/* * Copyright (C) 2012 Andrew Turner * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * */ #include __FBSDID("$FreeBSD$"); #include "softfloat-for-gcc.h" #include "milieu.h" #include "softfloat.h" flag __unordsf2(float32, float32); int __aeabi_fcmpeq(float32 a, float32 b) { return float32_eq(a, b); } int __aeabi_fcmplt(float32 a, float32 b) { return float32_lt(a, b); } int __aeabi_fcmple(float32 a, float32 b) { return float32_le(a, b); } int __aeabi_fcmpge(float32 a, float32 b) { return float32_le(b, a); } int __aeabi_fcmpgt(float32 a, float32 b) { return float32_lt(b, a); } int __aeabi_fcmpun(float32 a, float32 b) { return __unordsf2(a, b); } int __aeabi_f2iz(float32 a) { return float32_to_int32_round_to_zero(a); } float32 __aeabi_f2d(float32 a) { return float32_to_float64(a); } float32 __aeabi_i2f(int a) { return int32_to_float32(a); } float32 __aeabi_fadd(float32 a, float32 b) { return float32_add(a, b); } float32 __aeabi_fdiv(float32 a, float32 b) { return float32_div(a, b); } float32 __aeabi_fmul(float32 a, float32 b) { return float32_mul(a, b); } float32 __aeabi_fsub(float32 a, float32 b) { return float32_sub(a, b); }