/* Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "apr_buckets.h" static apr_status_t socket_bucket_read(apr_bucket *a, const char **str, apr_size_t *len, apr_read_type_e block) { apr_socket_t *p = a->data; char *buf; apr_status_t rv; apr_interval_time_t timeout; if (block == APR_NONBLOCK_READ) { apr_socket_timeout_get(p, &timeout); apr_socket_timeout_set(p, 0); } *str = NULL; *len = APR_BUCKET_BUFF_SIZE; buf = apr_bucket_alloc(*len, a->list); /* XXX: check for failure? */ rv = apr_socket_recv(p, buf, len); if (block == APR_NONBLOCK_READ) { apr_socket_timeout_set(p, timeout); } if (rv != APR_SUCCESS && rv != APR_EOF) { apr_bucket_free(buf); return rv; } /* * If there's more to read we have to keep the rest of the socket * for later. XXX: Note that more complicated bucket types that * refer to data not in memory and must therefore have a read() * function similar to this one should be wary of copying this * code because if they have a destroy function they probably * want to migrate the bucket's subordinate structure from the * old bucket to a raw new one and adjust it as appropriate, * rather than destroying the old one and creating a completely * new bucket. * * Even if there is nothing more to read, don't close the socket here * as we have to use it to send any response :) We could shut it * down for reading, but there is no benefit to doing so. */ if (*len > 0) { apr_bucket_heap *h; /* Change the current bucket to refer to what we read */ a = apr_bucket_heap_make(a, buf, *len, apr_bucket_free); h = a->data; h->alloc_len = APR_BUCKET_BUFF_SIZE; /* note the real buffer size */ *str = buf; APR_BUCKET_INSERT_AFTER(a, apr_bucket_socket_create(p, a->list)); } else { apr_bucket_free(buf); a = apr_bucket_immortal_make(a, "", 0); *str = a->data; } return APR_SUCCESS; } APU_DECLARE(apr_bucket *) apr_bucket_socket_make(apr_bucket *b, apr_socket_t *p) { /* * XXX: We rely on a cleanup on some pool or other to actually * destroy the socket. We should probably explicitly call apr to * destroy it instead. * * Note that typically the socket is allocated from the connection pool * so it will disappear when the connection is finished. */ b->type = &apr_bucket_type_socket; b->length = (apr_size_t)(-1); b->start = -1; b->data = p; return b; } APU_DECLARE(apr_bucket *) apr_bucket_socket_create(apr_socket_t *p, apr_bucket_alloc_t *list) { apr_bucket *b = apr_bucket_alloc(sizeof(*b), list); APR_BUCKET_INIT(b); b->free = apr_bucket_free; b->list = list; return apr_bucket_socket_make(b, p); } APU_DECLARE_DATA const apr_bucket_type_t apr_bucket_type_socket = { "SOCKET", 5, APR_BUCKET_DATA, apr_bucket_destroy_noop, socket_bucket_read, apr_bucket_setaside_notimpl, apr_bucket_split_notimpl, apr_bucket_copy_notimpl };