1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
27 #include "ntp_calendar.h"
28 #include "ntp_stdlib.h"
29 #include "test-libntp.h"
31 //=======External Functions This Runner Calls=====
32 extern void setUp(void);
33 extern void tearDown(void);
34 extern void test_connect_incorrect_socket(void);
35 extern void test_connect_correct_socket(void);
36 extern void test_write_all(void);
37 extern void test_send_packet(void);
38 extern void test_recv_packet(void);
39 extern void test_send_via_ntp_signd();
42 //=======Test Reset Option=====
54 int main(int argc, char *argv[])
57 UnityBegin("t-ntp_signd.c");
58 RUN_TEST(test_connect_incorrect_socket, 49);
59 RUN_TEST(test_connect_correct_socket, 54);
60 RUN_TEST(test_write_all, 74);
61 RUN_TEST(test_send_packet, 84);
62 RUN_TEST(test_recv_packet, 93);
63 RUN_TEST(test_send_via_ntp_signd, 104);