. * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * * * Neither the name of Sebastian Bergmann nor the names of his * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * @category Testing * @package PHPUnit * @author Sebastian Bergmann * @copyright 2002-2009 Sebastian Bergmann * @license http://www.opensource.org/licenses/bsd-license.php BSD License * @link http://www.phpunit.de/ * @since File available since Release 3.3.0 */ require_once 'PHPUnit/Extensions/Story/TestCase.php'; require_once 'BowlingGame.php'; class BowlingGameSpec extends PHPUnit_Extensions_Story_TestCase { /** * @scenario */ public function scoreForGutterGameIs0() { $this->given('New game') ->then('Score should be', 0); } /** * @scenario */ public function scoreForAllOnesIs20() { $this->given('New game') ->when('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->and('Player rolls', 1) ->then('Score should be', 20); } /** * @scenario */ public function scoreForOneSpareAnd3Is16() { $this->given('New game') ->when('Player rolls', 5) ->and('Player rolls', 5) ->and('Player rolls', 3) ->then('Score should be', 16); } /** * @scenario */ public function scoreForOneStrikeAnd3And4Is24() { $this->given('New game') ->when('Player rolls', 10) ->and('Player rolls', 3) ->and('Player rolls', 4) ->then('Score should be', 24); } /** * @scenario */ public function scoreForPerfectGameIs300() { $this->given('New game') ->when('Player rolls', 10) ->and('Player rolls', 10) ->and('Player rolls', 10) ->and('Player rolls', 10) ->and('Player rolls', 10) ->and('Player rolls', 10) ->and('Player rolls', 10) ->and('Player rolls', 10) ->and('Player rolls', 10) ->and('Player rolls', 10) ->and('Player rolls', 10) ->and('Player rolls', 10) ->then('Score should be', 300); } public function runGiven(&$world, $action, $arguments) { switch($action) { case 'New game': { $world['game'] = new BowlingGame; $world['rolls'] = 0; } break; default: { return $this->notImplemented($action); } } } public function runWhen(&$world, $action, $arguments) { switch($action) { case 'Player rolls': { $world['game']->roll($arguments[0]); $world['rolls']++; } break; default: { return $this->notImplemented($action); } } } public function runThen(&$world, $action, $arguments) { switch($action) { case 'Score should be': { for ($i = $world['rolls']; $i < 20; $i++) { $world['game']->roll(0); } $this->assertEquals($arguments[0], $world['game']->score()); } break; default: { return $this->notImplemented($action); } } } }