/*- * Copyright (c) 2002 Alexey Zelkin * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * * $FreeBSD$ */ #include #include #include /* * Try setlocale() for locale with given name. */ struct locdef { int catid; const char *catname; } locales[_LC_LAST] = { { LC_ALL, "LC_ALL" }, { LC_COLLATE, "LC_COLLATE" }, { LC_CTYPE, "LC_CTYPE" }, { LC_MONETARY, "LC_MONETARY" }, { LC_NUMERIC, "LC_NUMERIC" }, { LC_TIME, "LC_TIME" }, { LC_MESSAGES, "LC_MESSAGES" } }; int main(int argc, char *argv[]) { int i, result; const char *localename; if (argc != 2) { (void)fprintf(stderr, "usage: localeck \n"); exit(1); } localename = argv[1]; result = 0; for (i = 0; i < _LC_LAST; i++) { if (setlocale(locales[i].catid, localename) == NULL) { printf("setlocale(%s, %s) failed\n", locales[i].catname, localename); result++; } } return (result); }