1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 #include "ntp_types.h"
27 #include "ntp_stdlib.h"
29 #include "ntp_unixtime.h"
32 //=======External Functions This Runner Calls=====
33 extern void setUp(void);
34 extern void tearDown(void);
35 extern void test_ZeroBuffer(void);
36 extern void test_IntegerAndFractionalBuffer(void);
37 extern void test_IllegalMicroseconds(void);
38 extern void test_AlwaysFalseOnWindows(void);
41 //=======Test Reset Option=====
53 int main(int argc, char *argv[])
56 UnityBegin("buftvtots.c");
57 RUN_TEST(test_ZeroBuffer, 14);
58 RUN_TEST(test_IntegerAndFractionalBuffer, 15);
59 RUN_TEST(test_IllegalMicroseconds, 16);
60 RUN_TEST(test_AlwaysFalseOnWindows, 17);