/* Copyright (c) 2011, Yahoo! Inc. All rights reserved. Code licensed under the BSD License: http://developer.yahoo.com/yui/license.html version: 2.9.0 */ /** * The Slider component is a UI control that enables the user to adjust * values in a finite range along one or two axes. Typically, the Slider * control is used in a web application as a rich, visual replacement * for an input box that takes a number as input. The Slider control can * also easily accommodate a second dimension, providing x,y output for * a selection point chosen from a rectangular region. * * @module slider * @title Slider Widget * @namespace YAHOO.widget * @requires yahoo,dom,dragdrop,event * @optional animation */ (function () { var getXY = YAHOO.util.Dom.getXY, Event = YAHOO.util.Event, _AS = Array.prototype.slice; /** * A DragDrop implementation that can be used as a background for a * slider. It takes a reference to the thumb instance * so it can delegate some of the events to it. The goal is to make the * thumb jump to the location on the background when the background is * clicked. * * @class Slider * @extends YAHOO.util.DragDrop * @uses YAHOO.util.EventProvider * @constructor * @param {String} id The id of the element linked to this instance * @param {String} sGroup The group of related DragDrop items * @param {SliderThumb} oThumb The thumb for this slider * @param {String} sType The type of slider (horiz, vert, region) */ function Slider(sElementId, sGroup, oThumb, sType) { Slider.ANIM_AVAIL = (!YAHOO.lang.isUndefined(YAHOO.util.Anim)); if (sElementId) { this.init(sElementId, sGroup, true); this.initSlider(sType); this.initThumb(oThumb); } } YAHOO.lang.augmentObject(Slider,{ /** * Factory method for creating a horizontal slider * @method YAHOO.widget.Slider.getHorizSlider * @static * @param {String} sBGElId the id of the slider's background element * @param {String} sHandleElId the id of the thumb element * @param {int} iLeft the number of pixels the element can move left * @param {int} iRight the number of pixels the element can move right * @param {int} iTickSize optional parameter for specifying that the element * should move a certain number pixels at a time. * @return {Slider} a horizontal slider control */ getHorizSlider : function (sBGElId, sHandleElId, iLeft, iRight, iTickSize) { return new Slider(sBGElId, sBGElId, new YAHOO.widget.SliderThumb(sHandleElId, sBGElId, iLeft, iRight, 0, 0, iTickSize), "horiz"); }, /** * Factory method for creating a vertical slider * @method YAHOO.widget.Slider.getVertSlider * @static * @param {String} sBGElId the id of the slider's background element * @param {String} sHandleElId the id of the thumb element * @param {int} iUp the number of pixels the element can move up * @param {int} iDown the number of pixels the element can move down * @param {int} iTickSize optional parameter for specifying that the element * should move a certain number pixels at a time. * @return {Slider} a vertical slider control */ getVertSlider : function (sBGElId, sHandleElId, iUp, iDown, iTickSize) { return new Slider(sBGElId, sBGElId, new YAHOO.widget.SliderThumb(sHandleElId, sBGElId, 0, 0, iUp, iDown, iTickSize), "vert"); }, /** * Factory method for creating a slider region like the one in the color * picker example * @method YAHOO.widget.Slider.getSliderRegion * @static * @param {String} sBGElId the id of the slider's background element * @param {String} sHandleElId the id of the thumb element * @param {int} iLeft the number of pixels the element can move left * @param {int} iRight the number of pixels the element can move right * @param {int} iUp the number of pixels the element can move up * @param {int} iDown the number of pixels the element can move down * @param {int} iTickSize optional parameter for specifying that the element * should move a certain number pixels at a time. * @return {Slider} a slider region control */ getSliderRegion : function (sBGElId, sHandleElId, iLeft, iRight, iUp, iDown, iTickSize) { return new Slider(sBGElId, sBGElId, new YAHOO.widget.SliderThumb(sHandleElId, sBGElId, iLeft, iRight, iUp, iDown, iTickSize), "region"); }, /** * Constant for valueChangeSource, indicating that the user clicked or * dragged the slider to change the value. * @property Slider.SOURCE_UI_EVENT * @final * @static * @default 1 */ SOURCE_UI_EVENT : 1, /** * Constant for valueChangeSource, indicating that the value was altered * by a programmatic call to setValue/setRegionValue. * @property Slider.SOURCE_SET_VALUE * @final * @static * @default 2 */ SOURCE_SET_VALUE : 2, /** * Constant for valueChangeSource, indicating that the value was altered * by hitting any of the supported keyboard characters. * @property Slider.SOURCE_KEY_EVENT * @final * @static * @default 2 */ SOURCE_KEY_EVENT : 3, /** * By default, animation is available if the animation utility is detected. * @property Slider.ANIM_AVAIL * @static * @type boolean */ ANIM_AVAIL : false },true); YAHOO.extend(Slider, YAHOO.util.DragDrop, { /** * Tracks the state of the mouse button to aid in when events are fired. * * @property _mouseDown * @type boolean * @default false * @private */ _mouseDown : false, /** * Override the default setting of dragOnly to true. * @property dragOnly * @type boolean * @default true */ dragOnly : true, /** * Initializes the slider. Executed in the constructor * @method initSlider * @param {string} sType the type of slider (horiz, vert, region) */ initSlider: function(sType) { /** * The type of the slider (horiz, vert, region) * @property type * @type string */ this.type = sType; //this.removeInvalidHandleType("A"); /** * Event the fires when the value of the control changes. If * the control is animated the event will fire every point * along the way. * @event change * @param {int} newOffset|x the new offset for normal sliders, or the new * x offset for region sliders * @param {int} y the number of pixels the thumb has moved on the y axis * (region sliders only) */ this.createEvent("change", this); /** * Event that fires at the beginning of a slider thumb move. * @event slideStart */ this.createEvent("slideStart", this); /** * Event that fires at the end of a slider thumb move * @event slideEnd */ this.createEvent("slideEnd", this); /** * Overrides the isTarget property in YAHOO.util.DragDrop * @property isTarget * @private */ this.isTarget = false; /** * Flag that determines if the thumb will animate when moved * @property animate * @type boolean */ this.animate = Slider.ANIM_AVAIL; /** * Set to false to disable a background click thumb move * @property backgroundEnabled * @type boolean */ this.backgroundEnabled = true; /** * Adjustment factor for tick animation, the more ticks, the * faster the animation (by default) * @property tickPause * @type int */ this.tickPause = 40; /** * Enables the arrow, home and end keys, defaults to true. * @property enableKeys * @type boolean */ this.enableKeys = true; /** * Specifies the number of pixels the arrow keys will move the slider. * Default is 20. * @property keyIncrement * @type int */ this.keyIncrement = 20; /** * moveComplete is set to true when the slider has moved to its final * destination. For animated slider, this value can be checked in * the onChange handler to make it possible to execute logic only * when the move is complete rather than at all points along the way. * Deprecated because this flag is only useful when the background is * clicked and the slider is animated. If the user drags the thumb, * the flag is updated when the drag is over ... the final onDrag event * fires before the mouseup the ends the drag, so the implementer will * never see it. * * @property moveComplete * @type Boolean * @deprecated use the slideEnd event instead */ this.moveComplete = true; /** * If animation is configured, specifies the length of the animation * in seconds. * @property animationDuration * @type int * @default 0.2 */ this.animationDuration = 0.2; /** * Constant for valueChangeSource, indicating that the user clicked or * dragged the slider to change the value. * @property SOURCE_UI_EVENT * @final * @default 1 * @deprecated use static Slider.SOURCE_UI_EVENT */ this.SOURCE_UI_EVENT = 1; /** * Constant for valueChangeSource, indicating that the value was altered * by a programmatic call to setValue/setRegionValue. * @property SOURCE_SET_VALUE * @final * @default 2 * @deprecated use static Slider.SOURCE_SET_VALUE */ this.SOURCE_SET_VALUE = 2; /** * When the slider value changes, this property is set to identify where * the update came from. This will be either 1, meaning the slider was * clicked or dragged, or 2, meaning that it was set via a setValue() call. * This can be used within event handlers to apply some of the logic only * when dealing with one source or another. * @property valueChangeSource * @type int * @since 2.3.0 */ this.valueChangeSource = 0; /** * Indicates whether or not events will be supressed for the current * slide operation * @property _silent * @type boolean * @private */ this._silent = false; /** * Saved offset used to protect against NaN problems when slider is * set to display:none * @property lastOffset * @type [int, int] */ this.lastOffset = [0,0]; }, /** * Initializes the slider's thumb. Executed in the constructor. * @method initThumb * @param {YAHOO.widget.SliderThumb} t the slider thumb */ initThumb: function(t) { var self = this; /** * A YAHOO.widget.SliderThumb instance that we will use to * reposition the thumb when the background is clicked * @property thumb * @type YAHOO.widget.SliderThumb */ this.thumb = t; t.cacheBetweenDrags = true; if (t._isHoriz && t.xTicks && t.xTicks.length) { this.tickPause = Math.round(360 / t.xTicks.length); } else if (t.yTicks && t.yTicks.length) { this.tickPause = Math.round(360 / t.yTicks.length); } // delegate thumb methods t.onAvailable = function() { return self.setStartSliderState(); }; t.onMouseDown = function () { self._mouseDown = true; return self.focus(); }; t.startDrag = function() { self._slideStart(); }; t.onDrag = function() { self.fireEvents(true); }; t.onMouseUp = function() { self.thumbMouseUp(); }; }, /** * Executed when the slider element is available * @method onAvailable */ onAvailable: function() { this._bindKeyEvents(); }, /** * Sets up the listeners for keydown and key press events. * * @method _bindKeyEvents * @protected */ _bindKeyEvents : function () { Event.on(this.id, "keydown", this.handleKeyDown, this, true); Event.on(this.id, "keypress", this.handleKeyPress, this, true); }, /** * Executed when a keypress event happens with the control focused. * Prevents the default behavior for navigation keys. The actual * logic for moving the slider thumb in response to a key event * happens in handleKeyDown. * @param {Event} e the keypress event */ handleKeyPress: function(e) { if (this.enableKeys) { var kc = Event.getCharCode(e); switch (kc) { case 0x25: // left case 0x26: // up case 0x27: // right case 0x28: // down case 0x24: // home case 0x23: // end Event.preventDefault(e); break; default: } } }, /** * Executed when a keydown event happens with the control focused. * Updates the slider value and display when the keypress is an * arrow key, home, or end as long as enableKeys is set to true. * @param {Event} e the keydown event */ handleKeyDown: function(e) { if (this.enableKeys) { var kc = Event.getCharCode(e), t = this.thumb, h = this.getXValue(), v = this.getYValue(), changeValue = true; switch (kc) { // left case 0x25: h -= this.keyIncrement; break; // up case 0x26: v -= this.keyIncrement; break; // right case 0x27: h += this.keyIncrement; break; // down case 0x28: v += this.keyIncrement; break; // home case 0x24: h = t.leftConstraint; v = t.topConstraint; break; // end case 0x23: h = t.rightConstraint; v = t.bottomConstraint; break; default: changeValue = false; } if (changeValue) { if (t._isRegion) { this._setRegionValue(Slider.SOURCE_KEY_EVENT, h, v, true); } else { this._setValue(Slider.SOURCE_KEY_EVENT, (t._isHoriz ? h : v), true); } Event.stopEvent(e); } } }, /** * Initialization that sets up the value offsets once the elements are ready * @method setStartSliderState */ setStartSliderState: function() { this.setThumbCenterPoint(); /** * The basline position of the background element, used * to determine if the background has moved since the last * operation. * @property baselinePos * @type [int, int] */ this.baselinePos = getXY(this.getEl()); this.thumb.startOffset = this.thumb.getOffsetFromParent(this.baselinePos); if (this.thumb._isRegion) { if (this.deferredSetRegionValue) { this._setRegionValue.apply(this, this.deferredSetRegionValue); this.deferredSetRegionValue = null; } else { this.setRegionValue(0, 0, true, true, true); } } else { if (this.deferredSetValue) { this._setValue.apply(this, this.deferredSetValue); this.deferredSetValue = null; } else { this.setValue(0, true, true, true); } } }, /** * When the thumb is available, we cache the centerpoint of the element so * we can position the element correctly when the background is clicked * @method setThumbCenterPoint */ setThumbCenterPoint: function() { var el = this.thumb.getEl(); if (el) { /** * The center of the slider element is stored so we can * place it in the correct position when the background is clicked. * @property thumbCenterPoint * @type {"x": int, "y": int} */ this.thumbCenterPoint = { x: parseInt(el.offsetWidth/2, 10), y: parseInt(el.offsetHeight/2, 10) }; } }, /** * Locks the slider, overrides YAHOO.util.DragDrop * @method lock */ lock: function() { this.thumb.lock(); this.locked = true; }, /** * Unlocks the slider, overrides YAHOO.util.DragDrop * @method unlock */ unlock: function() { this.thumb.unlock(); this.locked = false; }, /** * Handles mouseup event on the thumb * @method thumbMouseUp * @private */ thumbMouseUp: function() { this._mouseDown = false; if (!this.isLocked()) { this.endMove(); } }, onMouseUp: function() { this._mouseDown = false; if (this.backgroundEnabled && !this.isLocked()) { this.endMove(); } }, /** * Returns a reference to this slider's thumb * @method getThumb * @return {SliderThumb} this slider's thumb */ getThumb: function() { return this.thumb; }, /** * Try to focus the element when clicked so we can add * accessibility features * @method focus * @private */ focus: function() { this.valueChangeSource = Slider.SOURCE_UI_EVENT; // Focus the background element if possible var el = this.getEl(); if (el.focus) { try { el.focus(); } catch(e) { // Prevent permission denied unhandled exception in FF that can // happen when setting focus while another element is handling // the blur. @TODO this is still writing to the error log // (unhandled error) in FF1.5 with strict error checking on. } } this.verifyOffset(); return !this.isLocked(); }, /** * Event that fires when the value of the slider has changed * @method onChange * @param {int} firstOffset the number of pixels the thumb has moved * from its start position. Normal horizontal and vertical sliders will only * have the firstOffset. Regions will have both, the first is the horizontal * offset, the second the vertical. * @param {int} secondOffset the y offset for region sliders * @deprecated use instance.subscribe("change") instead */ onChange: function (firstOffset, secondOffset) { /* override me */ }, /** * Event that fires when the at the beginning of the slider thumb move * @method onSlideStart * @deprecated use instance.subscribe("slideStart") instead */ onSlideStart: function () { /* override me */ }, /** * Event that fires at the end of a slider thumb move * @method onSliderEnd * @deprecated use instance.subscribe("slideEnd") instead */ onSlideEnd: function () { /* override me */ }, /** * Returns the slider's thumb offset from the start position * @method getValue * @return {int} the current value */ getValue: function () { return this.thumb.getValue(); }, /** * Returns the slider's thumb X offset from the start position * @method getXValue * @return {int} the current horizontal offset */ getXValue: function () { return this.thumb.getXValue(); }, /** * Returns the slider's thumb Y offset from the start position * @method getYValue * @return {int} the current vertical offset */ getYValue: function () { return this.thumb.getYValue(); }, /** * Provides a way to set the value of the slider in code. * * @method setValue * @param {int} newOffset the number of pixels the thumb should be * positioned away from the initial start point * @param {boolean} skipAnim set to true to disable the animation * for this move action (but not others). * @param {boolean} force ignore the locked setting and set value anyway * @param {boolean} silent when true, do not fire events * @return {boolean} true if the move was performed, false if it failed */ setValue: function() { var args = _AS.call(arguments); args.unshift(Slider.SOURCE_SET_VALUE); return this._setValue.apply(this,args); }, /** * Worker function to execute the value set operation. Accepts type of * set operation in addition to the usual setValue params. * * @method _setValue * @param source {int} what triggered the set (e.g. Slider.SOURCE_SET_VALUE) * @param {int} newOffset the number of pixels the thumb should be * positioned away from the initial start point * @param {boolean} skipAnim set to true to disable the animation * for this move action (but not others). * @param {boolean} force ignore the locked setting and set value anyway * @param {boolean} silent when true, do not fire events * @return {boolean} true if the move was performed, false if it failed * @protected */ _setValue: function(source, newOffset, skipAnim, force, silent) { var t = this.thumb, newX, newY; if (!t.available) { this.deferredSetValue = arguments; return false; } if (this.isLocked() && !force) { return false; } if ( isNaN(newOffset) ) { return false; } if (t._isRegion) { return false; } this._silent = silent; this.valueChangeSource = source || Slider.SOURCE_SET_VALUE; t.lastOffset = [newOffset, newOffset]; this.verifyOffset(); this._slideStart(); if (t._isHoriz) { newX = t.initPageX + newOffset + this.thumbCenterPoint.x; this.moveThumb(newX, t.initPageY, skipAnim); } else { newY = t.initPageY + newOffset + this.thumbCenterPoint.y; this.moveThumb(t.initPageX, newY, skipAnim); } return true; }, /** * Provides a way to set the value of the region slider in code. * @method setRegionValue * @param {int} newOffset the number of pixels the thumb should be * positioned away from the initial start point (x axis for region) * @param {int} newOffset2 the number of pixels the thumb should be * positioned away from the initial start point (y axis for region) * @param {boolean} skipAnim set to true to disable the animation * for this move action (but not others). * @param {boolean} force ignore the locked setting and set value anyway * @param {boolean} silent when true, do not fire events * @return {boolean} true if the move was performed, false if it failed */ setRegionValue : function () { var args = _AS.call(arguments); args.unshift(Slider.SOURCE_SET_VALUE); return this._setRegionValue.apply(this,args); }, /** * Worker function to execute the value set operation. Accepts type of * set operation in addition to the usual setValue params. * * @method _setRegionValue * @param source {int} what triggered the set (e.g. Slider.SOURCE_SET_VALUE) * @param {int} newOffset the number of pixels the thumb should be * positioned away from the initial start point (x axis for region) * @param {int} newOffset2 the number of pixels the thumb should be * positioned away from the initial start point (y axis for region) * @param {boolean} skipAnim set to true to disable the animation * for this move action (but not others). * @param {boolean} force ignore the locked setting and set value anyway * @param {boolean} silent when true, do not fire events * @return {boolean} true if the move was performed, false if it failed * @protected */ _setRegionValue: function(source, newOffset, newOffset2, skipAnim, force, silent) { var t = this.thumb, newX, newY; if (!t.available) { this.deferredSetRegionValue = arguments; return false; } if (this.isLocked() && !force) { return false; } if ( isNaN(newOffset) ) { return false; } if (!t._isRegion) { return false; } this._silent = silent; this.valueChangeSource = source || Slider.SOURCE_SET_VALUE; t.lastOffset = [newOffset, newOffset2]; this.verifyOffset(); this._slideStart(); newX = t.initPageX + newOffset + this.thumbCenterPoint.x; newY = t.initPageY + newOffset2 + this.thumbCenterPoint.y; this.moveThumb(newX, newY, skipAnim); return true; }, /** * Checks the background position element position. If it has moved from the * baseline position, the constraints for the thumb are reset * @method verifyOffset * @return {boolean} True if the offset is the same as the baseline. */ verifyOffset: function() { var xy = getXY(this.getEl()), t = this.thumb; if (!this.thumbCenterPoint || !this.thumbCenterPoint.x) { this.setThumbCenterPoint(); } if (xy) { if (xy[0] != this.baselinePos[0] || xy[1] != this.baselinePos[1]) { // Reset background this.setInitPosition(); this.baselinePos = xy; // Reset thumb t.initPageX = this.initPageX + t.startOffset[0]; t.initPageY = this.initPageY + t.startOffset[1]; t.deltaSetXY = null; this.resetThumbConstraints(); return false; } } return true; }, /** * Move the associated slider moved to a timeout to try to get around the * mousedown stealing moz does when I move the slider element between the * cursor and the background during the mouseup event * @method moveThumb * @param {int} x the X coordinate of the click * @param {int} y the Y coordinate of the click * @param {boolean} skipAnim don't animate if the move happend onDrag * @param {boolean} midMove set to true if this is not terminating * the slider movement * @private */ moveThumb: function(x, y, skipAnim, midMove) { var t = this.thumb, self = this, p,_p,anim; if (!t.available) { return; } t.setDelta(this.thumbCenterPoint.x, this.thumbCenterPoint.y); _p = t.getTargetCoord(x, y); p = [Math.round(_p.x), Math.round(_p.y)]; if (this.animate && t._graduated && !skipAnim) { this.lock(); // cache the current thumb pos this.curCoord = getXY(this.thumb.getEl()); this.curCoord = [Math.round(this.curCoord[0]), Math.round(this.curCoord[1])]; setTimeout( function() { self.moveOneTick(p); }, this.tickPause ); } else if (this.animate && Slider.ANIM_AVAIL && !skipAnim) { this.lock(); anim = new YAHOO.util.Motion( t.id, { points: { to: p } }, this.animationDuration, YAHOO.util.Easing.easeOut ); anim.onComplete.subscribe( function() { self.unlock(); if (!self._mouseDown) { self.endMove(); } }); anim.animate(); } else { t.setDragElPos(x, y); if (!midMove && !this._mouseDown) { this.endMove(); } } }, _slideStart: function() { if (!this._sliding) { if (!this._silent) { this.onSlideStart(); this.fireEvent("slideStart"); } this._sliding = true; this.moveComplete = false; // for backward compatibility. Deprecated } }, _slideEnd: function() { if (this._sliding) { // Reset state before firing slideEnd var silent = this._silent; this._sliding = false; this.moveComplete = true; // for backward compatibility. Deprecated this._silent = false; if (!silent) { this.onSlideEnd(); this.fireEvent("slideEnd"); } } }, /** * Move the slider one tick mark towards its final coordinate. Used * for the animation when tick marks are defined * @method moveOneTick * @param {int[]} the destination coordinate * @private */ moveOneTick: function(finalCoord) { var t = this.thumb, self = this, nextCoord = null, tmpX, tmpY; if (t._isRegion) { nextCoord = this._getNextX(this.curCoord, finalCoord); tmpX = (nextCoord !== null) ? nextCoord[0] : this.curCoord[0]; nextCoord = this._getNextY(this.curCoord, finalCoord); tmpY = (nextCoord !== null) ? nextCoord[1] : this.curCoord[1]; nextCoord = tmpX !== this.curCoord[0] || tmpY !== this.curCoord[1] ? [ tmpX, tmpY ] : null; } else if (t._isHoriz) { nextCoord = this._getNextX(this.curCoord, finalCoord); } else { nextCoord = this._getNextY(this.curCoord, finalCoord); } if (nextCoord) { // cache the position this.curCoord = nextCoord; // move to the next coord this.thumb.alignElWithMouse(t.getEl(), nextCoord[0] + this.thumbCenterPoint.x, nextCoord[1] + this.thumbCenterPoint.y); // check if we are in the final position, if not make a recursive call if (!(nextCoord[0] == finalCoord[0] && nextCoord[1] == finalCoord[1])) { setTimeout(function() { self.moveOneTick(finalCoord); }, this.tickPause); } else { this.unlock(); if (!this._mouseDown) { this.endMove(); } } } else { this.unlock(); if (!this._mouseDown) { this.endMove(); } } }, /** * Returns the next X tick value based on the current coord and the target coord. * @method _getNextX * @private */ _getNextX: function(curCoord, finalCoord) { var t = this.thumb, thresh, tmp = [], nextCoord = null; if (curCoord[0] > finalCoord[0]) { thresh = t.tickSize - this.thumbCenterPoint.x; tmp = t.getTargetCoord( curCoord[0] - thresh, curCoord[1] ); nextCoord = [tmp.x, tmp.y]; } else if (curCoord[0] < finalCoord[0]) { thresh = t.tickSize + this.thumbCenterPoint.x; tmp = t.getTargetCoord( curCoord[0] + thresh, curCoord[1] ); nextCoord = [tmp.x, tmp.y]; } else { // equal, do nothing } return nextCoord; }, /** * Returns the next Y tick value based on the current coord and the target coord. * @method _getNextY * @private */ _getNextY: function(curCoord, finalCoord) { var t = this.thumb, thresh, tmp = [], nextCoord = null; if (curCoord[1] > finalCoord[1]) { thresh = t.tickSize - this.thumbCenterPoint.y; tmp = t.getTargetCoord( curCoord[0], curCoord[1] - thresh ); nextCoord = [tmp.x, tmp.y]; } else if (curCoord[1] < finalCoord[1]) { thresh = t.tickSize + this.thumbCenterPoint.y; tmp = t.getTargetCoord( curCoord[0], curCoord[1] + thresh ); nextCoord = [tmp.x, tmp.y]; } else { // equal, do nothing } return nextCoord; }, /** * Resets the constraints before moving the thumb. * @method b4MouseDown * @private */ b4MouseDown: function(e) { if (!this.backgroundEnabled) { return false; } this.thumb.autoOffset(); this.baselinePos = []; }, /** * Handles the mousedown event for the slider background * @method onMouseDown * @private */ onMouseDown: function(e) { if (!this.backgroundEnabled || this.isLocked()) { return false; } this._mouseDown = true; var x = Event.getPageX(e), y = Event.getPageY(e); this.focus(); this._slideStart(); this.moveThumb(x, y); }, /** * Handles the onDrag event for the slider background * @method onDrag * @private */ onDrag: function(e) { if (this.backgroundEnabled && !this.isLocked()) { var x = Event.getPageX(e), y = Event.getPageY(e); this.moveThumb(x, y, true, true); this.fireEvents(); } }, /** * Fired when the slider movement ends * @method endMove * @private */ endMove: function () { this.unlock(); this.fireEvents(); this._slideEnd(); }, /** * Resets the X and Y contraints for the thumb. Used in lieu of the thumb * instance's inherited resetConstraints because some logic was not * applicable. * @method resetThumbConstraints * @protected */ resetThumbConstraints: function () { var t = this.thumb; t.setXConstraint(t.leftConstraint, t.rightConstraint, t.xTickSize); t.setYConstraint(t.topConstraint, t.bottomConstraint, t.xTickSize); }, /** * Fires the change event if the value has been changed. Ignored if we are in * the middle of an animation as the event will fire when the animation is * complete * @method fireEvents * @param {boolean} thumbEvent set to true if this event is fired from an event * that occurred on the thumb. If it is, the state of the * thumb dd object should be correct. Otherwise, the event * originated on the background, so the thumb state needs to * be refreshed before proceeding. * @private */ fireEvents: function (thumbEvent) { var t = this.thumb, newX, newY, newVal; if (!thumbEvent) { t.cachePosition(); } if (! this.isLocked()) { if (t._isRegion) { newX = t.getXValue(); newY = t.getYValue(); if (newX != this.previousX || newY != this.previousY) { if (!this._silent) { this.onChange(newX, newY); this.fireEvent("change", { x: newX, y: newY }); } } this.previousX = newX; this.previousY = newY; } else { newVal = t.getValue(); if (newVal != this.previousVal) { if (!this._silent) { this.onChange( newVal ); this.fireEvent("change", newVal); } } this.previousVal = newVal; } } }, /** * Slider toString * @method toString * @return {string} string representation of the instance */ toString: function () { return ("Slider (" + this.type +") " + this.id); } }); YAHOO.lang.augmentProto(Slider, YAHOO.util.EventProvider); YAHOO.widget.Slider = Slider; })(); /** * A drag and drop implementation to be used as the thumb of a slider. * @class SliderThumb * @extends YAHOO.util.DD * @constructor * @param {String} id the id of the slider html element * @param {String} sGroup the group of related DragDrop items * @param {int} iLeft the number of pixels the element can move left * @param {int} iRight the number of pixels the element can move right * @param {int} iUp the number of pixels the element can move up * @param {int} iDown the number of pixels the element can move down * @param {int} iTickSize optional parameter for specifying that the element * should move a certain number pixels at a time. */ YAHOO.widget.SliderThumb = function(id, sGroup, iLeft, iRight, iUp, iDown, iTickSize) { if (id) { YAHOO.widget.SliderThumb.superclass.constructor.call(this, id, sGroup); /** * The id of the thumbs parent HTML element (the slider background * element). * @property parentElId * @type string */ this.parentElId = sGroup; } /** * Overrides the isTarget property in YAHOO.util.DragDrop * @property isTarget * @private */ this.isTarget = false; /** * The tick size for this slider * @property tickSize * @type int * @private */ this.tickSize = iTickSize; /** * Informs the drag and drop util that the offsets should remain when * resetting the constraints. This preserves the slider value when * the constraints are reset * @property maintainOffset * @type boolean * @private */ this.maintainOffset = true; this.initSlider(iLeft, iRight, iUp, iDown, iTickSize); /** * Turns off the autoscroll feature in drag and drop * @property scroll * @private */ this.scroll = false; }; YAHOO.extend(YAHOO.widget.SliderThumb, YAHOO.util.DD, { /** * The (X and Y) difference between the thumb location and its parent * (the slider background) when the control is instantiated. * @property startOffset * @type [int, int] */ startOffset: null, /** * Override the default setting of dragOnly to true. * @property dragOnly * @type boolean * @default true */ dragOnly : true, /** * Flag used to figure out if this is a horizontal or vertical slider * @property _isHoriz * @type boolean * @private */ _isHoriz: false, /** * Cache the last value so we can check for change * @property _prevVal * @type int * @private */ _prevVal: 0, /** * The slider is _graduated if there is a tick interval defined * @property _graduated * @type boolean * @private */ _graduated: false, /** * Returns the difference between the location of the thumb and its parent. * @method getOffsetFromParent * @param {[int, int]} parentPos Optionally accepts the position of the parent * @type [int, int] */ getOffsetFromParent0: function(parentPos) { var myPos = YAHOO.util.Dom.getXY(this.getEl()), ppos = parentPos || YAHOO.util.Dom.getXY(this.parentElId); return [ (myPos[0] - ppos[0]), (myPos[1] - ppos[1]) ]; }, getOffsetFromParent: function(parentPos) { var el = this.getEl(), newOffset, myPos,ppos,l,t,deltaX,deltaY,newLeft,newTop; if (!this.deltaOffset) { myPos = YAHOO.util.Dom.getXY(el); ppos = parentPos || YAHOO.util.Dom.getXY(this.parentElId); newOffset = [ (myPos[0] - ppos[0]), (myPos[1] - ppos[1]) ]; l = parseInt( YAHOO.util.Dom.getStyle(el, "left"), 10 ); t = parseInt( YAHOO.util.Dom.getStyle(el, "top" ), 10 ); deltaX = l - newOffset[0]; deltaY = t - newOffset[1]; if (isNaN(deltaX) || isNaN(deltaY)) { } else { this.deltaOffset = [deltaX, deltaY]; } } else { newLeft = parseInt( YAHOO.util.Dom.getStyle(el, "left"), 10 ); newTop = parseInt( YAHOO.util.Dom.getStyle(el, "top" ), 10 ); newOffset = [newLeft + this.deltaOffset[0], newTop + this.deltaOffset[1]]; } return newOffset; }, /** * Set up the slider, must be called in the constructor of all subclasses * @method initSlider * @param {int} iLeft the number of pixels the element can move left * @param {int} iRight the number of pixels the element can move right * @param {int} iUp the number of pixels the element can move up * @param {int} iDown the number of pixels the element can move down * @param {int} iTickSize the width of the tick interval. */ initSlider: function (iLeft, iRight, iUp, iDown, iTickSize) { this.initLeft = iLeft; this.initRight = iRight; this.initUp = iUp; this.initDown = iDown; this.setXConstraint(iLeft, iRight, iTickSize); this.setYConstraint(iUp, iDown, iTickSize); if (iTickSize && iTickSize > 1) { this._graduated = true; } this._isHoriz = (iLeft || iRight); this._isVert = (iUp || iDown); this._isRegion = (this._isHoriz && this._isVert); }, /** * Clear's the slider's ticks * @method clearTicks */ clearTicks: function () { YAHOO.widget.SliderThumb.superclass.clearTicks.call(this); this.tickSize = 0; this._graduated = false; }, /** * Gets the current offset from the element's start position in * pixels. * @method getValue * @return {int} the number of pixels (positive or negative) the * slider has moved from the start position. */ getValue: function () { return (this._isHoriz) ? this.getXValue() : this.getYValue(); }, /** * Gets the current X offset from the element's start position in * pixels. * @method getXValue * @return {int} the number of pixels (positive or negative) the * slider has moved horizontally from the start position. */ getXValue: function () { if (!this.available) { return 0; } var newOffset = this.getOffsetFromParent(); if (YAHOO.lang.isNumber(newOffset[0])) { this.lastOffset = newOffset; return (newOffset[0] - this.startOffset[0]); } else { return (this.lastOffset[0] - this.startOffset[0]); } }, /** * Gets the current Y offset from the element's start position in * pixels. * @method getYValue * @return {int} the number of pixels (positive or negative) the * slider has moved vertically from the start position. */ getYValue: function () { if (!this.available) { return 0; } var newOffset = this.getOffsetFromParent(); if (YAHOO.lang.isNumber(newOffset[1])) { this.lastOffset = newOffset; return (newOffset[1] - this.startOffset[1]); } else { return (this.lastOffset[1] - this.startOffset[1]); } }, /** * Thumb toString * @method toString * @return {string} string representation of the instance */ toString: function () { return "SliderThumb " + this.id; }, /** * The onchange event for the handle/thumb is delegated to the YAHOO.widget.Slider * instance it belongs to. * @method onChange * @private */ onChange: function (x, y) { } }); /** * A slider with two thumbs, one that represents the min value and * the other the max. Actually a composition of two sliders, both with * the same background. The constraints for each slider are adjusted * dynamically so that the min value of the max slider is equal or greater * to the current value of the min slider, and the max value of the min * slider is the current value of the max slider. * Constructor assumes both thumbs are positioned absolutely at the 0 mark on * the background. * * @namespace YAHOO.widget * @class DualSlider * @uses YAHOO.util.EventProvider * @constructor * @param {Slider} minSlider The Slider instance used for the min value thumb * @param {Slider} maxSlider The Slider instance used for the max value thumb * @param {int} range The number of pixels the thumbs may move within * @param {Array} initVals (optional) [min,max] Initial thumb placement */ (function () { var Event = YAHOO.util.Event, YW = YAHOO.widget; function DualSlider(minSlider, maxSlider, range, initVals) { var self = this, ready = { min : false, max : false }, minThumbOnMouseDown, maxThumbOnMouseDown; /** * A slider instance that keeps track of the lower value of the range. * read only * @property minSlider * @type Slider */ this.minSlider = minSlider; /** * A slider instance that keeps track of the upper value of the range. * read only * @property maxSlider * @type Slider */ this.maxSlider = maxSlider; /** * The currently active slider (min or max). read only * @property activeSlider * @type Slider */ this.activeSlider = minSlider; /** * Is the DualSlider oriented horizontally or vertically? * read only * @property isHoriz * @type boolean */ this.isHoriz = minSlider.thumb._isHoriz; //FIXME: this is horrible minThumbOnMouseDown = this.minSlider.thumb.onMouseDown; maxThumbOnMouseDown = this.maxSlider.thumb.onMouseDown; this.minSlider.thumb.onMouseDown = function() { self.activeSlider = self.minSlider; minThumbOnMouseDown.apply(this,arguments); }; this.maxSlider.thumb.onMouseDown = function () { self.activeSlider = self.maxSlider; maxThumbOnMouseDown.apply(this,arguments); }; this.minSlider.thumb.onAvailable = function () { minSlider.setStartSliderState(); ready.min = true; if (ready.max) { self.fireEvent('ready',self); } }; this.maxSlider.thumb.onAvailable = function () { maxSlider.setStartSliderState(); ready.max = true; if (ready.min) { self.fireEvent('ready',self); } }; // dispatch mousedowns to the active slider minSlider.onMouseDown = maxSlider.onMouseDown = function(e) { return this.backgroundEnabled && self._handleMouseDown(e); }; // Fix the drag behavior so that only the active slider // follows the drag minSlider.onDrag = maxSlider.onDrag = function(e) { self._handleDrag(e); }; // Likely only the minSlider's onMouseUp will be executed, but both are // overridden just to be safe minSlider.onMouseUp = maxSlider.onMouseUp = function (e) { self._handleMouseUp(e); }; // Replace the _bindKeyEvents for the minSlider and remove that for the // maxSlider since they share the same bg element. minSlider._bindKeyEvents = function () { self._bindKeyEvents(this); }; maxSlider._bindKeyEvents = function () {}; // The core events for each slider are handled so we can expose a single // event for when the event happens on either slider minSlider.subscribe("change", this._handleMinChange, minSlider, this); minSlider.subscribe("slideStart", this._handleSlideStart, minSlider, this); minSlider.subscribe("slideEnd", this._handleSlideEnd, minSlider, this); maxSlider.subscribe("change", this._handleMaxChange, maxSlider, this); maxSlider.subscribe("slideStart", this._handleSlideStart, maxSlider, this); maxSlider.subscribe("slideEnd", this._handleSlideEnd, maxSlider, this); /** * Event that fires when the slider is finished setting up * @event ready * @param {DualSlider} dualslider the DualSlider instance */ this.createEvent("ready", this); /** * Event that fires when either the min or max value changes * @event change * @param {DualSlider} dualslider the DualSlider instance */ this.createEvent("change", this); /** * Event that fires when one of the thumbs begins to move * @event slideStart * @param {Slider} activeSlider the moving slider */ this.createEvent("slideStart", this); /** * Event that fires when one of the thumbs finishes moving * @event slideEnd * @param {Slider} activeSlider the moving slider */ this.createEvent("slideEnd", this); // Validate initial values initVals = YAHOO.lang.isArray(initVals) ? initVals : [0,range]; initVals[0] = Math.min(Math.max(parseInt(initVals[0],10)|0,0),range); initVals[1] = Math.max(Math.min(parseInt(initVals[1],10)|0,range),0); // Swap initVals if min > max if (initVals[0] > initVals[1]) { initVals.splice(0,2,initVals[1],initVals[0]); } this.minVal = initVals[0]; this.maxVal = initVals[1]; // Set values so initial assignment when the slider thumbs are ready will // use these values this.minSlider.setValue(this.minVal,true,true,true); this.maxSlider.setValue(this.maxVal,true,true,true); } DualSlider.prototype = { /** * The current value of the min thumb. read only. * @property minVal * @type int */ minVal : -1, /** * The current value of the max thumb. read only. * @property maxVal * @type int */ maxVal : -1, /** * Pixel distance to maintain between thumbs. * @property minRange * @type int * @default 0 */ minRange : 0, /** * Executed when one of the sliders fires the slideStart event * @method _handleSlideStart * @private */ _handleSlideStart: function(data, slider) { this.fireEvent("slideStart", slider); }, /** * Executed when one of the sliders fires the slideEnd event * @method _handleSlideEnd * @private */ _handleSlideEnd: function(data, slider) { this.fireEvent("slideEnd", slider); }, /** * Overrides the onDrag method for both sliders * @method _handleDrag * @private */ _handleDrag: function(e) { YW.Slider.prototype.onDrag.call(this.activeSlider, e); }, /** * Executed when the min slider fires the change event * @method _handleMinChange * @private */ _handleMinChange: function() { this.activeSlider = this.minSlider; this.updateValue(); }, /** * Executed when the max slider fires the change event * @method _handleMaxChange * @private */ _handleMaxChange: function() { this.activeSlider = this.maxSlider; this.updateValue(); }, /** * Set up the listeners for the keydown and keypress events. * * @method _bindKeyEvents * @protected */ _bindKeyEvents : function (slider) { Event.on(slider.id,'keydown', this._handleKeyDown, this,true); Event.on(slider.id,'keypress',this._handleKeyPress,this,true); }, /** * Delegate event handling to the active Slider. See Slider.handleKeyDown. * * @method _handleKeyDown * @param e {Event} the mousedown DOM event * @protected */ _handleKeyDown : function (e) { this.activeSlider.handleKeyDown.apply(this.activeSlider,arguments); }, /** * Delegate event handling to the active Slider. See Slider.handleKeyPress. * * @method _handleKeyPress * @param e {Event} the mousedown DOM event * @protected */ _handleKeyPress : function (e) { this.activeSlider.handleKeyPress.apply(this.activeSlider,arguments); }, /** * Sets the min and max thumbs to new values. * @method setValues * @param min {int} Pixel offset to assign to the min thumb * @param max {int} Pixel offset to assign to the max thumb * @param skipAnim {boolean} (optional) Set to true to skip thumb animation. * Default false * @param force {boolean} (optional) ignore the locked setting and set * value anyway. Default false * @param silent {boolean} (optional) Set to true to skip firing change * events. Default false */ setValues : function (min, max, skipAnim, force, silent) { var mins = this.minSlider, maxs = this.maxSlider, mint = mins.thumb, maxt = maxs.thumb, self = this, done = { min : false, max : false }; // Clear constraints to prevent animated thumbs from prematurely // stopping when hitting a constraint that's moving with the other // thumb. if (mint._isHoriz) { mint.setXConstraint(mint.leftConstraint,maxt.rightConstraint,mint.tickSize); maxt.setXConstraint(mint.leftConstraint,maxt.rightConstraint,maxt.tickSize); } else { mint.setYConstraint(mint.topConstraint,maxt.bottomConstraint,mint.tickSize); maxt.setYConstraint(mint.topConstraint,maxt.bottomConstraint,maxt.tickSize); } // Set up one-time slideEnd callbacks to call updateValue when both // thumbs have been set this._oneTimeCallback(mins,'slideEnd',function () { done.min = true; if (done.max) { self.updateValue(silent); // Clean the slider's slideEnd events on a timeout since this // will be executed from inside the event's fire setTimeout(function () { self._cleanEvent(mins,'slideEnd'); self._cleanEvent(maxs,'slideEnd'); },0); } }); this._oneTimeCallback(maxs,'slideEnd',function () { done.max = true; if (done.min) { self.updateValue(silent); // Clean both sliders' slideEnd events on a timeout since this // will be executed from inside one of the event's fire setTimeout(function () { self._cleanEvent(mins,'slideEnd'); self._cleanEvent(maxs,'slideEnd'); },0); } }); // Must emit Slider slideEnd event to propagate to updateValue mins.setValue(min,skipAnim,force,false); maxs.setValue(max,skipAnim,force,false); }, /** * Set the min thumb position to a new value. * @method setMinValue * @param min {int} Pixel offset for min thumb * @param skipAnim {boolean} (optional) Set to true to skip thumb animation. * Default false * @param force {boolean} (optional) ignore the locked setting and set * value anyway. Default false * @param silent {boolean} (optional) Set to true to skip firing change * events. Default false */ setMinValue : function (min, skipAnim, force, silent) { var mins = this.minSlider, self = this; this.activeSlider = mins; // Use a one-time event callback to delay the updateValue call // until after the slide operation is done self = this; this._oneTimeCallback(mins,'slideEnd',function () { self.updateValue(silent); // Clean the slideEnd event on a timeout since this // will be executed from inside the event's fire setTimeout(function () { self._cleanEvent(mins,'slideEnd'); }, 0); }); mins.setValue(min, skipAnim, force); }, /** * Set the max thumb position to a new value. * @method setMaxValue * @param max {int} Pixel offset for max thumb * @param skipAnim {boolean} (optional) Set to true to skip thumb animation. * Default false * @param force {boolean} (optional) ignore the locked setting and set * value anyway. Default false * @param silent {boolean} (optional) Set to true to skip firing change * events. Default false */ setMaxValue : function (max, skipAnim, force, silent) { var maxs = this.maxSlider, self = this; this.activeSlider = maxs; // Use a one-time event callback to delay the updateValue call // until after the slide operation is done this._oneTimeCallback(maxs,'slideEnd',function () { self.updateValue(silent); // Clean the slideEnd event on a timeout since this // will be executed from inside the event's fire setTimeout(function () { self._cleanEvent(maxs,'slideEnd'); }, 0); }); maxs.setValue(max, skipAnim, force); }, /** * Executed when one of the sliders is moved * @method updateValue * @param silent {boolean} (optional) Set to true to skip firing change * events. Default false * @private */ updateValue: function(silent) { var min = this.minSlider.getValue(), max = this.maxSlider.getValue(), changed = false, mint,maxt,dim,minConstraint,maxConstraint,thumbInnerWidth; if (min != this.minVal || max != this.maxVal) { changed = true; mint = this.minSlider.thumb; maxt = this.maxSlider.thumb; dim = this.isHoriz ? 'x' : 'y'; thumbInnerWidth = this.minSlider.thumbCenterPoint[dim] + this.maxSlider.thumbCenterPoint[dim]; // Establish barriers within the respective other thumb's edge, less // the minRange. Limit to the Slider's range in the case of // negative minRanges. minConstraint = Math.max(max-thumbInnerWidth-this.minRange,0); maxConstraint = Math.min(-min-thumbInnerWidth-this.minRange,0); if (this.isHoriz) { minConstraint = Math.min(minConstraint,maxt.rightConstraint); mint.setXConstraint(mint.leftConstraint,minConstraint, mint.tickSize); maxt.setXConstraint(maxConstraint,maxt.rightConstraint, maxt.tickSize); } else { minConstraint = Math.min(minConstraint,maxt.bottomConstraint); mint.setYConstraint(mint.leftConstraint,minConstraint, mint.tickSize); maxt.setYConstraint(maxConstraint,maxt.bottomConstraint, maxt.tickSize); } } this.minVal = min; this.maxVal = max; if (changed && !silent) { this.fireEvent("change", this); } }, /** * A background click will move the slider thumb nearest to the click. * Override if you need different behavior. * @method selectActiveSlider * @param e {Event} the mousedown event * @private */ selectActiveSlider: function(e) { var min = this.minSlider, max = this.maxSlider, minLocked = min.isLocked() || !min.backgroundEnabled, maxLocked = max.isLocked() || !min.backgroundEnabled, Ev = YAHOO.util.Event, d; if (minLocked || maxLocked) { this.activeSlider = minLocked ? max : min; } else { if (this.isHoriz) { d = Ev.getPageX(e)-min.thumb.initPageX-min.thumbCenterPoint.x; } else { d = Ev.getPageY(e)-min.thumb.initPageY-min.thumbCenterPoint.y; } this.activeSlider = d*2 > max.getValue()+min.getValue() ? max : min; } }, /** * Delegates the onMouseDown to the appropriate Slider * * @method _handleMouseDown * @param e {Event} mouseup event * @protected */ _handleMouseDown: function(e) { if (!e._handled && !this.minSlider._sliding && !this.maxSlider._sliding) { e._handled = true; this.selectActiveSlider(e); return YW.Slider.prototype.onMouseDown.call(this.activeSlider, e); } else { return false; } }, /** * Delegates the onMouseUp to the active Slider * * @method _handleMouseUp * @param e {Event} mouseup event * @protected */ _handleMouseUp : function (e) { YW.Slider.prototype.onMouseUp.apply( this.activeSlider, arguments); }, /** * Schedule an event callback that will execute once, then unsubscribe * itself. * @method _oneTimeCallback * @param o {EventProvider} Object to attach the event to * @param evt {string} Name of the event * @param fn {Function} function to execute once * @private */ _oneTimeCallback : function (o,evt,fn) { var sub = function () { // Unsubscribe myself o.unsubscribe(evt, sub); // Pass the event handler arguments to the one time callback fn.apply({},arguments); }; o.subscribe(evt,sub); }, /** * Clean up the slideEnd event subscribers array, since each one-time * callback will be replaced in the event's subscribers property with * null. This will cause memory bloat and loss of performance. * @method _cleanEvent * @param o {EventProvider} object housing the CustomEvent * @param evt {string} name of the CustomEvent * @private */ _cleanEvent : function (o,evt) { var ce,i,len,j,subs,newSubs; if (o.__yui_events && o.events[evt]) { for (i = o.__yui_events.length; i >= 0; --i) { if (o.__yui_events[i].type === evt) { ce = o.__yui_events[i]; break; } } if (ce) { subs = ce.subscribers; newSubs = []; j = 0; for (i = 0, len = subs.length; i < len; ++i) { if (subs[i]) { newSubs[j++] = subs[i]; } } ce.subscribers = newSubs; } } } }; YAHOO.lang.augmentProto(DualSlider, YAHOO.util.EventProvider); /** * Factory method for creating a horizontal dual-thumb slider * @for YAHOO.widget.Slider * @method YAHOO.widget.Slider.getHorizDualSlider * @static * @param {String} bg the id of the slider's background element * @param {String} minthumb the id of the min thumb * @param {String} maxthumb the id of the thumb thumb * @param {int} range the number of pixels the thumbs can move within * @param {int} iTickSize (optional) the element should move this many pixels * at a time * @param {Array} initVals (optional) [min,max] Initial thumb placement * @return {DualSlider} a horizontal dual-thumb slider control */ YW.Slider.getHorizDualSlider = function (bg, minthumb, maxthumb, range, iTickSize, initVals) { var mint = new YW.SliderThumb(minthumb, bg, 0, range, 0, 0, iTickSize), maxt = new YW.SliderThumb(maxthumb, bg, 0, range, 0, 0, iTickSize); return new DualSlider( new YW.Slider(bg, bg, mint, "horiz"), new YW.Slider(bg, bg, maxt, "horiz"), range, initVals); }; /** * Factory method for creating a vertical dual-thumb slider. * @for YAHOO.widget.Slider * @method YAHOO.widget.Slider.getVertDualSlider * @static * @param {String} bg the id of the slider's background element * @param {String} minthumb the id of the min thumb * @param {String} maxthumb the id of the thumb thumb * @param {int} range the number of pixels the thumbs can move within * @param {int} iTickSize (optional) the element should move this many pixels * at a time * @param {Array} initVals (optional) [min,max] Initial thumb placement * @return {DualSlider} a vertical dual-thumb slider control */ YW.Slider.getVertDualSlider = function (bg, minthumb, maxthumb, range, iTickSize, initVals) { var mint = new YW.SliderThumb(minthumb, bg, 0, 0, 0, range, iTickSize), maxt = new YW.SliderThumb(maxthumb, bg, 0, 0, 0, range, iTickSize); return new YW.DualSlider( new YW.Slider(bg, bg, mint, "vert"), new YW.Slider(bg, bg, maxt, "vert"), range, initVals); }; YAHOO.widget.DualSlider = DualSlider; })(); YAHOO.register("slider", YAHOO.widget.Slider, {version: "2.9.0", build: "2800"});