/* Copyright (c) 2010, Yahoo! Inc. All rights reserved. Code licensed under the BSD License: http://developer.yahoo.com/yui/license.html version: 3.3.0 build: 3167 */ YUI.add('anim-curve', function(Y) { /** * Adds support for the curve property for the to * attribute. A curve is zero or more control points and an end point. * @module anim * @submodule anim-curve */ Y.Anim.behaviors.curve = { set: function(anim, att, from, to, elapsed, duration, fn) { from = from.slice.call(from); to = to.slice.call(to); var t = fn(elapsed, 0, 100, duration) / 100; to.unshift(from); anim._node.setXY(Y.Anim.getBezier(to, t)); }, get: function(anim, att) { return anim._node.getXY(); } }; /** * Get the current position of the animated element based on t. * Each point is an array of "x" and "y" values (0 = x, 1 = y) * At least 2 points are required (start and end). * First point is start. Last point is end. * Additional control points are optional. * @for Anim * @method getBezier * @static * @param {Array} points An array containing Bezier points * @param {Number} t A number between 0 and 1 which is the basis for determining current position * @return {Array} An array containing int x and y member data */ Y.Anim.getBezier = function(points, t) { var n = points.length; var tmp = []; for (var i = 0; i < n; ++i){ tmp[i] = [points[i][0], points[i][1]]; // save input } for (var j = 1; j < n; ++j) { for (i = 0; i < n - j; ++i) { tmp[i][0] = (1 - t) * tmp[i][0] + t * tmp[parseInt(i + 1, 10)][0]; tmp[i][1] = (1 - t) * tmp[i][1] + t * tmp[parseInt(i + 1, 10)][1]; } } return [ tmp[0][0], tmp[0][1] ]; }; }, '3.3.0' ,{requires:['anim-xy']});