//===-- DebuggerThread.DebuggerThread --------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "DebuggerThread.h" #include "ExceptionRecord.h" #include "IDebugDelegate.h" #include "lldb/Core/Error.h" #include "lldb/Core/Log.h" #include "lldb/Core/ModuleSpec.h" #include "lldb/Host/FileSpec.h" #include "lldb/Host/Predicate.h" #include "lldb/Host/ThisThread.h" #include "lldb/Host/ThreadLauncher.h" #include "lldb/Host/windows/HostProcessWindows.h" #include "lldb/Host/windows/HostThreadWindows.h" #include "lldb/Host/windows/ProcessLauncherWindows.h" #include "lldb/Target/ProcessLaunchInfo.h" #include "lldb/Target/Process.h" #include "Plugins/Process/Windows/Common/ProcessWindowsLog.h" #include "llvm/ADT/STLExtras.h" #include "llvm/Support/ConvertUTF.h" #include "llvm/Support/raw_ostream.h" using namespace lldb; using namespace lldb_private; namespace { struct DebugLaunchContext { DebugLaunchContext(DebuggerThread *thread, const ProcessLaunchInfo &launch_info) : m_thread(thread) , m_launch_info(launch_info) { } DebuggerThread *m_thread; ProcessLaunchInfo m_launch_info; }; struct DebugAttachContext { DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid, const ProcessAttachInfo &attach_info) : m_thread(thread) , m_pid(pid) , m_attach_info(attach_info) { } DebuggerThread *m_thread; lldb::pid_t m_pid; ProcessAttachInfo m_attach_info; }; } DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate) : m_debug_delegate(debug_delegate) , m_image_file(nullptr) , m_debugging_ended_event(nullptr) , m_is_shutting_down(false) , m_pid_to_detach(0) , m_detached(false) { m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr); } DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); } Error DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) { WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread::DebugLaunch launching '%s'", launch_info.GetExecutableFile().GetPath().c_str()); Error error; DebugLaunchContext *context = new DebugLaunchContext(this, launch_info); HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine, context, &error)); if (!error.Success()) { WINERR_IFALL(WINDOWS_LOG_PROCESS, "DebugLaunch couldn't launch debugger thread. %s", error.AsCString()); } return error; } Error DebuggerThread::DebugAttach(lldb::pid_t pid, const ProcessAttachInfo &attach_info) { WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread::DebugAttach attaching to '%u'", (DWORD)pid); Error error; DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info); HostThread slave_thread(ThreadLauncher::LaunchThread("lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine, context, &error)); if (!error.Success()) { WINERR_IFALL(WINDOWS_LOG_PROCESS, "DebugAttach couldn't attach to process '%u'. %s", (DWORD)pid, error.AsCString()); } return error; } lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) { DebugLaunchContext *context = static_cast(data); lldb::thread_result_t result = context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info); delete context; return result; } lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) { DebugAttachContext *context = static_cast(data); lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine(context->m_pid, context->m_attach_info); delete context; return result; } lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(const ProcessLaunchInfo &launch_info) { // Grab a shared_ptr reference to this so that we know it won't get deleted until after the // thread routine has exited. std::shared_ptr this_ref(shared_from_this()); WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to launch '%s' on background thread.", launch_info.GetExecutableFile().GetPath().c_str()); Error error; ProcessLauncherWindows launcher; HostProcess process(launcher.LaunchProcess(launch_info, error)); // If we couldn't create the process, notify waiters immediately. Otherwise enter the debug // loop and wait until we get the create process debug notification. Note that if the process // was created successfully, we can throw away the process handle we got from CreateProcess // because Windows will give us another (potentially more useful?) handle when it sends us the // CREATE_PROCESS_DEBUG_EVENT. if (error.Success()) DebugLoop(); else m_debug_delegate->OnDebuggerError(error, 0); return 0; } lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(lldb::pid_t pid, const ProcessAttachInfo &attach_info) { // Grab a shared_ptr reference to this so that we know it won't get deleted until after the // thread routine has exited. std::shared_ptr this_ref(shared_from_this()); WINLOG_IFALL(WINDOWS_LOG_PROCESS, "DebuggerThread preparing to attach to process '%u' on background thread.", (DWORD)pid); if (!DebugActiveProcess((DWORD)pid)) { Error error(::GetLastError(), eErrorTypeWin32); m_debug_delegate->OnDebuggerError(error, 0); return 0; } // The attach was successful, enter the debug loop. From here on out, this is no different than // a create process operation, so all the same comments in DebugLaunch should apply from this // point out. DebugLoop(); return 0; } Error DebuggerThread::StopDebugging(bool terminate) { Error error; lldb::pid_t pid = m_process.GetProcessId(); WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging('%s') called (inferior=%I64u).", (terminate ? "true" : "false"), pid); // Set m_is_shutting_down to true if it was false. Return if it was already true. bool expected = false; if (!m_is_shutting_down.compare_exchange_strong(expected, true)) return error; // Make a copy of the process, since the termination sequence will reset // DebuggerThread's internal copy and it needs to remain open for the Wait operation. HostProcess process_copy = m_process; lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle(); if (terminate) { // Initiate the termination before continuing the exception, so that the next debug // event we get is the exit process event, and not some other event. BOOL terminate_suceeded = TerminateProcess(handle, 0); WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging called TerminateProcess(0x%p, 0) (inferior=%I64u), success='%s'", handle, pid, (terminate_suceeded ? "true" : "false")); } // If we're stuck waiting for an exception to continue (e.g. the user is at a breakpoint // messing around in the debugger), continue it now. But only AFTER calling TerminateProcess // to make sure that the very next call to WaitForDebugEvent is an exit process event. if (m_active_exception.get()) { WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION, "StopDebugging masking active exception"); ContinueAsyncException(ExceptionResult::MaskException); } if (!terminate) { // Indicate that we want to detach. m_pid_to_detach = GetProcess().GetProcessId(); // Force a fresh break so that the detach can happen from the debugger thread. if (!::DebugBreakProcess(GetProcess().GetNativeProcess().GetSystemHandle())) { error.SetError(::GetLastError(), eErrorTypeWin32); } } WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging waiting for detach from process %u to complete.", pid); DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000); if (wait_result != WAIT_OBJECT_0) { error.SetError(GetLastError(), eErrorTypeWin32); WINERR_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging WaitForSingleObject(0x%p, 5000) returned %u", m_debugging_ended_event, wait_result); } else { WINLOG_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging detach from process %u completed successfully.", pid); } if (!error.Success()) { WINERR_IFALL(WINDOWS_LOG_PROCESS, "StopDebugging encountered an error while trying to stop process %u. %s", pid, error.AsCString()); } return error; } void DebuggerThread::ContinueAsyncException(ExceptionResult result) { if (!m_active_exception.get()) return; WINLOG_IFANY(WINDOWS_LOG_PROCESS|WINDOWS_LOG_EXCEPTION, "ContinueAsyncException called for inferior process %I64u, broadcasting.", m_process.GetProcessId()); m_active_exception.reset(); m_exception_pred.SetValue(result, eBroadcastAlways); } void DebuggerThread::FreeProcessHandles() { m_process = HostProcess(); m_main_thread = HostThread(); if (m_image_file) { ::CloseHandle(m_image_file); m_image_file = nullptr; } } void DebuggerThread::DebugLoop() { DEBUG_EVENT dbe = {0}; bool should_debug = true; WINLOG_IFALL(WINDOWS_LOG_EVENT, "Entering WaitForDebugEvent loop"); while (should_debug) { WINLOGD_IFALL(WINDOWS_LOG_EVENT, "Calling WaitForDebugEvent"); BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE); if (wait_result) { DWORD continue_status = DBG_CONTINUE; switch (dbe.dwDebugEventCode) { case EXCEPTION_DEBUG_EVENT: { ExceptionResult status = HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId); if (status == ExceptionResult::MaskException) continue_status = DBG_CONTINUE; else if (status == ExceptionResult::SendToApplication) continue_status = DBG_EXCEPTION_NOT_HANDLED; break; } case CREATE_THREAD_DEBUG_EVENT: continue_status = HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId); break; case CREATE_PROCESS_DEBUG_EVENT: continue_status = HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId); break; case EXIT_THREAD_DEBUG_EVENT: continue_status = HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId); break; case EXIT_PROCESS_DEBUG_EVENT: continue_status = HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId); should_debug = false; break; case LOAD_DLL_DEBUG_EVENT: continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId); break; case UNLOAD_DLL_DEBUG_EVENT: continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId); break; case OUTPUT_DEBUG_STRING_EVENT: continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId); break; case RIP_EVENT: continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId); if (dbe.u.RipInfo.dwType == SLE_ERROR) should_debug = false; break; } WINLOGD_IFALL(WINDOWS_LOG_EVENT, "DebugLoop calling ContinueDebugEvent(%u, %u, %u) on thread %u.", dbe.dwProcessId, dbe.dwThreadId, continue_status, ::GetCurrentThreadId()); ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status); if (m_detached) { should_debug = false; } } else { WINERR_IFALL(WINDOWS_LOG_EVENT, "DebugLoop returned FALSE from WaitForDebugEvent. Error = %u", ::GetCurrentThreadId(), ::GetLastError()); should_debug = false; } } FreeProcessHandles(); WINLOG_IFALL(WINDOWS_LOG_EVENT, "WaitForDebugEvent loop completed, exiting."); SetEvent(m_debugging_ended_event); } ExceptionResult DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, DWORD thread_id) { if (m_is_shutting_down) { // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic exception that // we use simply to wake up the DebuggerThread so that we can close out the debug loop. if (m_pid_to_detach != 0 && info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT) { WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION | WINDOWS_LOG_PROCESS, "Breakpoint exception is cue to detach from process 0x%x", m_pid_to_detach.load()); ::DebugActiveProcessStop(m_pid_to_detach); m_detached = true; } // Don't perform any blocking operations while we're shutting down. That will // cause TerminateProcess -> WaitForSingleObject to time out. return ExceptionResult::SendToApplication; } bool first_chance = (info.dwFirstChance != 0); m_active_exception.reset(new ExceptionRecord(info.ExceptionRecord, thread_id)); WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION, "HandleExceptionEvent encountered %s chance exception 0x%x on thread 0x%x", first_chance ? "first" : "second", info.ExceptionRecord.ExceptionCode, thread_id); ExceptionResult result = m_debug_delegate->OnDebugException(first_chance, *m_active_exception); m_exception_pred.SetValue(result, eBroadcastNever); WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION, "DebuggerThread::HandleExceptionEvent waiting for ExceptionPred != BreakInDebugger"); m_exception_pred.WaitForValueNotEqualTo(ExceptionResult::BreakInDebugger, result); WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_EXCEPTION, "DebuggerThread::HandleExceptionEvent got ExceptionPred = %u", m_exception_pred.GetValue()); return result; } DWORD DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, DWORD thread_id) { WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD, "HandleCreateThreadEvent Thread 0x%x spawned in process %I64u", thread_id, m_process.GetProcessId()); HostThread thread(info.hThread); thread.GetNativeThread().SetOwnsHandle(false); m_debug_delegate->OnCreateThread(thread); return DBG_CONTINUE; } DWORD DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, DWORD thread_id) { uint32_t process_id = ::GetProcessId(info.hProcess); WINLOG_IFANY(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS, "HandleCreateProcessEvent process %u spawned", process_id); std::string thread_name; llvm::raw_string_ostream name_stream(thread_name); name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]"; name_stream.flush(); ThisThread::SetName(thread_name.c_str()); // info.hProcess and info.hThread are closed automatically by Windows when // EXIT_PROCESS_DEBUG_EVENT is received. m_process = HostProcess(info.hProcess); ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false); m_main_thread = HostThread(info.hThread); m_main_thread.GetNativeThread().SetOwnsHandle(false); m_image_file = info.hFile; lldb::addr_t load_addr = reinterpret_cast(info.lpBaseOfImage); m_debug_delegate->OnDebuggerConnected(load_addr); return DBG_CONTINUE; } DWORD DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, DWORD thread_id) { WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD, "HandleExitThreadEvent Thread %u exited with code %u in process %I64u", thread_id, info.dwExitCode, m_process.GetProcessId()); m_debug_delegate->OnExitThread(thread_id, info.dwExitCode); return DBG_CONTINUE; } DWORD DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, DWORD thread_id) { WINLOG_IFANY(WINDOWS_LOG_EVENT|WINDOWS_LOG_THREAD, "HandleExitProcessEvent process %I64u exited with code %u", m_process.GetProcessId(), info.dwExitCode); m_debug_delegate->OnExitProcess(info.dwExitCode); FreeProcessHandles(); return DBG_CONTINUE; } DWORD DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, DWORD thread_id) { if (info.hFile == nullptr) { // Not sure what this is, so just ignore it. WINWARN_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent has a NULL file handle, returning...", m_process.GetProcessId()); return DBG_CONTINUE; } std::vector buffer(1); DWORD required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS); if (required_size > 0) { buffer.resize(required_size + 1); required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], required_size, VOLUME_NAME_DOS); std::string path_str_utf8; llvm::convertWideToUTF8(buffer.data(), path_str_utf8); llvm::StringRef path_str = path_str_utf8; const char *path = path_str.data(); if (path_str.startswith("\\\\?\\")) path += 4; FileSpec file_spec(path, false); ModuleSpec module_spec(file_spec); lldb::addr_t load_addr = reinterpret_cast(info.lpBaseOfDll); WINLOG_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent DLL '%s' loaded at address 0x%p...", m_process.GetProcessId(), path, info.lpBaseOfDll); m_debug_delegate->OnLoadDll(module_spec, load_addr); } else { WINERR_IFALL(WINDOWS_LOG_EVENT, "Inferior %I64u - HandleLoadDllEvent Error %u occurred calling GetFinalPathNameByHandle", m_process.GetProcessId(), ::GetLastError()); } // Windows does not automatically close info.hFile, so we need to do it. ::CloseHandle(info.hFile); return DBG_CONTINUE; } DWORD DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, DWORD thread_id) { WINLOG_IFALL(WINDOWS_LOG_EVENT, "HandleUnloadDllEvent process %I64u unloading DLL at addr 0x%p.", m_process.GetProcessId(), info.lpBaseOfDll); m_debug_delegate->OnUnloadDll(reinterpret_cast(info.lpBaseOfDll)); return DBG_CONTINUE; } DWORD DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, DWORD thread_id) { return DBG_CONTINUE; } DWORD DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) { WINERR_IFALL(WINDOWS_LOG_EVENT, "HandleRipEvent encountered error %u (type=%u) in process %I64u thread %u", info.dwError, info.dwType, m_process.GetProcessId(), thread_id); Error error(info.dwError, eErrorTypeWin32); m_debug_delegate->OnDebuggerError(error, info.dwType); return DBG_CONTINUE; }