1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 #include "ntp_stdlib.h"
28 //=======External Functions This Runner Calls=====
29 extern void setUp(void);
30 extern void tearDown(void);
31 extern void test_KnownMode(void);
32 extern void test_UnknownMode(void);
35 //=======Test Reset Option=====
47 int main(int argc, char *argv[])
50 UnityBegin("modetoa.c");
51 RUN_TEST(test_KnownMode, 8);
52 RUN_TEST(test_UnknownMode, 9);