t is not desired, the Pool provides similar * functionality but operates on opaque objects. * * The quick pool functions operates on a cl_qpool_t structure which should * be treated as opaque and should be manipulated only through the provided * functions. * * SEE ALSO * Structures: * cl_qpool_t, cl_pool_item_t * * Callbacks: * cl_pfn_qpool_init_t, cl_pfn_qpool_dtor_t * * Initialization/Destruction: * cl_qpool_construct, cl_qpool_init, cl_qpool_destroy * * Manipulation: * cl_qpool_get, cl_qpool_put, cl_qpool_put_list, cl_qpool_grow * * Attributes: * cl_is_qpool_inited, cl_qpool_count *********/ /****d* Component Library: Quick Pool/cl_pfn_qpool_init_t * NAME * cl_pfn_qpool_init_t * * DESCRIPTION * The cl_pfn_qpool_init_t function type defines the prototype for * functions used as constructor for objects being allocated by a * quick pool. * * SYNOPSIS */ typedef cl_status_t (*cl_pfn_qpool_init_t) (IN void *const p_object, IN void *context, OUT cl_pool_item_t ** const pp_pool_item); /* * PARAMETERS * p_object * [in] Pointer to an object to initialize. * * context * [in] Context provided in a call to cl_qpool_init. * * RETURN VALUES * Return CL_SUCCESS to indicate that initialization of the object * was successful and that initialization of further objects may continue. * * Other cl_status_t values will be returned by cl_qcpool_init * and cl_qcpool_grow. * * NOTES * This function type is provided as function prototype reference for * the function provided by the user as an optional parameter to the * cl_qpool_init function. * * The initializer is invoked once per allocated object, allowing the user * to perform any necessary initialization. Returning a status other than * CL_SUCCESS aborts a grow operation, initiated either through cl_qcpool_init * or cl_qcpool_grow, causing the initiating function to fail. * Any non-CL_SUCCESS status will be returned by the function that initiated * the grow operation. * * All memory for the object is pre-allocated. Users should include space in * their objects for the cl_pool_item_t structure that will represent the * object to avoid having to allocate that structure in the initialization * callback. * * When later performing a cl_qcpool_get call, the return value is a pointer * to the cl_pool_item_t returned by this function in the pp_pool_item * parameter. Users must set pp_pool_item to a valid pointer to the * cl_pool_item_t representing the object if they return CL_SUCCESS. * * SEE ALSO * Quick Pool, cl_qpool_init *********/ /****d* Component Library: Quick Pool/cl_pfn_qpool_dtor_t * NAME * cl_pfn_qpool_dtor_t * * DESCRIPTION * The cl_pfn_qpool_dtor_t function type defines the prototype for * functions used as destructor for objects being deallocated by a * quick pool. * * SYNOPSIS */ typedef void (*cl_pfn_qpool_dtor_t) (IN const cl_pool_item_t * const p_pool_item, IN void *context); /* * PARAMETERS * p_pool_item * [in] Pointer to a cl_pool_item_t structure representing an object. * * context * [in] Context provided in a call to cl_qpool_init. * * RETURN VALUE * This function does not return a value. * * NOTES * This function type is provided as function prototype reference for * the function provided by the user as an optional parameter to the * cl_qpool_init function. * * The destructor is invoked once per allocated object, allowing the user * to perform any necessary cleanup. Users should not attempt to deallocate * the memory for the object, as the quick pool manages object * allocation and deallocation. * * SEE ALSO * Quick Pool, cl_qpool_init *********/ /****s* Component Library: Quick Pool/cl_qpool_t * NAME * cl_qpool_t * * DESCRIPTION * Quick pool structure. * * The cl_qpool_t structure should be treated as opaque and should be * manipulated only through the provided functions. * * SYNOPSIS */ typedef struct _cl_qpool { cl_qcpool_t qcpool; cl_pfn_qpool_init_t pfn_init; cl_pfn_qpool_dtor_t pfn_dtor; const void *context; } cl_qpool_t; /* * FIELDS * qcpool * Quick composite pool that manages all objects. * * pfn_init * Pointer to the user's initializer callback, used by the pool * to translate the quick composite pool's initializer callback to * a quick pool initializer callback. * * pfn_dtor * Pointer to the user's destructor callback, used by the pool * to translate the quick composite pool's destructor callback to * a quick pool destructor callback. * * context * User's provided context for callback functions, used by the pool * to when invoking callbacks. * * SEE ALSO * Quick Pool *********/ /****f* Component Library: Quick Pool/cl_qpool_construct * NAME * cl_qpool_construct * * DESCRIPTION * The cl_qpool_construct function constructs a quick pool. * * SYNOPSIS */ void cl_qpool_construct(IN cl_qpool_t * const p_pool); /* * PARAMETERS * p_pool * [in] Pointer to a cl_qpool_t structure whose state to initialize. * * RETURN VALUE * This function does not return a value. * * NOTES * Allows calling cl_qpool_init, cl_qpool_destroy, cl_is_qpool_inited. * * Calling cl_qpool_construct is a prerequisite to calling any other * quick pool function except cl_pool_init. * * SEE ALSO * Quick Pool, cl_qpool_init, cl_qpool_destroy, cl_is_qpool_inited. *********/ /****f* Component Library: Quick Pool/cl_is_qpool_inited * NAME * cl_is_qpool_inited * * DESCRIPTION * The cl_is_qpool_inited function returns whether a quick pool was * successfully initialized. * * SYNOPSIS */ static inline uint32_t cl_is_qpool_inited(IN const cl_qpool_t * const p_pool) { /* CL_ASSERT that a non-null pointer is provided. */ CL_ASSERT(p_pool); return (cl_is_qcpool_inited(&p_pool->qcpool)); } /* * PARAMETERS * p_pool * [in] Pointer to a cl_qpool_t structure whose initialization state * to check. * * RETURN VALUES * TRUE if the quick pool was initialized successfully. * * FALSE otherwise. * * NOTES * Allows checking the state of a quick pool to determine if * invoking member functions is appropriate. * * SEE ALSO * Quick Pool *********/ /****f* Component Library: Quick Pool/cl_qpool_init * NAME * cl_qpool_init * * DESCRIPTION * The cl_qpool_init function initializes a quick pool for use. * * SYNOPSIS */ cl_status_t cl_qpool_init(IN cl_qpool_t * const p_pool, IN const size_t min_size, IN const size_t max_size, IN const size_t grow_size, IN const size_t object_size, IN cl_pfn_qpool_init_t pfn_initializer OPTIONAL, IN cl_pfn_qpool_dtor_t pfn_destructor OPTIONAL, IN const void *const context); /* * PARAMETERS * p_pool * [in] Pointer to a cl_qpool_t structure to initialize. * * min_size * [in] Minimum number of objects that the pool should support. All * necessary allocations to allow storing the minimum number of items * are performed at initialization time, and all necessary callbacks * successfully invoked. * * max_size * [in] Maximum number of objects to which the pool is allowed to grow. * A value of zero specifies no maximum. * * grow_size * [in] Number of objects to allocate when incrementally growing the pool. * A value of zero disables automatic growth. * * object_size * [in] Size, in bytes, of each object. * * pfn_initializer * [in] Initialization callback to invoke for every new object when * growing the pool. This parameter is optional and may be NULL. If NULL, * the pool assumes the cl_pool_item_t structure describing objects is * located at the head of each object. See the cl_pfn_qpool_init_t * function type declaration for details about the callback function. * * pfn_destructor * [in] Destructor callback to invoke for every object before memory for * that object is freed. This parameter is optional and may be NULL. * See the cl_pfn_qpool_dtor_t function type declaration for details * about the callback function. * * context * [in] Value to pass to the callback functions to provide context. * * RETURN VALUES * CL_SUCCESS if the quick pool was initialized successfully. * * CL_INSUFFICIENT_MEMORY if there was not enough memory to initialize the * quick pool. * * CL_INVALID_SETTING if a the maximum size is non-zero and less than the * minimum size. * * Other cl_status_t value returned by optional initialization callback function * specified by the pfn_initializer parameter. * * NOTES * cl_qpool_init initializes, and if necessary, grows the pool to * the capacity desired. * * SEE ALSO * Quick Pool, cl_qpool_construct, cl_qpool_destroy, * cl_qpool_get, cl_qpool_put, cl_qpool_grow, * cl_qpool_count, cl_pfn_qpool_init_t, cl_pfn_qpool_init_t, * cl_pfn_qpool_dtor_t *********/ /****f* Component Library: Quick Pool/cl_qpool_destroy * NAME * cl_qpool_destroy * * DESCRIPTION * The cl_qpool_destroy function destroys a quick pool. * * SYNOPSIS */ static inline void cl_qpool_destroy(IN cl_qpool_t * const p_pool) { CL_ASSERT(p_pool); cl_qcpool_destroy(&p_pool->qcpool); } /* * PARAMETERS * p_pool * [in] Pointer to a cl_qpool_t structure to destroy. * * RETURN VALUE * This function does not return a value. * * NOTES * All memory allocated for objects is freed. The destructor callback, * if any, will be invoked for every allocated object. Further operations * on the pool should not be attempted after cl_qpool_destroy * is invoked. * * This function should only be called after a call to * cl_qpool_construct or cl_qpool_init. * * In a debug build, cl_qpool_destroy asserts that all objects are in * the pool. * * SEE ALSO * Quick Pool, cl_qpool_construct, cl_qpool_init *********/ /****f* Component Library: Quick Pool/cl_qpool_count * NAME * cl_qpool_count * * DESCRIPTION * The cl_qpool_count function returns the number of available objects * in a quick pool. * * SYNOPSIS */ static inline size_t cl_qpool_count(IN cl_qpool_t * const p_pool) { CL_ASSERT(p_pool); return (cl_qcpool_count(&p_pool->qcpool)); } /* * PARAMETERS * p_pool * [in] Pointer to a cl_qpool_t structure for which the number of * available objects is requested. * * RETURN VALUE * Returns the number of objects available in the specified quick pool. * * SEE ALSO * Quick Pool *********/ /****f* Component Library: Quick Pool/cl_qpool_get * NAME * cl_qpool_get * * DESCRIPTION * The cl_qpool_get function retrieves an object from a * quick pool. * * SYNOPSIS */ static inline cl_pool_item_t *cl_qpool_get(IN cl_qpool_t * const p_pool) { CL_ASSERT(p_pool); return (cl_qcpool_get(&p_pool->qcpool)); } /* * PARAMETERS * p_pool * [in] Pointer to a cl_qpool_t structure from which to retrieve * an object. * * RETURN VALUES * Returns a pointer to a cl_pool_item_t for an object. * * Returns NULL if the pool is empty and can not be grown automatically. * * NOTES * cl_qpool_get returns the object at the head of the pool. If the pool is * empty, it is automatically grown to accommodate this request unless the * grow_size parameter passed to the cl_qpool_init function was zero. * * SEE ALSO * Quick Pool, cl_qpool_get_tail, cl_qpool_put, cl_qpool_grow, cl_qpool_count *********/ /****f* Component Library: Quick Pool/cl_qpool_put * NAME * cl_qpool_put * * DESCRIPTION * The cl_qpool_put function returns an object to the head of a quick pool. * * SYNOPSIS */ static inline void cl_qpool_put(IN cl_qpool_t * const p_pool, IN cl_pool_item_t * const p_pool_item) { CL_ASSERT(p_pool); cl_qcpool_put(&p_pool->qcpool, p_pool_item); } /* * PARAMETERS * p_pool * [in] Pointer to a cl_qpool_t structure to which to return * an object. * * p_pool_item * [in] Pointer to a cl_pool_item_t structure for the object * being returned. * * RETURN VALUE * This function does not return a value. * * NOTES * cl_qpool_put places the returned object at the head of the pool. * * The object specified by the p_pool_item parameter must have been * retrieved from the pool by a previous call to cl_qpool_get. * * SEE ALSO * Quick Pool, cl_qpool_put_tail, cl_qpool_get *********/ /****f* Component Library: Quick Pool/cl_qpool_put_list * NAME * cl_qpool_put_list * * DESCRIPTION * The cl_qpool_put_list function returns a list of objects to the head * of a quick pool. * * SYNOPSIS */ static inline void cl_qpool_put_list(IN cl_qpool_t * const p_pool, IN cl_qlist_t * const p_list) { CL_ASSERT(p_pool); cl_qcpool_put_list(&p_pool->qcpool, p_list); } /* * PARAMETERS * p_pool * [in] Pointer to a cl_qpool_t structure to which to return * a list of objects. * * p_list * [in] Pointer to a cl_qlist_t structure for the list of objects * being returned. * * RETURN VALUE * This function does not return a value. * * NOTES * cl_qpool_put_list places the returned objects at the head of the pool. * * The objects in the list specified by the p_list parameter must have been * retrieved from the pool by a previous call to cl_qpool_get. * * SEE ALSO * Quick Pool, cl_qpool_put, cl_qpool_put_tail, cl_qpool_get *********/ /****f* Component Library: Quick Pool/cl_qpool_grow * NAME * cl_qpool_grow * * DESCRIPTION * The cl_qpool_grow function grows a quick pool by * the specified number of objects. * * SYNOPSIS */ static inline cl_status_t cl_qpool_grow(IN cl_qpool_t * const p_pool, IN const size_t obj_count) { CL_ASSERT(p_pool); return (cl_qcpool_grow(&p_pool->qcpool, obj_count)); } /* * PARAMETERS * p_pool * [in] Pointer to a cl_qpool_t structure whose capacity to grow. * * obj_count * [in] Number of objects by which to grow the pool. * * RETURN VALUES * CL_SUCCESS if the quick pool grew successfully. * * CL_INSUFFICIENT_MEMORY if there was not enough memory to grow the * quick pool. * * cl_status_t value returned by optional initialization callback function * specified by the pfn_initializer parameter passed to the * cl_qpool_init function. * * NOTES * It is not necessary to call cl_qpool_grow if the pool is * configured to grow automatically. * * SEE ALSO * Quick Pool *********/ END_C_DECLS #endif /* _CL_QUICK_POOL_H_ */