1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 //=======External Functions This Runner Calls=====
27 extern void setUp(void);
28 extern void tearDown(void);
29 extern void test_main(void );
30 extern void test_XPASS(void);
31 extern void test_XFAIL(void);
32 extern void test_XFAIL_WITH_MESSAGE(void);
33 extern void test_main_incorrect(void);
34 extern void test_ignored(void);
37 //=======Test Reset Option=====
49 int main(int argc, char *argv[])
52 UnityBegin("ut-2803.c");
53 RUN_TEST(test_main, 30);
54 RUN_TEST(test_XPASS, 37);
55 RUN_TEST(test_XFAIL, 49);
56 RUN_TEST(test_XFAIL_WITH_MESSAGE, 61);
57 RUN_TEST(test_main_incorrect, 73);
58 RUN_TEST(test_ignored, 77);