//== CheckerContext.h - Context info for path-sensitive checkers--*- C++ -*--=// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // This file defines CheckerContext that provides contextual info for // path-sensitive checkers. // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_SA_CORE_PATHSENSITIVE_CHECKERCONTEXT #define LLVM_CLANG_SA_CORE_PATHSENSITIVE_CHECKERCONTEXT #include "clang/Analysis/Support/SaveAndRestore.h" #include "clang/StaticAnalyzer/Core/PathSensitive/ExprEngine.h" namespace clang { namespace ento { class CheckerContext { ExplodedNodeSet &Dst; StmtNodeBuilder &B; ExprEngine &Eng; ExplodedNode *Pred; SaveAndRestore OldSink; SaveOr OldHasGen; const ProgramPoint Location; const ProgramState *ST; const unsigned size; public: bool *respondsToCallback; public: CheckerContext(ExplodedNodeSet &dst, StmtNodeBuilder &builder, ExprEngine &eng, ExplodedNode *pred, const ProgramPoint &loc, bool *respondsToCB = 0, const ProgramState *st = 0) : Dst(dst), B(builder), Eng(eng), Pred(pred), OldSink(B.BuildSinks), OldHasGen(B.hasGeneratedNode), Location(loc), ST(st), size(Dst.size()), respondsToCallback(respondsToCB) {} ~CheckerContext(); ExprEngine &getEngine() { return Eng; } AnalysisManager &getAnalysisManager() { return Eng.getAnalysisManager(); } ConstraintManager &getConstraintManager() { return Eng.getConstraintManager(); } StoreManager &getStoreManager() { return Eng.getStoreManager(); } ExplodedNodeSet &getNodeSet() { return Dst; } ExplodedNode *&getPredecessor() { return Pred; } const ProgramState *getState() { return ST ? ST : Pred->getState(); } /// \brief Returns the number of times the current block has been visited /// along the analyzed path. unsigned getCurrentBlockCount() {return B.getCurrentBlockCount();} ASTContext &getASTContext() { return Eng.getContext(); } BugReporter &getBugReporter() { return Eng.getBugReporter(); } SourceManager &getSourceManager() { return getBugReporter().getSourceManager(); } SValBuilder &getSValBuilder() { return Eng.getSValBuilder(); } SymbolManager &getSymbolManager() { return getSValBuilder().getSymbolManager(); } bool isObjCGCEnabled() { return Eng.isObjCGCEnabled(); } /// \brief Generate a default checker node (containing checker tag but no /// checker state changes). ExplodedNode *generateNode(bool autoTransition = true) { return generateNode(getState(), autoTransition); } /// \brief Generate a new checker node with the given predecessor. /// Allows checkers to generate a chain of nodes. ExplodedNode *generateNode(const ProgramState *state, ExplodedNode *pred, const ProgramPointTag *tag = 0, bool autoTransition = true) { ExplodedNode *N = generateNodeImpl(state, false, pred, tag); if (N && autoTransition) addTransition(N); return N; } /// \brief Generate a new checker node. ExplodedNode *generateNode(const ProgramState *state, bool autoTransition = true, const ProgramPointTag *tag = 0) { ExplodedNode *N = generateNodeImpl(state, false, 0, tag); if (N && autoTransition) addTransition(N); return N; } /// \brief Generate a sink node. Generating sink stops exploration of the /// given path. ExplodedNode *generateSink(const ProgramState *state = 0) { return generateNodeImpl(state ? state : getState(), true); } void addTransition(ExplodedNode *node) { Dst.Add(node); } void addTransition(const ProgramState *state, const ProgramPointTag *tag = 0) { assert(state); // If the 'state' is not new, we need to check if the cached state 'ST' // is new. if (state != getState() || (ST && ST != Pred->getState())) // state is new or equals to ST. generateNode(state, true, tag); else Dst.Add(Pred); } void EmitReport(BugReport *R) { Eng.getBugReporter().EmitReport(R); } AnalysisContext *getCurrentAnalysisContext() const { return Pred->getLocationContext()->getAnalysisContext(); } private: ExplodedNode *generateNodeImpl(const ProgramState *state, bool markAsSink, ExplodedNode *pred = 0, const ProgramPointTag *tag = 0) { ExplodedNode *node = B.generateNode(tag ? Location.withTag(tag) : Location, state, pred ? pred : Pred); if (markAsSink && node) node->markAsSink(); return node; } }; } // end GR namespace } // end clang namespace #endif