1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 #include "ntp_stdlib.h"
27 #include "ntp_calendar.h"
30 //=======External Functions This Runner Calls=====
31 extern void setUp(void);
32 extern void tearDown(void);
33 extern void test_RegularPositive(void);
34 extern void test_PositiveOverflowBoundary(void);
35 extern void test_PositiveOverflowBig(void);
36 extern void test_Negative(void);
37 extern void test_IllegalChar(void);
40 //=======Test Reset Option=====
52 int main(int argc, char *argv[])
55 UnityBegin("atouint.c");
56 RUN_TEST(test_RegularPositive, 9);
57 RUN_TEST(test_PositiveOverflowBoundary, 10);
58 RUN_TEST(test_PositiveOverflowBig, 11);
59 RUN_TEST(test_Negative, 12);
60 RUN_TEST(test_IllegalChar, 13);