/* * Copyright (c) 2016-present, Yann Collet, Facebook, Inc. * All rights reserved. * * This source code is licensed under both the BSD-style license (found in the * LICENSE file in the root directory of this source tree) and the GPLv2 (found * in the COPYING file in the root directory of this source tree). */ /* ====== Dependencies ======= */ #include /* size_t */ #include /* malloc, calloc, free */ #include "pool.h" /* ====== Compiler specifics ====== */ #if defined(_MSC_VER) # pragma warning(disable : 4204) /* disable: C4204: non-constant aggregate initializer */ #endif #ifdef ZSTD_MULTITHREAD #include "threading.h" /* pthread adaptation */ /* A job is a function and an opaque argument */ typedef struct POOL_job_s { POOL_function function; void *opaque; } POOL_job; struct POOL_ctx_s { /* Keep track of the threads */ pthread_t *threads; size_t numThreads; /* The queue is a circular buffer */ POOL_job *queue; size_t queueHead; size_t queueTail; size_t queueSize; /* The number of threads working on jobs */ size_t numThreadsBusy; /* Indicates if the queue is empty */ int queueEmpty; /* The mutex protects the queue */ pthread_mutex_t queueMutex; /* Condition variable for pushers to wait on when the queue is full */ pthread_cond_t queuePushCond; /* Condition variables for poppers to wait on when the queue is empty */ pthread_cond_t queuePopCond; /* Indicates if the queue is shutting down */ int shutdown; }; /* POOL_thread() : Work thread for the thread pool. Waits for jobs and executes them. @returns : NULL on failure else non-null. */ static void* POOL_thread(void* opaque) { POOL_ctx* const ctx = (POOL_ctx*)opaque; if (!ctx) { return NULL; } for (;;) { /* Lock the mutex and wait for a non-empty queue or until shutdown */ pthread_mutex_lock(&ctx->queueMutex); while (ctx->queueEmpty && !ctx->shutdown) { pthread_cond_wait(&ctx->queuePopCond, &ctx->queueMutex); } /* empty => shutting down: so stop */ if (ctx->queueEmpty) { pthread_mutex_unlock(&ctx->queueMutex); return opaque; } /* Pop a job off the queue */ { POOL_job const job = ctx->queue[ctx->queueHead]; ctx->queueHead = (ctx->queueHead + 1) % ctx->queueSize; ctx->numThreadsBusy++; ctx->queueEmpty = ctx->queueHead == ctx->queueTail; /* Unlock the mutex, signal a pusher, and run the job */ pthread_mutex_unlock(&ctx->queueMutex); pthread_cond_signal(&ctx->queuePushCond); job.function(job.opaque); /* If the intended queue size was 0, signal after finishing job */ if (ctx->queueSize == 1) { pthread_mutex_lock(&ctx->queueMutex); ctx->numThreadsBusy--; pthread_mutex_unlock(&ctx->queueMutex); pthread_cond_signal(&ctx->queuePushCond); } } } /* for (;;) */ /* Unreachable */ } POOL_ctx *POOL_create(size_t numThreads, size_t queueSize) { POOL_ctx *ctx; /* Check the parameters */ if (!numThreads) { return NULL; } /* Allocate the context and zero initialize */ ctx = (POOL_ctx *)calloc(1, sizeof(POOL_ctx)); if (!ctx) { return NULL; } /* Initialize the job queue. * It needs one extra space since one space is wasted to differentiate empty * and full queues. */ ctx->queueSize = queueSize + 1; ctx->queue = (POOL_job*) malloc(ctx->queueSize * sizeof(POOL_job)); ctx->queueHead = 0; ctx->queueTail = 0; ctx->numThreadsBusy = 0; ctx->queueEmpty = 1; (void)pthread_mutex_init(&ctx->queueMutex, NULL); (void)pthread_cond_init(&ctx->queuePushCond, NULL); (void)pthread_cond_init(&ctx->queuePopCond, NULL); ctx->shutdown = 0; /* Allocate space for the thread handles */ ctx->threads = (pthread_t*)malloc(numThreads * sizeof(pthread_t)); ctx->numThreads = 0; /* Check for errors */ if (!ctx->threads || !ctx->queue) { POOL_free(ctx); return NULL; } /* Initialize the threads */ { size_t i; for (i = 0; i < numThreads; ++i) { if (pthread_create(&ctx->threads[i], NULL, &POOL_thread, ctx)) { ctx->numThreads = i; POOL_free(ctx); return NULL; } } ctx->numThreads = numThreads; } return ctx; } /*! POOL_join() : Shutdown the queue, wake any sleeping threads, and join all of the threads. */ static void POOL_join(POOL_ctx *ctx) { /* Shut down the queue */ pthread_mutex_lock(&ctx->queueMutex); ctx->shutdown = 1; pthread_mutex_unlock(&ctx->queueMutex); /* Wake up sleeping threads */ pthread_cond_broadcast(&ctx->queuePushCond); pthread_cond_broadcast(&ctx->queuePopCond); /* Join all of the threads */ { size_t i; for (i = 0; i < ctx->numThreads; ++i) { pthread_join(ctx->threads[i], NULL); } } } void POOL_free(POOL_ctx *ctx) { if (!ctx) { return; } POOL_join(ctx); pthread_mutex_destroy(&ctx->queueMutex); pthread_cond_destroy(&ctx->queuePushCond); pthread_cond_destroy(&ctx->queuePopCond); if (ctx->queue) free(ctx->queue); if (ctx->threads) free(ctx->threads); free(ctx); } size_t POOL_sizeof(POOL_ctx *ctx) { if (ctx==NULL) return 0; /* supports sizeof NULL */ return sizeof(*ctx) + ctx->queueSize * sizeof(POOL_job) + ctx->numThreads * sizeof(pthread_t); } /** * Returns 1 if the queue is full and 0 otherwise. * * If the queueSize is 1 (the pool was created with an intended queueSize of 0), * then a queue is empty if there is a thread free and no job is waiting. */ static int isQueueFull(POOL_ctx const* ctx) { if (ctx->queueSize > 1) { return ctx->queueHead == ((ctx->queueTail + 1) % ctx->queueSize); } else { return ctx->numThreadsBusy == ctx->numThreads || !ctx->queueEmpty; } } void POOL_add(void* ctxVoid, POOL_function function, void *opaque) { POOL_ctx* const ctx = (POOL_ctx*)ctxVoid; if (!ctx) { return; } pthread_mutex_lock(&ctx->queueMutex); { POOL_job const job = {function, opaque}; /* Wait until there is space in the queue for the new job */ while (isQueueFull(ctx) && !ctx->shutdown) { pthread_cond_wait(&ctx->queuePushCond, &ctx->queueMutex); } /* The queue is still going => there is space */ if (!ctx->shutdown) { ctx->queueEmpty = 0; ctx->queue[ctx->queueTail] = job; ctx->queueTail = (ctx->queueTail + 1) % ctx->queueSize; } } pthread_mutex_unlock(&ctx->queueMutex); pthread_cond_signal(&ctx->queuePopCond); } #else /* ZSTD_MULTITHREAD not defined */ /* No multi-threading support */ /* We don't need any data, but if it is empty malloc() might return NULL. */ struct POOL_ctx_s { int data; }; POOL_ctx* POOL_create(size_t numThreads, size_t queueSize) { (void)numThreads; (void)queueSize; return (POOL_ctx*)malloc(sizeof(POOL_ctx)); } void POOL_free(POOL_ctx* ctx) { free(ctx); } void POOL_add(void* ctx, POOL_function function, void* opaque) { (void)ctx; function(opaque); } size_t POOL_sizeof(POOL_ctx* ctx) { if (ctx==NULL) return 0; /* supports sizeof NULL */ return sizeof(*ctx); } #endif /* ZSTD_MULTITHREAD */