//===-- DataBufferHeap.cpp --------------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// #include "lldb/Core/DataBufferHeap.h" using namespace lldb_private; //---------------------------------------------------------------------- // Default constructor //---------------------------------------------------------------------- DataBufferHeap::DataBufferHeap () : m_data() { } //---------------------------------------------------------------------- // Initialize this class with "n" characters and fill the buffer // with "ch". //---------------------------------------------------------------------- DataBufferHeap::DataBufferHeap (lldb::offset_t n, uint8_t ch) : m_data() { if (n < m_data.max_size()) m_data.assign (n, ch); } //---------------------------------------------------------------------- // Initialize this class with a copy of the "n" bytes from the "bytes" // buffer. //---------------------------------------------------------------------- DataBufferHeap::DataBufferHeap (const void *src, lldb::offset_t src_len) : m_data() { CopyData (src, src_len); } //---------------------------------------------------------------------- // Virtual destructor since this class inherits from a pure virtual // base class. //---------------------------------------------------------------------- DataBufferHeap::~DataBufferHeap () { } //---------------------------------------------------------------------- // Return a pointer to the bytes owned by this object, or NULL if // the object contains no bytes. //---------------------------------------------------------------------- uint8_t * DataBufferHeap::GetBytes () { if (m_data.empty()) return NULL; return &m_data[0]; } //---------------------------------------------------------------------- // Return a const pointer to the bytes owned by this object, or NULL // if the object contains no bytes. //---------------------------------------------------------------------- const uint8_t * DataBufferHeap::GetBytes () const { if (m_data.empty()) return NULL; return &m_data[0]; } //---------------------------------------------------------------------- // Return the number of bytes this object currently contains. //---------------------------------------------------------------------- uint64_t DataBufferHeap::GetByteSize () const { return m_data.size(); } //---------------------------------------------------------------------- // Sets the number of bytes that this object should be able to // contain. This can be used prior to copying data into the buffer. //---------------------------------------------------------------------- uint64_t DataBufferHeap::SetByteSize (uint64_t new_size) { m_data.resize(new_size); return m_data.size(); } void DataBufferHeap::CopyData (const void *src, uint64_t src_len) { const uint8_t *src_u8 = (const uint8_t *)src; if (src && src_len > 0) m_data.assign (src_u8, src_u8 + src_len); else m_data.clear(); } void DataBufferHeap::Clear() { buffer_t empty; m_data.swap(empty); }