/* AUTOGENERATED FILE. DO NOT EDIT. */ //=======Test Runner Used To Run Each Test Below===== #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } //=======Automagically Detected Files To Include===== #include "unity.h" #include #include #include "config.h" #include "ntp_stdlib.h" #include "ntp_fp.h" #include #include //=======External Functions This Runner Calls===== extern void setUp(void); extern void tearDown(void); extern void test_AdditionLR(void); extern void test_AdditionRL(void); extern void test_SubtractionLR(void); extern void test_SubtractionRL(void); extern void test_Negation(void); extern void test_Absolute(void); extern void test_FDF_RoundTrip(void); extern void test_SignedRelOps(void); extern void test_UnsignedRelOps(void); //=======Test Reset Option===== void resetTest(void); void resetTest(void) { tearDown(); setUp(); } char const *progname; //=======MAIN===== int main(int argc, char *argv[]) { progname = argv[0]; UnityBegin("lfpfunc.c"); RUN_TEST(test_AdditionLR, 48); RUN_TEST(test_AdditionRL, 49); RUN_TEST(test_SubtractionLR, 50); RUN_TEST(test_SubtractionRL, 51); RUN_TEST(test_Negation, 52); RUN_TEST(test_Absolute, 53); RUN_TEST(test_FDF_RoundTrip, 54); RUN_TEST(test_SignedRelOps, 55); RUN_TEST(test_UnsignedRelOps, 56); return (UnityEnd()); }