// RUN: %clang_cc1 -triple mips-unknown-linux -o - -O1 -emit-llvm %s | FileCheck %s -check-prefix=ALL -check-prefix=O32 // RUN: %clang_cc1 -triple mipsel-unknown-linux -o - -O1 -emit-llvm %s | FileCheck %s -check-prefix=ALL -check-prefix=O32 // RUN: %clang_cc1 -triple mips64-unknown-linux -o - -O1 -emit-llvm -target-abi n32 %s | FileCheck %s -check-prefix=ALL -check-prefix=N32 -check-prefix=NEW // RUN: %clang_cc1 -triple mips64-unknown-linux -o - -O1 -emit-llvm -target-abi n32 %s | FileCheck %s -check-prefix=ALL -check-prefix=N32 -check-prefix=NEW // RUN: %clang_cc1 -triple mips64-unknown-linux -o - -O1 -emit-llvm %s | FileCheck %s -check-prefix=ALL -check-prefix=N64 -check-prefix=NEW // RUN: %clang_cc1 -triple mips64el-unknown-linux -o - -O1 -emit-llvm %s | FileCheck %s -check-prefix=ALL -check-prefix=N64 -check-prefix=NEW #include typedef int v4i32 __attribute__ ((__vector_size__ (16))); int test_i32(char *fmt, ...) { va_list va; va_start(va, fmt); int v = va_arg(va, int); va_end(va); return v; } // ALL-LABEL: define i32 @test_i32(i8*{{.*}} %fmt, ...) // // O32: %va = alloca i8*, align [[PTRALIGN:4]] // N32: %va = alloca i8*, align [[PTRALIGN:4]] // N64: %va = alloca i8*, align [[PTRALIGN:8]] // // ALL: [[VA1:%.+]] = bitcast i8** %va to i8* // ALL: call void @llvm.va_start(i8* [[VA1]]) // // ALL: [[AP_CUR:%.+]] = load i8** %va, align [[PTRALIGN]] // // O32: [[TMP0:%.+]] = bitcast i8* [[AP_CUR]] to i32* // NEW: [[TMP0:%.+]] = bitcast i8* [[AP_CUR]] to i64* // // O32: [[AP_NEXT:%.+]] = getelementptr i8* [[AP_CUR]], i32 4 // NEW: [[AP_NEXT:%.+]] = getelementptr i8* [[AP_CUR]], {{i32|i64}} 8 // // ALL: store i8* [[AP_NEXT]], i8** %va, align [[PTRALIGN]] // // O32: [[ARG1:%.+]] = load i32* [[TMP0]], align 4 // NEW: [[TMP2:%.+]] = load i64* [[TMP0]], align 8 // NEW: [[ARG1:%.+]] = trunc i64 [[TMP2]] to i32 // // ALL: call void @llvm.va_end(i8* [[VA1]]) // ALL: ret i32 [[ARG1]] // ALL: } int test_i32_2args(char *fmt, ...) { va_list va; va_start(va, fmt); int v1 = va_arg(va, int); int v2 = va_arg(va, int); va_end(va); return v1 + v2; } // ALL-LABEL: define i32 @test_i32_2args(i8*{{.*}} %fmt, ...) // // ALL: %va = alloca i8*, align [[PTRALIGN]] // ALL: [[VA1:%.+]] = bitcast i8** %va to i8* // ALL: call void @llvm.va_start(i8* [[VA1]]) // // ALL: [[AP_CUR:%.+]] = load i8** %va, align [[PTRALIGN]] // // O32: [[TMP0:%.+]] = bitcast i8* [[AP_CUR]] to i32* // NEW: [[TMP0:%.+]] = bitcast i8* [[AP_CUR]] to i64* // // O32: [[AP_NEXT:%.+]] = getelementptr i8* [[AP_CUR]], i32 4 // NEW: [[AP_NEXT:%.+]] = getelementptr i8* [[AP_CUR]], [[INTPTR_T:i32|i64]] 8 // // O32: store i8* [[AP_NEXT]], i8** %va, align [[PTRALIGN]] // FIXME: N32 optimised this store out. Why only for this ABI? // N64: store i8* [[AP_NEXT]], i8** %va, align [[PTRALIGN]] // // O32: [[ARG1:%.+]] = load i32* [[TMP0]], align 4 // NEW: [[TMP3:%.+]] = load i64* [[TMP0]], align 8 // NEW: [[ARG1:%.+]] = trunc i64 [[TMP3]] to i32 // // O32: [[TMP1:%.+]] = bitcast i8* [[AP_NEXT]] to i32* // NEW: [[TMP1:%.+]] = bitcast i8* [[AP_NEXT]] to i64* // // O32: [[AP_NEXT3:%.+]] = getelementptr i8* [[AP_CUR]], i32 8 // NEW: [[AP_NEXT3:%.+]] = getelementptr i8* [[AP_CUR]], [[INTPTR_T]] 16 // // ALL: store i8* [[AP_NEXT3]], i8** %va, align [[PTRALIGN]] // // O32: [[ARG2:%.+]] = load i32* [[TMP1]], align 4 // NEW: [[TMP4:%.+]] = load i64* [[TMP1]], align 8 // NEW: [[ARG2:%.+]] = trunc i64 [[TMP4]] to i32 // // ALL: call void @llvm.va_end(i8* [[VA1]]) // ALL: [[ADD:%.+]] = add nsw i32 [[ARG2]], [[ARG1]] // ALL: ret i32 [[ADD]] // ALL: } long long test_i64(char *fmt, ...) { va_list va; va_start(va, fmt); long long v = va_arg(va, long long); va_end(va); return v; } // ALL-LABEL: define i64 @test_i64(i8*{{.*}} %fmt, ...) // // ALL: %va = alloca i8*, align [[PTRALIGN]] // ALL: [[VA1:%.+]] = bitcast i8** %va to i8* // ALL: call void @llvm.va_start(i8* [[VA1]]) // // ALL: [[AP_CUR:%.+]] = load i8** %va, align [[PTRALIGN]] // // NEW: [[TMP0:%.+]] = bitcast i8* [[AP_CUR]] to i64* // // i64 is 8-byte aligned, while this is within O32's stack alignment there's no // guarantee that the offset is still 8-byte aligned after earlier reads. // O32: [[PTR0:%.+]] = ptrtoint i8* [[AP_CUR]] to [[INTPTR_T:i32]] // O32: [[PTR1:%.+]] = add i32 [[PTR0]], 7 // O32: [[PTR2:%.+]] = and i32 [[PTR1]], -8 // O32: [[PTR3:%.+]] = inttoptr [[INTPTR_T]] [[PTR2]] to i64* // O32: [[PTR4:%.+]] = inttoptr [[INTPTR_T]] [[PTR2]] to i8* // // O32: [[AP_NEXT:%.+]] = getelementptr i8* [[PTR4]], [[INTPTR_T]] 8 // NEW: [[AP_NEXT:%.+]] = getelementptr i8* [[AP_CUR]], [[INTPTR_T]] 8 // // ALL: store i8* [[AP_NEXT]], i8** %va, align [[PTRALIGN]] // // O32: [[ARG1:%.+]] = load i64* [[PTR3]], align 8 // NEW: [[ARG1:%.+]] = load i64* [[TMP0]], align 8 // // ALL: call void @llvm.va_end(i8* [[VA1]]) // ALL: ret i64 [[ARG1]] // ALL: } int test_v4i32(char *fmt, ...) { va_list va; va_start(va, fmt); v4i32 v = va_arg(va, v4i32); va_end(va); return v[0]; } // ALL-LABEL: define i32 @test_v4i32(i8*{{.*}} %fmt, ...) // // ALL: %va = alloca i8*, align [[PTRALIGN]] // ALL: [[VA1:%.+]] = bitcast i8** %va to i8* // ALL: call void @llvm.va_start(i8* [[VA1]]) // ALL: [[AP_CUR:%.+]] = load i8** %va, align [[PTRALIGN]] // // O32: [[PTR0:%.+]] = ptrtoint i8* [[AP_CUR]] to [[INTPTR_T:i32]] // N32: [[PTR0:%.+]] = ptrtoint i8* [[AP_CUR]] to [[INTPTR_T:i32]] // N64: [[PTR0:%.+]] = ptrtoint i8* [[AP_CUR]] to [[INTPTR_T:i64]] // // Vectors are 16-byte aligned, however the O32 ABI has a maximum alignment of // 8-bytes since the base of the stack is 8-byte aligned. // O32: [[PTR1:%.+]] = add i32 [[PTR0]], 7 // O32: [[PTR2:%.+]] = and i32 [[PTR1]], -8 // // NEW: [[PTR1:%.+]] = add [[INTPTR_T]] [[PTR0]], 15 // NEW: [[PTR2:%.+]] = and [[INTPTR_T]] [[PTR1]], -16 // // ALL: [[PTR3:%.+]] = inttoptr [[INTPTR_T]] [[PTR2]] to <4 x i32>* // ALL: [[PTR4:%.+]] = inttoptr [[INTPTR_T]] [[PTR2]] to i8* // ALL: [[AP_NEXT:%.+]] = getelementptr i8* [[PTR4]], [[INTPTR_T]] 16 // ALL: store i8* [[AP_NEXT]], i8** %va, align [[PTRALIGN]] // ALL: [[PTR5:%.+]] = load <4 x i32>* [[PTR3]], align 16 // ALL: call void @llvm.va_end(i8* [[VA1]]) // ALL: [[VECEXT:%.+]] = extractelement <4 x i32> [[PTR5]], i32 0 // ALL: ret i32 [[VECEXT]] // ALL: }