/* * Copyright (C) 2012 Andrew Turner * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF * SUCH DAMAGE. * */ #include __FBSDID("$FreeBSD$"); #include "softfloat-for-gcc.h" #include "milieu.h" #include "softfloat.h" flag __unorddf2(float64, float64); int __aeabi_dcmpeq(float64 a, float64 b) { return float64_eq(a, b); } int __aeabi_dcmplt(float64 a, float64 b) { return float64_lt(a, b); } int __aeabi_dcmple(float64 a, float64 b) { return float64_le(a, b); } int __aeabi_dcmpge(float64 a, float64 b) { return float64_le(b, a); } int __aeabi_dcmpgt(float64 a, float64 b) { return float64_lt(b, a); } int __aeabi_dcmpun(float64 a, float64 b) { return __unorddf2(a, b); } int __aeabi_d2iz(float64 a) { return float64_to_int32_round_to_zero(a); } float32 __aeabi_d2f(float64 a) { return float64_to_float32(a); } float64 __aeabi_i2d(int a) { return int32_to_float64(a); } float64 __aeabi_dadd(float64 a, float64 b) { return float64_add(a, b); } float64 __aeabi_ddiv(float64 a, float64 b) { return float64_div(a, b); } float64 __aeabi_dmul(float64 a, float64 b) { return float64_mul(a, b); } float64 __aeabi_dsub(float64 a, float64 b) { return float64_sub(a, b); }