#include #include #include #include void doing_the_work_1(void *in) { while (1) sleep (1); } void submit_work_1a(void *in) { dispatch_queue_t *work_performer_1 = (dispatch_queue_t*) in; dispatch_async_f (*work_performer_1, NULL, doing_the_work_1); dispatch_async_f (*work_performer_1, NULL, doing_the_work_1); } void submit_work_1b(void *in) { dispatch_queue_t *work_performer_1 = (dispatch_queue_t*) in; dispatch_async_f (*work_performer_1, NULL, doing_the_work_1); dispatch_async_f (*work_performer_1, NULL, doing_the_work_1); while (1) sleep (1); } void doing_the_work_2(void *in) { while (1) sleep (1); } void submit_work_2(void *in) { dispatch_queue_t *work_performer_2 = (dispatch_queue_t*) in; int i = 0; while (i++ < 5000) { dispatch_async_f (*work_performer_2, NULL, doing_the_work_2); dispatch_async_f (*work_performer_2, NULL, doing_the_work_2); } } void doing_the_work_3(void *in) { while (1) sleep(1); } void submit_work_3(void *in) { dispatch_queue_t *work_performer_3 = (dispatch_queue_t*) in; dispatch_async_f (*work_performer_3, NULL, doing_the_work_3); dispatch_async_f (*work_performer_3, NULL, doing_the_work_3); dispatch_async_f (*work_performer_3, NULL, doing_the_work_3); dispatch_async_f (*work_performer_3, NULL, doing_the_work_3); } void stopper () { while (1) sleep (1); } int main () { dispatch_queue_t work_submittor_1 = dispatch_queue_create ("com.apple.work_submittor_1", DISPATCH_QUEUE_SERIAL); dispatch_queue_t work_submittor_2 = dispatch_queue_create ("com.apple.work_submittor_and_quit_2", DISPATCH_QUEUE_SERIAL); dispatch_queue_t work_submittor_3 = dispatch_queue_create ("com.apple.work_submittor_3", DISPATCH_QUEUE_SERIAL); dispatch_queue_t work_performer_1 = dispatch_queue_create ("com.apple.work_performer_1", DISPATCH_QUEUE_SERIAL); dispatch_queue_t work_performer_2 = dispatch_queue_create ("com.apple.work_performer_2", DISPATCH_QUEUE_SERIAL); dispatch_queue_t work_performer_3 = dispatch_queue_create ("com.apple.work_performer_3", DISPATCH_QUEUE_CONCURRENT); dispatch_async_f (work_submittor_1, (void*) &work_performer_1, submit_work_1a); dispatch_async_f (work_submittor_1, (void*) &work_performer_1, submit_work_1b); dispatch_async_f (work_submittor_2, (void*) &work_performer_2, submit_work_2); dispatch_async_f (work_submittor_3, (void*) &work_performer_3, submit_work_3); // Spin up threads with each of the different libdispatch QoS values. dispatch_async (dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0), ^{ pthread_setname_np ("user initiated QoS"); while (1) sleep (10); }); dispatch_async (dispatch_get_global_queue(QOS_CLASS_USER_INTERACTIVE, 0), ^{ pthread_setname_np ("user interactive QoS"); while (1) sleep (10); }); dispatch_async (dispatch_get_global_queue(QOS_CLASS_DEFAULT, 0), ^{ pthread_setname_np ("default QoS"); while (1) sleep (10); }); dispatch_async (dispatch_get_global_queue(QOS_CLASS_UTILITY, 0), ^{ pthread_setname_np ("utility QoS"); while (1) sleep (10); }); dispatch_async (dispatch_get_global_queue(QOS_CLASS_BACKGROUND, 0), ^{ pthread_setname_np ("background QoS"); while (1) sleep (10); }); dispatch_async (dispatch_get_global_queue(QOS_CLASS_UNSPECIFIED, 0), ^{ pthread_setname_np ("unspecified QoS"); while (1) sleep (10); }); sleep (1); stopper (); }