1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 //=======External Functions This Runner Calls=====
27 extern void setUp(void);
28 extern void tearDown(void);
29 extern void test_CurrentYear();
30 extern void test_CurrentYearFuzz();
31 extern void test_TimeZoneOffset();
32 extern void test_WrongYearStart();
33 extern void test_PreviousYear();
34 extern void test_NextYear();
35 extern void test_NoReasonableConversion();
36 extern void test_AlwaysInLimit();
39 //=======Test Reset Option=====
50 int main(int argc, char *argv[])
53 Unity.TestFile = "clocktime.c";
54 UnityBegin("clocktime.c");
55 RUN_TEST(test_CurrentYear, 32);
56 RUN_TEST(test_CurrentYearFuzz, 47);
57 RUN_TEST(test_TimeZoneOffset, 69);
58 RUN_TEST(test_WrongYearStart, 89);
59 RUN_TEST(test_PreviousYear, 108);
60 RUN_TEST(test_NextYear, 127);
61 RUN_TEST(test_NoReasonableConversion, 145);
62 RUN_TEST(test_AlwaysInLimit, 167);