1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
27 #include "timevalops.h"
29 //=======External Functions This Runner Calls=====
30 extern void setUp(void);
31 extern void tearDown(void);
32 extern void test_Seconds(void);
33 extern void test_MicrosecondsExact(void);
34 extern void test_MicrosecondsRounding(void);
37 //=======Test Reset Option=====
49 int main(int argc, char *argv[])
52 UnityBegin("tstotv.c");
53 RUN_TEST(test_Seconds, 8);
54 RUN_TEST(test_MicrosecondsExact, 9);
55 RUN_TEST(test_MicrosecondsRounding, 10);