/*- * SPDX-License-Identifier: BSD-2-Clause-FreeBSD * * Copyright (c) 2016 Alex Teaca * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $FreeBSD$ */ #ifndef _AUDIO_EMUL_H_ #define _AUDIO_EMUL_H_ #include #include /* * Audio Player data structures */ struct audio; struct audio_params { int channels; int format; int rate; }; /* * Audio Player API */ /* * audio_init - initialize an instance of audio player * @dev_name - the backend sound device used to play / capture * @dir - dir = 1 for write mode, dir = 0 for read mode * Returns NULL on error and the address of the audio player instance */ struct audio *audio_init(const char *dev_name, uint8_t dir); /* * audio_set_params - reset the sound device and set the audio params * @aud - the audio player to be configured * @params - the audio parameters to be set * Returns -1 on error and 0 on success */ int audio_set_params(struct audio *aud, struct audio_params *params); /* * audio_playback - plays samples to the sound device using blocking operations * @aud - the audio player used to play the samples * @buf - the buffer containing the samples * @count - the number of bytes in buffer * Returns -1 on error and 0 on success */ int audio_playback(struct audio *aud, const void *buf, size_t count); /* * audio_record - records samples from the sound device using blocking * operations. * @aud - the audio player used to capture the samples * @buf - the buffer to receive the samples * @count - the number of bytes to capture in buffer * Returns -1 on error and 0 on success */ int audio_record(struct audio *aud, void *buf, size_t count); #endif /* _AUDIO_EMUL_H_ */