/*- * Copyright 2003-2011 Netlogic Microsystems (Netlogic). All rights * reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * THIS SOFTWARE IS PROVIDED BY Netlogic Microsystems ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL NETLOGIC OR CONTRIBUTORS BE * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF * THE POSSIBILITY OF SUCH DAMAGE. * * NETLOGIC_BSD */ #include __FBSDID("$FreeBSD$"); #include #include #include #include #include #include #include #include #include #include #include #include #include struct xlp_board_info xlp_board_info; int nlm_setup_xlp_board(void); /* * All our knowledge of chip and board that cannot be detected by probing * at run-time goes here */ int nlm_setup_xlp_board(void) { struct xlp_board_info *boardp; int node; /* start with a clean slate */ boardp = &xlp_board_info; memset(boardp, 0, sizeof(xlp_board_info)); boardp->nodemask = 0x1; /* only node 0 */ for (node = 0; node < XLP_MAX_NODES; node++) { if ((boardp->nodemask & (1 << node)) == 0) continue; } return 0; } int nlm_board_info_setup() { nlm_setup_xlp_board(); return 0; }