/* AUTOGENERATED FILE. DO NOT EDIT. */ //=======Test Runner Used To Run Each Test Below===== #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } //=======Automagically Detected Files To Include===== #include "unity.h" #include #include //=======External Functions This Runner Calls===== extern void setUp(void); extern void tearDown(void); void resetTest(void); extern void test_AdditionLR(); extern void test_AdditionRL(); extern void test_SubtractionLR(); extern void test_SubtractionRL(); extern void test_Negation(); extern void test_Absolute(); extern void test_FDF_RoundTrip(); extern void test_SignedRelOps(); extern void test_UnsignedRelOps(); //=======Test Reset Option===== void resetTest() { tearDown(); setUp(); } char *progname; //=======MAIN===== int main(int argc, char *argv[]) { progname = argv[0]; Unity.TestFile = "lfpfunc.c"; UnityBegin("lfpfunc.c"); RUN_TEST(test_AdditionLR, 320); RUN_TEST(test_AdditionRL, 339); RUN_TEST(test_SubtractionLR, 358); RUN_TEST(test_SubtractionRL, 373); RUN_TEST(test_Negation, 391); RUN_TEST(test_Absolute, 412); RUN_TEST(test_FDF_RoundTrip, 447); RUN_TEST(test_SignedRelOps, 479); RUN_TEST(test_UnsignedRelOps, 522); return (UnityEnd()); }