/******************************************************************************* * * Module Name: nssearch - Namespace search * ******************************************************************************/ /* * Copyright (C) 2000 - 2011, Intel Corp. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions, and the following disclaimer, * without modification. * 2. Redistributions in binary form must reproduce at minimum a disclaimer * substantially similar to the "NO WARRANTY" disclaimer below * ("Disclaimer") and any redistribution must be conditioned upon * including a substantially similar Disclaimer requirement for further * binary redistribution. * 3. Neither the names of the above-listed copyright holders nor the names * of any contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * Alternatively, this software may be distributed under the terms of the * GNU General Public License ("GPL") version 2 as published by the Free * Software Foundation. * * NO WARRANTY * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGES. */ #define __NSSEARCH_C__ #include #include #include #ifdef ACPI_ASL_COMPILER #include #endif #define _COMPONENT ACPI_NAMESPACE ACPI_MODULE_NAME ("nssearch") /* Local prototypes */ static ACPI_STATUS AcpiNsSearchParentTree ( UINT32 TargetName, ACPI_NAMESPACE_NODE *Node, ACPI_OBJECT_TYPE Type, ACPI_NAMESPACE_NODE **ReturnNode); /******************************************************************************* * * FUNCTION: AcpiNsSearchOneScope * * PARAMETERS: TargetName - Ascii ACPI name to search for * ParentNode - Starting node where search will begin * Type - Object type to match * ReturnNode - Where the matched Named obj is returned * * RETURN: Status * * DESCRIPTION: Search a single level of the namespace. Performs a * simple search of the specified level, and does not add * entries or search parents. * * * Named object lists are built (and subsequently dumped) in the * order in which the names are encountered during the namespace load; * * All namespace searching is linear in this implementation, but * could be easily modified to support any improved search * algorithm. However, the linear search was chosen for simplicity * and because the trees are small and the other interpreter * execution overhead is relatively high. * * Note: CPU execution analysis has shown that the AML interpreter spends * a very small percentage of its time searching the namespace. Therefore, * the linear search seems to be sufficient, as there would seem to be * little value in improving the search. * ******************************************************************************/ ACPI_STATUS AcpiNsSearchOneScope ( UINT32 TargetName, ACPI_NAMESPACE_NODE *ParentNode, ACPI_OBJECT_TYPE Type, ACPI_NAMESPACE_NODE **ReturnNode) { ACPI_NAMESPACE_NODE *Node; ACPI_FUNCTION_TRACE (NsSearchOneScope); #ifdef ACPI_DEBUG_OUTPUT if (ACPI_LV_NAMES & AcpiDbgLevel) { char *ScopeName; ScopeName = AcpiNsGetExternalPathname (ParentNode); if (ScopeName) { ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "Searching %s (%p) For [%4.4s] (%s)\n", ScopeName, ParentNode, ACPI_CAST_PTR (char, &TargetName), AcpiUtGetTypeName (Type))); ACPI_FREE (ScopeName); } } #endif /* * Search for name at this namespace level, which is to say that we * must search for the name among the children of this object */ Node = ParentNode->Child; while (Node) { /* Check for match against the name */ if (Node->Name.Integer == TargetName) { /* Resolve a control method alias if any */ if (AcpiNsGetType (Node) == ACPI_TYPE_LOCAL_METHOD_ALIAS) { Node = ACPI_CAST_PTR (ACPI_NAMESPACE_NODE, Node->Object); } /* Found matching entry */ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "Name [%4.4s] (%s) %p found in scope [%4.4s] %p\n", ACPI_CAST_PTR (char, &TargetName), AcpiUtGetTypeName (Node->Type), Node, AcpiUtGetNodeName (ParentNode), ParentNode)); *ReturnNode = Node; return_ACPI_STATUS (AE_OK); } /* Didn't match name, move on to the next peer object */ Node = Node->Peer; } /* Searched entire namespace level, not found */ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "Name [%4.4s] (%s) not found in search in scope [%4.4s] " "%p first child %p\n", ACPI_CAST_PTR (char, &TargetName), AcpiUtGetTypeName (Type), AcpiUtGetNodeName (ParentNode), ParentNode, ParentNode->Child)); return_ACPI_STATUS (AE_NOT_FOUND); } /******************************************************************************* * * FUNCTION: AcpiNsSearchParentTree * * PARAMETERS: TargetName - Ascii ACPI name to search for * Node - Starting node where search will begin * Type - Object type to match * ReturnNode - Where the matched Node is returned * * RETURN: Status * * DESCRIPTION: Called when a name has not been found in the current namespace * level. Before adding it or giving up, ACPI scope rules require * searching enclosing scopes in cases identified by AcpiNsLocal(). * * "A name is located by finding the matching name in the current * name space, and then in the parent name space. If the parent * name space does not contain the name, the search continues * recursively until either the name is found or the name space * does not have a parent (the root of the name space). This * indicates that the name is not found" (From ACPI Specification, * section 5.3) * ******************************************************************************/ static ACPI_STATUS AcpiNsSearchParentTree ( UINT32 TargetName, ACPI_NAMESPACE_NODE *Node, ACPI_OBJECT_TYPE Type, ACPI_NAMESPACE_NODE **ReturnNode) { ACPI_STATUS Status; ACPI_NAMESPACE_NODE *ParentNode; ACPI_FUNCTION_TRACE (NsSearchParentTree); ParentNode = Node->Parent; /* * If there is no parent (i.e., we are at the root) or type is "local", * we won't be searching the parent tree. */ if (!ParentNode) { ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "[%4.4s] has no parent\n", ACPI_CAST_PTR (char, &TargetName))); return_ACPI_STATUS (AE_NOT_FOUND); } if (AcpiNsLocal (Type)) { ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "[%4.4s] type [%s] must be local to this scope (no parent search)\n", ACPI_CAST_PTR (char, &TargetName), AcpiUtGetTypeName (Type))); return_ACPI_STATUS (AE_NOT_FOUND); } /* Search the parent tree */ ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "Searching parent [%4.4s] for [%4.4s]\n", AcpiUtGetNodeName (ParentNode), ACPI_CAST_PTR (char, &TargetName))); /* Search parents until target is found or we have backed up to the root */ while (ParentNode) { /* * Search parent scope. Use TYPE_ANY because we don't care about the * object type at this point, we only care about the existence of * the actual name we are searching for. Typechecking comes later. */ Status = AcpiNsSearchOneScope ( TargetName, ParentNode, ACPI_TYPE_ANY, ReturnNode); if (ACPI_SUCCESS (Status)) { return_ACPI_STATUS (Status); } /* Not found here, go up another level (until we reach the root) */ ParentNode = ParentNode->Parent; } /* Not found in parent tree */ return_ACPI_STATUS (AE_NOT_FOUND); } /******************************************************************************* * * FUNCTION: AcpiNsSearchAndEnter * * PARAMETERS: TargetName - Ascii ACPI name to search for (4 chars) * WalkState - Current state of the walk * Node - Starting node where search will begin * InterpreterMode - Add names only in ACPI_MODE_LOAD_PASS_x. * Otherwise,search only. * Type - Object type to match * Flags - Flags describing the search restrictions * ReturnNode - Where the Node is returned * * RETURN: Status * * DESCRIPTION: Search for a name segment in a single namespace level, * optionally adding it if it is not found. If the passed * Type is not Any and the type previously stored in the * entry was Any (i.e. unknown), update the stored type. * * In ACPI_IMODE_EXECUTE, search only. * In other modes, search and add if not found. * ******************************************************************************/ ACPI_STATUS AcpiNsSearchAndEnter ( UINT32 TargetName, ACPI_WALK_STATE *WalkState, ACPI_NAMESPACE_NODE *Node, ACPI_INTERPRETER_MODE InterpreterMode, ACPI_OBJECT_TYPE Type, UINT32 Flags, ACPI_NAMESPACE_NODE **ReturnNode) { ACPI_STATUS Status; ACPI_NAMESPACE_NODE *NewNode; ACPI_FUNCTION_TRACE (NsSearchAndEnter); /* Parameter validation */ if (!Node || !TargetName || !ReturnNode) { ACPI_ERROR ((AE_INFO, "Null parameter: Node %p Name 0x%X ReturnNode %p", Node, TargetName, ReturnNode)); return_ACPI_STATUS (AE_BAD_PARAMETER); } /* * Name must consist of valid ACPI characters. We will repair the name if * necessary because we don't want to abort because of this, but we want * all namespace names to be printable. A warning message is appropriate. * * This issue came up because there are in fact machines that exhibit * this problem, and we want to be able to enable ACPI support for them, * even though there are a few bad names. */ AcpiUtRepairName (ACPI_CAST_PTR (char, &TargetName)); /* Try to find the name in the namespace level specified by the caller */ *ReturnNode = ACPI_ENTRY_NOT_FOUND; Status = AcpiNsSearchOneScope (TargetName, Node, Type, ReturnNode); if (Status != AE_NOT_FOUND) { /* * If we found it AND the request specifies that a find is an error, * return the error */ if ((Status == AE_OK) && (Flags & ACPI_NS_ERROR_IF_FOUND)) { Status = AE_ALREADY_EXISTS; } #ifdef ACPI_ASL_COMPILER if (*ReturnNode && (*ReturnNode)->Type == ACPI_TYPE_ANY) { (*ReturnNode)->Flags |= ANOBJ_IS_EXTERNAL; } #endif /* Either found it or there was an error: finished either way */ return_ACPI_STATUS (Status); } /* * The name was not found. If we are NOT performing the first pass * (name entry) of loading the namespace, search the parent tree (all the * way to the root if necessary.) We don't want to perform the parent * search when the namespace is actually being loaded. We want to perform * the search when namespace references are being resolved (load pass 2) * and during the execution phase. */ if ((InterpreterMode != ACPI_IMODE_LOAD_PASS1) && (Flags & ACPI_NS_SEARCH_PARENT)) { /* * Not found at this level - search parent tree according to the * ACPI specification */ Status = AcpiNsSearchParentTree (TargetName, Node, Type, ReturnNode); if (ACPI_SUCCESS (Status)) { return_ACPI_STATUS (Status); } } /* In execute mode, just search, never add names. Exit now */ if (InterpreterMode == ACPI_IMODE_EXECUTE) { ACPI_DEBUG_PRINT ((ACPI_DB_NAMES, "%4.4s Not found in %p [Not adding]\n", ACPI_CAST_PTR (char, &TargetName), Node)); return_ACPI_STATUS (AE_NOT_FOUND); } /* Create the new named object */ NewNode = AcpiNsCreateNode (TargetName); if (!NewNode) { return_ACPI_STATUS (AE_NO_MEMORY); } #ifdef ACPI_ASL_COMPILER /* Node is an object defined by an External() statement */ if (Flags & ACPI_NS_EXTERNAL || (WalkState && WalkState->Opcode == AML_SCOPE_OP)) { NewNode->Flags |= ANOBJ_IS_EXTERNAL; } #endif if (Flags & ACPI_NS_TEMPORARY) { NewNode->Flags |= ANOBJ_TEMPORARY; } /* Install the new object into the parent's list of children */ AcpiNsInstallNode (WalkState, Node, NewNode, Type); *ReturnNode = NewNode; return_ACPI_STATUS (AE_OK); }