/* Copyright (c) 2010, Yahoo! Inc. All rights reserved. Code licensed under the BSD License: http://developer.yahoo.com/yui/license.html version: 3.3.0 build: 3167 */ YUI.add('slider-value-range', function(Y) { /** * Adds value support for Slider as a range of integers between a configured * minimum and maximum value. For use with Y.Base.build(..) to * add the plumbing to Y.SliderBase. * * @module slider * @submodule slider-value-range */ // Constants for compression or performance var MIN = 'min', MAX = 'max', VALUE = 'value', round = Math.round; /** * One class of value algorithm that can be built onto SliderBase. By default, * values range between 0 and 100, but you can configure these on the * built Slider class by setting the min and max * configurations. Set the initial value (will cause the thumb to move to the * appropriate location on the rail) in configuration as well if appropriate. * * @class SliderValueRange */ function SliderValueRange() { this._initSliderValueRange(); } Y.SliderValueRange = Y.mix( SliderValueRange, { // Prototype properties and methods that will be added onto host class prototype: { /** * Factor used to translate value -> position -> value. * * @property _factor * @type {Number} * @protected */ _factor: 1, /** * Stub for construction logic. Override if extending this class and * you need to set something up during the initializer phase. * * @method _initSliderValueRange * @protected */ _initSliderValueRange: function () {}, /** * Override of stub method in SliderBase that is called at the end of * its bindUI stage of render(). Subscribes to internal events to * trigger UI and related state updates. * * @method _bindValueLogic * @protected */ _bindValueLogic: function () { this.after( { minChange : this._afterMinChange, maxChange : this._afterMaxChange, valueChange: this._afterValueChange } ); }, /** * Move the thumb to appropriate position if necessary. Also resets * the cached offsets and recalculates the conversion factor to * translate position to value. * * @method _syncThumbPosition * @protected */ _syncThumbPosition: function () { this._calculateFactor(); this._setPosition( this.get( VALUE ) ); }, /** * Calculates and caches * (range between max and min) / (rail length) * for fast runtime calculation of position -> value. * * @method _calculateFactor * @protected */ _calculateFactor: function () { var length = this.get( 'length' ), thumbSize = this.thumb.getStyle( this._key.dim ), min = this.get( MIN ), max = this.get( MAX ); // The default thumb width is based on Sam skin's thumb dimension. // This attempts to allow for rendering off-DOM, then attaching // without the need to call syncUI(). It is still recommended // to call syncUI() in these cases though, just to be sure. length = parseFloat( length, 10 ) || 150; thumbSize = parseFloat( thumbSize, 10 ) || 15; this._factor = ( max - min ) / ( length - thumbSize ); }, /** * Dispatch the new position of the thumb into the value setting * operations. * * @method _defThumbMoveFn * @param e { EventFacade } The host's thumbMove event * @protected */ _defThumbMoveFn: function ( e ) { var previous = this.get( VALUE ), value = this._offsetToValue( e.offset ); // This test avoids duplication of this.set(..) if the origin // of this thumbMove is from slider.set('value',x); // slider.set() -> afterValueChange -> uiMoveThumb -> // fire(thumbMove) -> _defThumbMoveFn -> this.set() if ( previous !== value ) { this.set( VALUE, value, { positioned: true } ); } }, /** *

Converts a pixel position into a value. Calculates current * thumb offset from the leading edge of the rail multiplied by the * ratio of (max - min) / (constraining dim).

* *

Override this if you want to use a different value mapping * algorithm.

* * @method _offsetToValue * @param offset { Number } X or Y pixel offset * @return { mixed } Value corresponding to the provided pixel offset * @protected */ _offsetToValue: function ( offset ) { var value = round( offset * this._factor ) + this.get( MIN ); return round( this._nearestValue( value ) ); }, /** * Converts a value into a pixel offset for use in positioning * the thumb according to the reverse of the * _offsetToValue( xy ) operation. * * @method _valueToOffset * @param val { Number } The value to map to pixel X or Y position * @return { Number } The pixel offset * @protected */ _valueToOffset: function ( value ) { var offset = round( ( value - this.get( MIN ) ) / this._factor ); return offset; }, /** * Returns the current value. Override this if you want to introduce * output formatting. Otherwise equivalent to slider.get( "value" ); * * @method getValue * @return {Number} */ getValue: function () { return this.get( VALUE ); }, /** * Updates the current value. Override this if you want to introduce * input value parsing or preprocessing. Otherwise equivalent to * slider.set( "value", v ); * * @method setValue * @param val {Number} The new value * @return {Slider} * @chainable */ setValue: function ( val ) { return this.set( VALUE, val ); }, /** * Update position according to new min value. If the new min results * in the current value being out of range, the value is set to the * closer of min or max. * * @method _afterMinChange * @param e { EventFacade } The min attribute change event. * @protected */ _afterMinChange: function ( e ) { this._verifyValue(); this._syncThumbPosition(); }, /** * Update position according to new max value. If the new max results * in the current value being out of range, the value is set to the * closer of min or max. * * @method _afterMaxChange * @param e { EventFacade } The max attribute change event. * @protected */ _afterMaxChange: function ( e ) { this._verifyValue(); this._syncThumbPosition(); }, /** * Verifies that the current value is within the min - max range. If * not, value is set to either min or max, depending on which is * closer. * * @method _verifyValue * @protected */ _verifyValue: function () { var value = this.get( VALUE ), nearest = this._nearestValue( value ); if ( value !== nearest ) { // @TODO Can/should valueChange, minChange, etc be queued // events? To make dd.set( 'min', n ); execute after minChange // subscribers before on/after valueChange subscribers. this.set( VALUE, nearest ); } }, /** * Propagate change to the thumb position unless the change originated * from the thumbMove event. * * @method _afterValueChange * @param e { EventFacade } The valueChange event. * @protected */ _afterValueChange: function ( e ) { if ( !e.positioned ) { this._setPosition( e.newVal ); } }, /** * Positions the thumb in accordance with the translated value. * * @method _setPosition * @protected */ _setPosition: function ( value ) { this._uiMoveThumb( this._valueToOffset( value ) ); }, /** * Validates new values assigned to min attribute. Numbers * are acceptable. Override this to enforce different rules. * * @method _validateNewMin * @param value { mixed } Value assigned to min attribute. * @return { Boolean } True for numbers. False otherwise. * @protected */ _validateNewMin: function ( value ) { return Y.Lang.isNumber( value ); }, /** * Validates new values assigned to max attribute. Numbers * are acceptable. Override this to enforce different rules. * * @method _validateNewMax * @param value { mixed } Value assigned to max attribute. * @return { Boolean } True for numbers. False otherwise. * @protected */ _validateNewMax: function ( value ) { return Y.Lang.isNumber( value ); }, /** * Restricts new values assigned to value attribute to be * between the configured min and max. * Rounds to nearest integer value. * * @method _setNewValue * @param value { Number } Value assigned to value attribute * @return { Number } Normalized and constrained value * @protected */ _setNewValue: function ( value ) { return round( this._nearestValue( value ) ); }, /** * Returns the nearest valid value to the value input. If the provided * value is outside the min - max range, accounting for min > max * scenarios, the nearest of either min or max is returned. Otherwise, * the provided value is returned. * * @method _nearestValue * @param value { mixed } Value to test against current min - max range * @return { Number } Current min, max, or value if within range * @protected */ _nearestValue: function ( value ) { var min = this.get( MIN ), max = this.get( MAX ), tmp; // Account for reverse value range (min > max) tmp = ( max > min ) ? max : min; min = ( max > min ) ? min : max; max = tmp; return ( value < min ) ? min : ( value > max ) ? max : value; } }, /** * Attributes that will be added onto host class. * * @property ATTRS * @type {Object} * @static * @protected */ ATTRS: { /** * The value associated with the farthest top, left position of the * rail. Can be greater than the configured max if you * want values to increase from right-to-left or bottom-to-top. * * @attribute min * @type { Number } * @default 0 */ min: { value : 0, validator: '_validateNewMin' }, /** * The value associated with the farthest bottom, right position of * the rail. Can be less than the configured min if * you want values to increase from right-to-left or bottom-to-top. * * @attribute max * @type { Number } * @default 100 */ max: { value : 100, validator: '_validateNewMax' }, /** * The value associated with the thumb's current position on the * rail. Defaults to the value inferred from the thumb's current * position. Specifying value in the constructor will move the * thumb to the position that corresponds to the supplied value. * * @attribute value * @type { Number } * @default (inferred from current thumb position) */ value: { value : 0, setter: '_setNewValue' } } }, true ); }, '3.3.0' ,{requires:['slider-base']});