/* AUTOGENERATED FILE. DO NOT EDIT. */ //=======Test Runner Used To Run Each Test Below===== #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } //=======Automagically Detected Files To Include===== #include "unity.h" #include #include //=======External Functions This Runner Calls===== extern void setUp(void); extern void tearDown(void); extern void test_RegularPositive(void); extern void test_RegularNegative(void); extern void test_PositiveOverflowBoundary(void); extern void test_NegativeOverflowBoundary(void); extern void test_PositiveOverflowBig(void); extern void test_IllegalCharacter(void); //=======Test Reset Option===== void resetTest() { tearDown(); setUp(); } char *progname; //=======MAIN===== int main(int argc, char *argv[]) { progname = argv[0]; Unity.TestFile = "atoint.c"; UnityBegin("atoint.c"); RUN_TEST(test_RegularPositive, 7); RUN_TEST(test_RegularNegative, 15); RUN_TEST(test_PositiveOverflowBoundary, 23); RUN_TEST(test_NegativeOverflowBoundary, 30); RUN_TEST(test_PositiveOverflowBig, 37); RUN_TEST(test_IllegalCharacter, 44); return (UnityEnd()); }