#! /bin/sh # # Step 1. # Configure for base system so simulator is covered # # Step 2. # Make for iOS and iOS simulator # # Step 3. # Merge libs into final version for xcode import export PREFIX="$(pwd)/libsodium-ios" export IOS32_PREFIX="$PREFIX/tmp/ios32" export IOS32s_PREFIX="$PREFIX/tmp/ios32s" export IOS64_PREFIX="$PREFIX/tmp/ios64" export SIMULATOR32_PREFIX="$PREFIX/tmp/simulator32" export SIMULATOR64_PREFIX="$PREFIX/tmp/simulator64" export XCODEDIR=$(xcode-select -p) export IOS_SIMULATOR_VERSION_MIN=${IOS_SIMULATOR_VERSION_MIN-"6.0.0"} export IOS_VERSION_MIN=${IOS_VERSION_MIN-"6.0.0"} mkdir -p $SIMULATOR32_PREFIX $SIMULATOR64_PREFIX $IOS32_PREFIX $IOS32s_PREFIX $IOS64_PREFIX || exit 1 # Build for the simulator export BASEDIR="${XCODEDIR}/Platforms/iPhoneSimulator.platform/Developer" export PATH="${BASEDIR}/usr/bin:$BASEDIR/usr/sbin:$PATH" export SDK="${BASEDIR}/SDKs/iPhoneSimulator.sdk" ## i386 simulator export CFLAGS="-O2 -arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN}" export LDFLAGS="-arch i386 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN}" make distclean > /dev/null if [ -z "$LIBSODIUM_FULL_BUILD" ]; then export LIBSODIUM_ENABLE_MINIMAL_FLAG="--enable-minimal" else export LIBSODIUM_ENABLE_MINIMAL_FLAG="" fi ./configure --host=i686-apple-darwin10 \ --disable-shared \ ${LIBSODIUM_ENABLE_MINIMAL_FLAG} \ --prefix="$SIMULATOR32_PREFIX" || exit 1 NPROCESSORS=$(getconf NPROCESSORS_ONLN 2>/dev/null || getconf _NPROCESSORS_ONLN 2>/dev/null) PROCESSORS=${NPROCESSORS:-3} make -j${PROCESSORS} install || exit 1 ## x86_64 simulator export CFLAGS="-O2 -arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN}" export LDFLAGS="-arch x86_64 -isysroot ${SDK} -mios-simulator-version-min=${IOS_SIMULATOR_VERSION_MIN}" make distclean > /dev/null ./configure --host=x86_64-apple-darwin10 \ --disable-shared \ ${LIBSODIUM_ENABLE_MINIMAL_FLAG} \ --prefix="$SIMULATOR64_PREFIX" make -j${PROCESSORS} install || exit 1 # Build for iOS export BASEDIR="${XCODEDIR}/Platforms/iPhoneOS.platform/Developer" export PATH="${BASEDIR}/usr/bin:$BASEDIR/usr/sbin:$PATH" export SDK="${BASEDIR}/SDKs/iPhoneOS.sdk" ## 32-bit iOS export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN}" export LDFLAGS="-fembed-bitcode -mthumb -arch armv7 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN}" make distclean > /dev/null ./configure --host=arm-apple-darwin10 \ --disable-shared \ ${LIBSODIUM_ENABLE_MINIMAL_FLAG} \ --prefix="$IOS32_PREFIX" || exit 1 make -j${PROCESSORS} install || exit 1 ## 32-bit armv7s iOS export CFLAGS="-fembed-bitcode -O2 -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN}" export LDFLAGS="-fembed-bitcode -mthumb -arch armv7s -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN}" make distclean > /dev/null ./configure --host=arm-apple-darwin10 \ --disable-shared \ ${LIBSODIUM_ENABLE_MINIMAL_FLAG} \ --prefix="$IOS32s_PREFIX" || exit 1 make -j${PROCESSORS} install || exit 1 ## 64-bit iOS export CFLAGS="-fembed-bitcode -O2 -arch arm64 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN} -fembed-bitcode" export LDFLAGS="-fembed-bitcode -arch arm64 -isysroot ${SDK} -mios-version-min=${IOS_VERSION_MIN} -fembed-bitcode" make distclean > /dev/null ./configure --host=arm-apple-darwin10 \ --disable-shared \ ${LIBSODIUM_ENABLE_MINIMAL_FLAG} \ --prefix="$IOS64_PREFIX" || exit 1 make -j${PROCESSORS} install || exit 1 # Create universal binary and include folder rm -fr -- "$PREFIX/include" "$PREFIX/libsodium.a" 2> /dev/null mkdir -p -- "$PREFIX/lib" lipo -create \ "$SIMULATOR32_PREFIX/lib/libsodium.a" \ "$SIMULATOR64_PREFIX/lib/libsodium.a" \ "$IOS32_PREFIX/lib/libsodium.a" \ "$IOS32s_PREFIX/lib/libsodium.a" \ "$IOS64_PREFIX/lib/libsodium.a" \ -output "$PREFIX/lib/libsodium.a" mv -f -- "$IOS32_PREFIX/include" "$PREFIX/" echo echo "libsodium has been installed into $PREFIX" echo file -- "$PREFIX/lib/libsodium.a" # Cleanup rm -rf -- "$PREFIX/tmp" make distclean > /dev/null