//===-- UnixSignals.h -------------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #ifndef lldb_UnixSignals_h_ #define lldb_UnixSignals_h_ // C Includes // C++ Includes #include #include // Other libraries and framework includes // Project includes #include "lldb/Core/ConstString.h" #include "lldb/lldb-private.h" namespace lldb_private { class UnixSignals { public: static lldb::UnixSignalsSP Create(const ArchSpec &arch); //------------------------------------------------------------------ // Constructors and Destructors //------------------------------------------------------------------ UnixSignals(); virtual ~UnixSignals(); const char *GetSignalAsCString(int32_t signo) const; bool SignalIsValid(int32_t signo) const; int32_t GetSignalNumberFromName(const char *name) const; const char *GetSignalInfo(int32_t signo, bool &should_suppress, bool &should_stop, bool &should_notify) const; bool GetShouldSuppress(int32_t signo) const; bool SetShouldSuppress(int32_t signo, bool value); bool SetShouldSuppress(const char *signal_name, bool value); bool GetShouldStop(int32_t signo) const; bool SetShouldStop(int32_t signo, bool value); bool SetShouldStop(const char *signal_name, bool value); bool GetShouldNotify(int32_t signo) const; bool SetShouldNotify(int32_t signo, bool value); bool SetShouldNotify(const char *signal_name, bool value); // These provide an iterator through the signals available on this system. // Call GetFirstSignalNumber to get the first entry, then iterate on // GetNextSignalNumber // till you get back LLDB_INVALID_SIGNAL_NUMBER. int32_t GetFirstSignalNumber() const; int32_t GetNextSignalNumber(int32_t current_signal) const; int32_t GetNumSignals() const; int32_t GetSignalAtIndex(int32_t index) const; ConstString GetShortName(ConstString name) const; // We assume that the elements of this object are constant once it is // constructed, // since a process should never need to add or remove symbols as it runs. So // don't // call these functions anywhere but the constructor of your subclass of // UnixSignals or in // your Process Plugin's GetUnixSignals method before you return the // UnixSignal object. void AddSignal(int signo, const char *name, bool default_suppress, bool default_stop, bool default_notify, const char *description, const char *alias = nullptr); void RemoveSignal(int signo); protected: //------------------------------------------------------------------ // Classes that inherit from UnixSignals can see and modify these //------------------------------------------------------------------ struct Signal { ConstString m_name; ConstString m_alias; std::string m_description; bool m_suppress : 1, m_stop : 1, m_notify : 1; Signal(const char *name, bool default_suppress, bool default_stop, bool default_notify, const char *description, const char *alias); ~Signal() {} }; virtual void Reset(); typedef std::map collection; collection m_signals; // GDBRemote signals need to be copyable. UnixSignals(const UnixSignals &rhs); const UnixSignals &operator=(const UnixSignals &rhs) = delete; }; } // Namespace lldb #endif // lldb_UnixSignals_h_