//===--- Scope.h - Scope interface ------------------------------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines the Scope interface. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_SEMA_SCOPE_H #define LLVM_CLANG_SEMA_SCOPE_H #include "clang/Basic/Diagnostic.h" #include "llvm/ADT/SmallPtrSet.h" #include "llvm/ADT/SmallVector.h" namespace clang { class Decl; class UsingDirectiveDecl; /// Scope - A scope is a transient data structure that is used while parsing the /// program. It assists with resolving identifiers to the appropriate /// declaration. /// class Scope { public: /// ScopeFlags - These are bitfields that are or'd together when creating a /// scope, which defines the sorts of things the scope contains. enum ScopeFlags { /// FnScope - This indicates that the scope corresponds to a function, which /// means that labels are set here. FnScope = 0x01, /// BreakScope - This is a while,do,switch,for, etc that can have break /// stmts embedded into it. BreakScope = 0x02, /// ContinueScope - This is a while,do,for, which can have continue /// stmt embedded into it. ContinueScope = 0x04, /// DeclScope - This is a scope that can contain a declaration. Some scopes /// just contain loop constructs but don't contain decls. DeclScope = 0x08, /// ControlScope - The controlling scope in a if/switch/while/for statement. ControlScope = 0x10, /// ClassScope - The scope of a struct/union/class definition. ClassScope = 0x20, /// BlockScope - This is a scope that corresponds to a block/closure object. /// Blocks serve as top-level scopes for some objects like labels, they /// also prevent things like break and continue. BlockScopes always have /// the FnScope, BreakScope, ContinueScope, and DeclScope flags set as well. BlockScope = 0x40, /// TemplateParamScope - This is a scope that corresponds to the /// template parameters of a C++ template. Template parameter /// scope starts at the 'template' keyword and ends when the /// template declaration ends. TemplateParamScope = 0x80, /// FunctionPrototypeScope - This is a scope that corresponds to the /// parameters within a function prototype. FunctionPrototypeScope = 0x100, /// AtCatchScope - This is a scope that corresponds to the Objective-C /// @catch statement. AtCatchScope = 0x200, /// ObjCMethodScope - This scope corresponds to an Objective-C method body. /// It always has FnScope and DeclScope set as well. ObjCMethodScope = 0x400, /// SwitchScope - This is a scope that corresponds to a switch statement. SwitchScope = 0x800, /// ThisScope - This is the scope of a struct/union/class definition, /// outside of any member function definition, where 'this' is nonetheless /// usable. ThisScope = 0x1000, /// TryScope - This is the scope of a C++ try statement. TryScope = 0x2000 }; private: /// The parent scope for this scope. This is null for the translation-unit /// scope. Scope *AnyParent; /// Depth - This is the depth of this scope. The translation-unit scope has /// depth 0. unsigned short Depth; /// Flags - This contains a set of ScopeFlags, which indicates how the scope /// interrelates with other control flow statements. unsigned short Flags; /// PrototypeDepth - This is the number of function prototype scopes /// enclosing this scope, including this scope. unsigned short PrototypeDepth; /// PrototypeIndex - This is the number of parameters currently /// declared in this scope. unsigned short PrototypeIndex; /// FnParent - If this scope has a parent scope that is a function body, this /// pointer is non-null and points to it. This is used for label processing. Scope *FnParent; /// BreakParent/ContinueParent - This is a direct link to the immediately /// preceding BreakParent/ContinueParent if this scope is not one, or null if /// there is no containing break/continue scope. Scope *BreakParent, *ContinueParent; /// ControlParent - This is a direct link to the immediately /// preceding ControlParent if this scope is not one, or null if /// there is no containing control scope. Scope *ControlParent; /// BlockParent - This is a direct link to the immediately containing /// BlockScope if this scope is not one, or null if there is none. Scope *BlockParent; /// TemplateParamParent - This is a direct link to the /// immediately containing template parameter scope. In the /// case of nested templates, template parameter scopes can have /// other template parameter scopes as parents. Scope *TemplateParamParent; /// DeclsInScope - This keeps track of all declarations in this scope. When /// the declaration is added to the scope, it is set as the current /// declaration for the identifier in the IdentifierTable. When the scope is /// popped, these declarations are removed from the IdentifierTable's notion /// of current declaration. It is up to the current Action implementation to /// implement these semantics. typedef llvm::SmallPtrSet DeclSetTy; DeclSetTy DeclsInScope; /// Entity - The entity with which this scope is associated. For /// example, the entity of a class scope is the class itself, the /// entity of a function scope is a function, etc. This field is /// maintained by the Action implementation. void *Entity; typedef SmallVector UsingDirectivesTy; UsingDirectivesTy UsingDirectives; /// \brief Used to determine if errors occurred in this scope. DiagnosticErrorTrap ErrorTrap; public: Scope(Scope *Parent, unsigned ScopeFlags, DiagnosticsEngine &Diag) : ErrorTrap(Diag) { Init(Parent, ScopeFlags); } /// getFlags - Return the flags for this scope. /// unsigned getFlags() const { return Flags; } void setFlags(unsigned F) { Flags = F; } /// isBlockScope - Return true if this scope correspond to a closure. bool isBlockScope() const { return Flags & BlockScope; } /// getParent - Return the scope that this is nested in. /// const Scope *getParent() const { return AnyParent; } Scope *getParent() { return AnyParent; } /// getFnParent - Return the closest scope that is a function body. /// const Scope *getFnParent() const { return FnParent; } Scope *getFnParent() { return FnParent; } /// getContinueParent - Return the closest scope that a continue statement /// would be affected by. If the closest scope is a closure scope, we know /// that there is no loop *inside* the closure. Scope *getContinueParent() { if (ContinueParent && !ContinueParent->isBlockScope()) return ContinueParent; return 0; } const Scope *getContinueParent() const { return const_cast(this)->getContinueParent(); } /// getBreakParent - Return the closest scope that a break statement /// would be affected by. If the closest scope is a block scope, we know /// that there is no loop *inside* the block. Scope *getBreakParent() { if (BreakParent && !BreakParent->isBlockScope()) return BreakParent; return 0; } const Scope *getBreakParent() const { return const_cast(this)->getBreakParent(); } Scope *getControlParent() { return ControlParent; } const Scope *getControlParent() const { return ControlParent; } Scope *getBlockParent() { return BlockParent; } const Scope *getBlockParent() const { return BlockParent; } Scope *getTemplateParamParent() { return TemplateParamParent; } const Scope *getTemplateParamParent() const { return TemplateParamParent; } /// Returns the number of function prototype scopes in this scope /// chain. unsigned getFunctionPrototypeDepth() const { return PrototypeDepth; } /// Return the number of parameters declared in this function /// prototype, increasing it by one for the next call. unsigned getNextFunctionPrototypeIndex() { assert(isFunctionPrototypeScope()); return PrototypeIndex++; } typedef DeclSetTy::iterator decl_iterator; decl_iterator decl_begin() const { return DeclsInScope.begin(); } decl_iterator decl_end() const { return DeclsInScope.end(); } bool decl_empty() const { return DeclsInScope.empty(); } void AddDecl(Decl *D) { DeclsInScope.insert(D); } void RemoveDecl(Decl *D) { DeclsInScope.erase(D); } /// isDeclScope - Return true if this is the scope that the specified decl is /// declared in. bool isDeclScope(Decl *D) { return DeclsInScope.count(D) != 0; } void* getEntity() const { return Entity; } void setEntity(void *E) { Entity = E; } bool hasErrorOccurred() const { return ErrorTrap.hasErrorOccurred(); } /// isClassScope - Return true if this scope is a class/struct/union scope. bool isClassScope() const { return (getFlags() & Scope::ClassScope); } /// isInCXXInlineMethodScope - Return true if this scope is a C++ inline /// method scope or is inside one. bool isInCXXInlineMethodScope() const { if (const Scope *FnS = getFnParent()) { assert(FnS->getParent() && "TUScope not created?"); return FnS->getParent()->isClassScope(); } return false; } /// isInObjcMethodScope - Return true if this scope is, or is contained in, an /// Objective-C method body. Note that this method is not constant time. bool isInObjcMethodScope() const { for (const Scope *S = this; S; S = S->getParent()) { // If this scope is an objc method scope, then we succeed. if (S->getFlags() & ObjCMethodScope) return true; } return false; } /// isTemplateParamScope - Return true if this scope is a C++ /// template parameter scope. bool isTemplateParamScope() const { return getFlags() & Scope::TemplateParamScope; } /// isFunctionPrototypeScope - Return true if this scope is a /// function prototype scope. bool isFunctionPrototypeScope() const { return getFlags() & Scope::FunctionPrototypeScope; } /// isAtCatchScope - Return true if this scope is @catch. bool isAtCatchScope() const { return getFlags() & Scope::AtCatchScope; } /// isSwitchScope - Return true if this scope is a switch scope. bool isSwitchScope() const { for (const Scope *S = this; S; S = S->getParent()) { if (S->getFlags() & Scope::SwitchScope) return true; else if (S->getFlags() & (Scope::FnScope | Scope::ClassScope | Scope::BlockScope | Scope::TemplateParamScope | Scope::FunctionPrototypeScope | Scope::AtCatchScope | Scope::ObjCMethodScope)) return false; } return false; } /// \brief Determine whether this scope is a C++ 'try' block. bool isTryScope() const { return getFlags() & Scope::TryScope; } typedef UsingDirectivesTy::iterator udir_iterator; typedef UsingDirectivesTy::const_iterator const_udir_iterator; void PushUsingDirective(UsingDirectiveDecl *UDir) { UsingDirectives.push_back(UDir); } udir_iterator using_directives_begin() { return UsingDirectives.begin(); } udir_iterator using_directives_end() { return UsingDirectives.end(); } const_udir_iterator using_directives_begin() const { return UsingDirectives.begin(); } const_udir_iterator using_directives_end() const { return UsingDirectives.end(); } /// Init - This is used by the parser to implement scope caching. /// void Init(Scope *parent, unsigned flags); }; } // end namespace clang #endif