//===--------------------- Instruction.h ------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// /// \file /// /// This file defines abstractions used by the Pipeline to model register reads, /// register writes and instructions. /// //===----------------------------------------------------------------------===// #ifndef LLVM_TOOLS_LLVM_MCA_INSTRUCTION_H #define LLVM_TOOLS_LLVM_MCA_INSTRUCTION_H #include "llvm/Support/MathExtras.h" #ifndef NDEBUG #include "llvm/Support/raw_ostream.h" #endif #include #include #include namespace mca { constexpr int UNKNOWN_CYCLES = -512; /// A register write descriptor. struct WriteDescriptor { // Operand index. The index is negative for implicit writes only. // For implicit writes, the actual operand index is computed performing // a bitwise not of the OpIndex. int OpIndex; // Write latency. Number of cycles before write-back stage. unsigned Latency; // This field is set to a value different than zero only if this // is an implicit definition. unsigned RegisterID; // Instruction itineraries would set this field to the SchedClass ID. // Otherwise, it defaults to the WriteResourceID from the MCWriteLatencyEntry // element associated to this write. // When computing read latencies, this value is matched against the // "ReadAdvance" information. The hardware backend may implement // dedicated forwarding paths to quickly propagate write results to dependent // instructions waiting in the reservation station (effectively bypassing the // write-back stage). unsigned SClassOrWriteResourceID; // True only if this is a write obtained from an optional definition. // Optional definitions are allowed to reference regID zero (i.e. "no // register"). bool IsOptionalDef; bool isImplicitWrite() const { return OpIndex < 0; }; }; /// A register read descriptor. struct ReadDescriptor { // A MCOperand index. This is used by the Dispatch logic to identify register // reads. Implicit reads have negative indices. The actual operand index of an // implicit read is the bitwise not of field OpIndex. int OpIndex; // The actual "UseIdx". This is used to query the ReadAdvance table. Explicit // uses always come first in the sequence of uses. unsigned UseIndex; // This field is only set if this is an implicit read. unsigned RegisterID; // Scheduling Class Index. It is used to query the scheduling model for the // MCSchedClassDesc object. unsigned SchedClassID; bool isImplicitRead() const { return OpIndex < 0; }; }; class ReadState; /// Tracks uses of a register definition (e.g. register write). /// /// Each implicit/explicit register write is associated with an instance of /// this class. A WriteState object tracks the dependent users of a /// register write. It also tracks how many cycles are left before the write /// back stage. class WriteState { const WriteDescriptor &WD; // On instruction issue, this field is set equal to the write latency. // Before instruction issue, this field defaults to -512, a special // value that represents an "unknown" number of cycles. int CyclesLeft; // Actual register defined by this write. This field is only used // to speedup queries on the register file. // For implicit writes, this field always matches the value of // field RegisterID from WD. unsigned RegisterID; // True if this write implicitly clears the upper portion of RegisterID's // super-registers. bool ClearsSuperRegs; // This field is set if this is a partial register write, and it has a false // dependency on any previous write of the same register (or a portion of it). // DependentWrite must be able to complete before this write completes, so // that we don't break the WAW, and the two writes can be merged together. const WriteState *DependentWrite; // A list of dependent reads. Users is a set of dependent // reads. A dependent read is added to the set only if CyclesLeft // is "unknown". As soon as CyclesLeft is 'known', each user in the set // gets notified with the actual CyclesLeft. // The 'second' element of a pair is a "ReadAdvance" number of cycles. std::set> Users; public: WriteState(const WriteDescriptor &Desc, unsigned RegID, bool clearsSuperRegs = false) : WD(Desc), CyclesLeft(UNKNOWN_CYCLES), RegisterID(RegID), ClearsSuperRegs(clearsSuperRegs), DependentWrite(nullptr) {} WriteState(const WriteState &Other) = delete; WriteState &operator=(const WriteState &Other) = delete; int getCyclesLeft() const { return CyclesLeft; } unsigned getWriteResourceID() const { return WD.SClassOrWriteResourceID; } unsigned getRegisterID() const { return RegisterID; } unsigned getLatency() const { return WD.Latency; } void addUser(ReadState *Use, int ReadAdvance); unsigned getNumUsers() const { return Users.size(); } bool clearsSuperRegisters() const { return ClearsSuperRegs; } const WriteState *getDependentWrite() const { return DependentWrite; } void setDependentWrite(const WriteState *Write) { DependentWrite = Write; } // On every cycle, update CyclesLeft and notify dependent users. void cycleEvent(); void onInstructionIssued(); #ifndef NDEBUG void dump() const; #endif }; /// Tracks register operand latency in cycles. /// /// A read may be dependent on more than one write. This occurs when some /// writes only partially update the register associated to this read. class ReadState { const ReadDescriptor &RD; // Physical register identified associated to this read. unsigned RegisterID; // Number of writes that contribute to the definition of RegisterID. // In the absence of partial register updates, the number of DependentWrites // cannot be more than one. unsigned DependentWrites; // Number of cycles left before RegisterID can be read. This value depends on // the latency of all the dependent writes. It defaults to UNKNOWN_CYCLES. // It gets set to the value of field TotalCycles only when the 'CyclesLeft' of // every dependent write is known. int CyclesLeft; // This field is updated on every writeStartEvent(). When the number of // dependent writes (i.e. field DependentWrite) is zero, this value is // propagated to field CyclesLeft. unsigned TotalCycles; // This field is set to true only if there are no dependent writes, and // there are no `CyclesLeft' to wait. bool IsReady; public: ReadState(const ReadDescriptor &Desc, unsigned RegID) : RD(Desc), RegisterID(RegID), DependentWrites(0), CyclesLeft(UNKNOWN_CYCLES), TotalCycles(0), IsReady(true) {} ReadState(const ReadState &Other) = delete; ReadState &operator=(const ReadState &Other) = delete; const ReadDescriptor &getDescriptor() const { return RD; } unsigned getSchedClass() const { return RD.SchedClassID; } unsigned getRegisterID() const { return RegisterID; } bool isReady() const { return IsReady; } bool isImplicitRead() const { return RD.isImplicitRead(); } void cycleEvent(); void writeStartEvent(unsigned Cycles); void setDependentWrites(unsigned Writes) { DependentWrites = Writes; IsReady = !Writes; } }; /// A sequence of cycles. /// /// This class can be used as a building block to construct ranges of cycles. class CycleSegment { unsigned Begin; // Inclusive. unsigned End; // Exclusive. bool Reserved; // Resources associated to this segment must be reserved. public: CycleSegment(unsigned StartCycle, unsigned EndCycle, bool IsReserved = false) : Begin(StartCycle), End(EndCycle), Reserved(IsReserved) {} bool contains(unsigned Cycle) const { return Cycle >= Begin && Cycle < End; } bool startsAfter(const CycleSegment &CS) const { return End <= CS.Begin; } bool endsBefore(const CycleSegment &CS) const { return Begin >= CS.End; } bool overlaps(const CycleSegment &CS) const { return !startsAfter(CS) && !endsBefore(CS); } bool isExecuting() const { return Begin == 0 && End != 0; } bool isExecuted() const { return End == 0; } bool operator<(const CycleSegment &Other) const { return Begin < Other.Begin; } CycleSegment &operator--(void) { if (Begin) Begin--; if (End) End--; return *this; } bool isValid() const { return Begin <= End; } unsigned size() const { return End - Begin; }; void Subtract(unsigned Cycles) { assert(End >= Cycles); End -= Cycles; } unsigned begin() const { return Begin; } unsigned end() const { return End; } void setEnd(unsigned NewEnd) { End = NewEnd; } bool isReserved() const { return Reserved; } void setReserved() { Reserved = true; } }; /// Helper used by class InstrDesc to describe how hardware resources /// are used. /// /// This class describes how many resource units of a specific resource kind /// (and how many cycles) are "used" by an instruction. struct ResourceUsage { CycleSegment CS; unsigned NumUnits; ResourceUsage(CycleSegment Cycles, unsigned Units = 1) : CS(Cycles), NumUnits(Units) {} unsigned size() const { return CS.size(); } bool isReserved() const { return CS.isReserved(); } void setReserved() { CS.setReserved(); } }; /// An instruction descriptor struct InstrDesc { std::vector Writes; // Implicit writes are at the end. std::vector Reads; // Implicit reads are at the end. // For every resource used by an instruction of this kind, this vector // reports the number of "consumed cycles". std::vector> Resources; // A list of buffered resources consumed by this instruction. std::vector Buffers; unsigned MaxLatency; // Number of MicroOps for this instruction. unsigned NumMicroOps; bool MayLoad; bool MayStore; bool HasSideEffects; // A zero latency instruction doesn't consume any scheduler resources. bool isZeroLatency() const { return !MaxLatency && Resources.empty(); } }; /// An instruction propagated through the simulated instruction pipeline. /// /// This class is used to monitor changes to the internal state of instructions /// that are sent to the various components of the simulated hardware pipeline. class Instruction { const InstrDesc &Desc; enum InstrStage { IS_INVALID, // Instruction in an invalid state. IS_AVAILABLE, // Instruction dispatched but operands are not ready. IS_READY, // Instruction dispatched and operands ready. IS_EXECUTING, // Instruction issued. IS_EXECUTED, // Instruction executed. Values are written back. IS_RETIRED // Instruction retired. }; // The current instruction stage. enum InstrStage Stage; // This value defaults to the instruction latency. This instruction is // considered executed when field CyclesLeft goes to zero. int CyclesLeft; // Retire Unit token ID for this instruction. unsigned RCUTokenID; bool IsDepBreaking; using UniqueDef = std::unique_ptr; using UniqueUse = std::unique_ptr; using VecDefs = std::vector; using VecUses = std::vector; // Output dependencies. // One entry per each implicit and explicit register definition. VecDefs Defs; // Input dependencies. // One entry per each implicit and explicit register use. VecUses Uses; public: Instruction(const InstrDesc &D) : Desc(D), Stage(IS_INVALID), CyclesLeft(UNKNOWN_CYCLES), RCUTokenID(0), IsDepBreaking(false) {} Instruction(const Instruction &Other) = delete; Instruction &operator=(const Instruction &Other) = delete; VecDefs &getDefs() { return Defs; } const VecDefs &getDefs() const { return Defs; } VecUses &getUses() { return Uses; } const VecUses &getUses() const { return Uses; } const InstrDesc &getDesc() const { return Desc; } unsigned getRCUTokenID() const { return RCUTokenID; } int getCyclesLeft() const { return CyclesLeft; } bool isDependencyBreaking() const { return IsDepBreaking; } void setDependencyBreaking() { IsDepBreaking = true; } unsigned getNumUsers() const { unsigned NumUsers = 0; for (const UniqueDef &Def : Defs) NumUsers += Def->getNumUsers(); return NumUsers; } // Transition to the dispatch stage, and assign a RCUToken to this // instruction. The RCUToken is used to track the completion of every // register write performed by this instruction. void dispatch(unsigned RCUTokenID); // Instruction issued. Transition to the IS_EXECUTING state, and update // all the definitions. void execute(); // Force a transition from the IS_AVAILABLE state to the IS_READY state if // input operands are all ready. State transitions normally occur at the // beginning of a new cycle (see method cycleEvent()). However, the scheduler // may decide to promote instructions from the wait queue to the ready queue // as the result of another issue event. This method is called every time the // instruction might have changed in state. void update(); bool isDispatched() const { return Stage == IS_AVAILABLE; } bool isReady() const { return Stage == IS_READY; } bool isExecuting() const { return Stage == IS_EXECUTING; } bool isExecuted() const { return Stage == IS_EXECUTED; } bool isRetired() const { return Stage == IS_RETIRED; } void retire() { assert(isExecuted() && "Instruction is in an invalid state!"); Stage = IS_RETIRED; } void cycleEvent(); }; /// An InstRef contains both a SourceMgr index and Instruction pair. The index /// is used as a unique identifier for the instruction. MCA will make use of /// this index as a key throughout MCA. class InstRef : public std::pair { public: InstRef() : std::pair(0, nullptr) {} InstRef(unsigned Index, Instruction *I) : std::pair(Index, I) {} unsigned getSourceIndex() const { return first; } Instruction *getInstruction() { return second; } const Instruction *getInstruction() const { return second; } /// Returns true if this InstRef has been populated. bool isValid() const { return second != nullptr; } #ifndef NDEBUG void print(llvm::raw_ostream &OS) const { OS << getSourceIndex(); } #endif }; #ifndef NDEBUG inline llvm::raw_ostream &operator<<(llvm::raw_ostream &OS, const InstRef &IR) { IR.print(OS); return OS; } #endif /// A reference to a register write. /// /// This class is mainly used by the register file to describe register /// mappings. It correlates a register write to the source index of the /// defining instruction. class WriteRef { std::pair Data; static const unsigned INVALID_IID; public: WriteRef() : Data(INVALID_IID, nullptr) {} WriteRef(unsigned SourceIndex, WriteState *WS) : Data(SourceIndex, WS) {} unsigned getSourceIndex() const { return Data.first; } const WriteState *getWriteState() const { return Data.second; } WriteState *getWriteState() { return Data.second; } void invalidate() { Data = std::make_pair(INVALID_IID, nullptr); } bool isValid() const { return Data.first != INVALID_IID && Data.second != nullptr; } bool operator==(const WriteRef &Other) const { return Data == Other.Data; } #ifndef NDEBUG void dump() const; #endif }; } // namespace mca #endif