Zstandard library files ================================ The __lib__ directory is split into several sub-directories, in order to make it easier to select or exclude specific features. #### Building `Makefile` script is provided, supporting the standard set of commands, directories, and variables (see https://www.gnu.org/prep/standards/html_node/Command-Variables.html). - `make` : generates both static and dynamic libraries - `make install` : install libraries in default system directories #### API Zstandard's stable API is exposed within [lib/zstd.h](zstd.h). #### Advanced API Optional advanced features are exposed via : - `lib/common/zstd_errors.h` : translates `size_t` function results into an `ZSTD_ErrorCode`, for accurate error handling. - `ZSTD_STATIC_LINKING_ONLY` : if this macro is defined _before_ including `zstd.h`, it unlocks access to advanced experimental API, exposed in second part of `zstd.h`. These APIs shall ___never be used with dynamic library___ ! They are not "stable", their definition may change in the future. Only static linking is allowed. #### Modular build - Directory `lib/common` is always required, for all variants. - Compression source code lies in `lib/compress` - Decompression source code lies in `lib/decompress` - It's possible to include only `compress` or only `decompress`, they don't depend on each other. - `lib/dictBuilder` : makes it possible to generate dictionaries from a set of samples. The API is exposed in `lib/dictBuilder/zdict.h`. This module depends on both `lib/common` and `lib/compress` . - `lib/legacy` : source code to decompress older zstd formats, starting from `v0.1`. This module depends on `lib/common` and `lib/decompress`. To enable this feature, it's necessary to define `ZSTD_LEGACY_SUPPORT = 1` during compilation. Typically, with `gcc`, add argument `-DZSTD_LEGACY_SUPPORT=1`. Using higher number limits the number of version supported. For example, `ZSTD_LEGACY_SUPPORT=2` means : "support legacy formats starting from v0.2+". The API is exposed in `lib/legacy/zstd_legacy.h`. Each version also provides a (dedicated) set of advanced API. For example, advanced API for version `v0.4` is exposed in `lib/legacy/zstd_v04.h` . #### Multithreading support Multithreading is disabled by default when building with `make`. Enabling multithreading requires 2 conditions : - set macro `ZSTD_MULTITHREAD` - on POSIX systems : compile with pthread (`-pthread` compilation flag for `gcc` for example) Both conditions are automatically triggered by invoking `make lib-mt` target. Note that, when linking a POSIX program with a multithreaded version of `libzstd`, it's necessary to trigger `-pthread` flag during link stage. Multithreading capabilities are exposed via : - private API `lib/compress/zstdmt_compress.h`. Symbols defined in this header are currently exposed in `libzstd`, hence usable. Note however that this API is planned to be locked and remain strictly internal in the future. - advanced API `ZSTD_compress_generic()`, defined in `lib/zstd.h`, experimental section. This API is still considered experimental, but is designed to be labelled "stable" at some point in the future. It's the recommended entry point for multi-threading operations. #### Windows : using MinGW+MSYS to create DLL DLL can be created using MinGW+MSYS with the `make libzstd` command. This command creates `dll\libzstd.dll` and the import library `dll\libzstd.lib`. The import library is only required with Visual C++. The header file `zstd.h` and the dynamic library `dll\libzstd.dll` are required to compile a project using gcc/MinGW. The dynamic library has to be added to linking options. It means that if a project that uses ZSTD consists of a single `test-dll.c` file it should be linked with `dll\libzstd.dll`. For example: ``` gcc $(CFLAGS) -Iinclude/ test-dll.c -o test-dll dll\libzstd.dll ``` The compiled executable will require ZSTD DLL which is available at `dll\libzstd.dll`. #### Deprecated API Obsolete API on their way out are stored in directory `lib/deprecated`. At this stage, it contains older streaming prototypes, in `lib/deprecated/zbuff.h`. Presence in this directory is temporary. These prototypes will be removed in some future version. Consider migrating code towards supported streaming API exposed in `zstd.h`. #### Miscellaneous The other files are not source code. There are : - `LICENSE` : contains the BSD license text - `Makefile` : `make` script to build and install zstd library (static and dynamic) - `BUCK` : support for `buck` build system (https://buckbuild.com/) - `libzstd.pc.in` : for `pkg-config` (used in `make install`) - `README.md` : this file