/* AUTOGENERATED FILE. DO NOT EDIT. */ //=======Test Runner Used To Run Each Test Below===== #define RUN_TEST(TestFunc, TestLineNum) \ { \ Unity.CurrentTestName = #TestFunc; \ Unity.CurrentTestLineNumber = TestLineNum; \ Unity.NumberOfTests++; \ if (TEST_PROTECT()) \ { \ setUp(); \ TestFunc(); \ } \ if (TEST_PROTECT() && !TEST_IS_IGNORED) \ { \ tearDown(); \ } \ UnityConcludeTest(); \ } //=======Automagically Detected Files To Include===== #include "unity.h" #include #include #include "config.h" #include "ntp.h" #include "ntp_stdlib.h" //=======External Functions This Runner Calls===== extern void setUp(void); extern void tearDown(void); extern void test_Encrypt(void); extern void test_DecryptValid(void); extern void test_DecryptInvalid(void); extern void test_IPv4AddressToRefId(void); extern void test_IPv6AddressToRefId(void); //=======Test Reset Option===== void resetTest(void); void resetTest(void) { tearDown(); setUp(); } char const *progname; //=======MAIN===== int main(int argc, char *argv[]) { progname = argv[0]; UnityBegin("a_md5encrypt.c"); RUN_TEST(test_Encrypt, 29); RUN_TEST(test_DecryptValid, 30); RUN_TEST(test_DecryptInvalid, 31); RUN_TEST(test_IPv4AddressToRefId, 32); RUN_TEST(test_IPv6AddressToRefId, 33); return (UnityEnd()); }