/* AUTOGENERATED FILE. DO NOT EDIT. */ //=======Test Runner Used To Run Each Test Below===== #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } //=======Automagically Detected Files To Include===== #include "unity.h" #include #include //=======External Functions This Runner Calls===== extern void setUp(void); extern void tearDown(void); extern void test_ReadEmptyFile(); extern void test_ReadCorrectFile(); extern void test_ReadFileWithBlankLines(); extern void test_WriteEmptyFile(); extern void test_WriteFileWithSingleEntry(); extern void test_WriteFileWithMultipleEntries(); //=======Test Reset Option===== void resetTest() { tearDown(); setUp(); } char *progname; //=======MAIN===== int main(int argc, char *argv[]) { progname = argv[0]; Unity.TestFile = "kodFile.c"; UnityBegin("kodFile.c"); RUN_TEST(test_ReadEmptyFile, 29); RUN_TEST(test_ReadCorrectFile, 35); RUN_TEST(test_ReadFileWithBlankLines, 53); RUN_TEST(test_WriteEmptyFile, 76); RUN_TEST(test_WriteFileWithSingleEntry, 92); RUN_TEST(test_WriteFileWithMultipleEntries, 116); return (UnityEnd()); }