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1 /*      $NetBSD: tree.h,v 1.8 2004/03/28 19:38:30 provos Exp $  */
2 /*      $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $    */
3 /* $FreeBSD$ */
4
5 /*-
6  * Copyright 2002 Niels Provos <provos@citi.umich.edu>
7  * All rights reserved.
8  *
9  * Redistribution and use in source and binary forms, with or without
10  * modification, are permitted provided that the following conditions
11  * are met:
12  * 1. Redistributions of source code must retain the above copyright
13  *    notice, this list of conditions and the following disclaimer.
14  * 2. Redistributions in binary form must reproduce the above copyright
15  *    notice, this list of conditions and the following disclaimer in the
16  *    documentation and/or other materials provided with the distribution.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
19  * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
20  * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
21  * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
22  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
23  * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
24  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
25  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
26  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
27  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28  */
29
30 #ifndef _SYS_TREE_H_
31 #define _SYS_TREE_H_
32
33 /*
34  * This file defines data structures for different types of trees:
35  * splay trees and red-black trees.
36  *
37  * A splay tree is a self-organizing data structure.  Every operation
38  * on the tree causes a splay to happen.  The splay moves the requested
39  * node to the root of the tree and partly rebalances it.
40  *
41  * This has the benefit that request locality causes faster lookups as
42  * the requested nodes move to the top of the tree.  On the other hand,
43  * every lookup causes memory writes.
44  *
45  * The Balance Theorem bounds the total access time for m operations
46  * and n inserts on an initially empty tree as O((m + n)lg n).  The
47  * amortized cost for a sequence of m accesses to a splay tree is O(lg n);
48  *
49  * A red-black tree is a binary search tree with the node color as an
50  * extra attribute.  It fulfills a set of conditions:
51  *      - every search path from the root to a leaf consists of the
52  *        same number of black nodes,
53  *      - each red node (except for the root) has a black parent,
54  *      - each leaf node is black.
55  *
56  * Every operation on a red-black tree is bounded as O(lg n).
57  * The maximum height of a red-black tree is 2lg (n+1).
58  */
59
60 #define SPLAY_HEAD(name, type)                                          \
61 struct name {                                                           \
62         struct type *sph_root; /* root of the tree */                   \
63 }
64
65 #define SPLAY_INITIALIZER(root)                                         \
66         { NULL }
67
68 #define SPLAY_INIT(root) do {                                           \
69         (root)->sph_root = NULL;                                        \
70 } while (/*CONSTCOND*/ 0)
71
72 #define SPLAY_ENTRY(type)                                               \
73 struct {                                                                \
74         struct type *spe_left; /* left element */                       \
75         struct type *spe_right; /* right element */                     \
76 }
77
78 #define SPLAY_LEFT(elm, field)          (elm)->field.spe_left
79 #define SPLAY_RIGHT(elm, field)         (elm)->field.spe_right
80 #define SPLAY_ROOT(head)                (head)->sph_root
81 #define SPLAY_EMPTY(head)               (SPLAY_ROOT(head) == NULL)
82
83 /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */
84 #define SPLAY_ROTATE_RIGHT(head, tmp, field) do {                       \
85         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field);  \
86         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
87         (head)->sph_root = tmp;                                         \
88 } while (/*CONSTCOND*/ 0)
89         
90 #define SPLAY_ROTATE_LEFT(head, tmp, field) do {                        \
91         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field);  \
92         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
93         (head)->sph_root = tmp;                                         \
94 } while (/*CONSTCOND*/ 0)
95
96 #define SPLAY_LINKLEFT(head, tmp, field) do {                           \
97         SPLAY_LEFT(tmp, field) = (head)->sph_root;                      \
98         tmp = (head)->sph_root;                                         \
99         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);         \
100 } while (/*CONSTCOND*/ 0)
101
102 #define SPLAY_LINKRIGHT(head, tmp, field) do {                          \
103         SPLAY_RIGHT(tmp, field) = (head)->sph_root;                     \
104         tmp = (head)->sph_root;                                         \
105         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);        \
106 } while (/*CONSTCOND*/ 0)
107
108 #define SPLAY_ASSEMBLE(head, node, left, right, field) do {             \
109         SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \
110         SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\
111         SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \
112         SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \
113 } while (/*CONSTCOND*/ 0)
114
115 /* Generates prototypes and inline functions */
116
117 #define SPLAY_PROTOTYPE(name, type, field, cmp)                         \
118 void name##_SPLAY(struct name *, struct type *);                        \
119 void name##_SPLAY_MINMAX(struct name *, int);                           \
120 struct type *name##_SPLAY_INSERT(struct name *, struct type *);         \
121 struct type *name##_SPLAY_REMOVE(struct name *, struct type *);         \
122                                                                         \
123 /* Finds the node with the same key as elm */                           \
124 static __inline struct type *                                           \
125 name##_SPLAY_FIND(struct name *head, struct type *elm)                  \
126 {                                                                       \
127         if (SPLAY_EMPTY(head))                                          \
128                 return(NULL);                                           \
129         name##_SPLAY(head, elm);                                        \
130         if ((cmp)(elm, (head)->sph_root) == 0)                          \
131                 return (head->sph_root);                                \
132         return (NULL);                                                  \
133 }                                                                       \
134                                                                         \
135 static __inline struct type *                                           \
136 name##_SPLAY_NEXT(struct name *head, struct type *elm)                  \
137 {                                                                       \
138         name##_SPLAY(head, elm);                                        \
139         if (SPLAY_RIGHT(elm, field) != NULL) {                          \
140                 elm = SPLAY_RIGHT(elm, field);                          \
141                 while (SPLAY_LEFT(elm, field) != NULL) {                \
142                         elm = SPLAY_LEFT(elm, field);                   \
143                 }                                                       \
144         } else                                                          \
145                 elm = NULL;                                             \
146         return (elm);                                                   \
147 }                                                                       \
148                                                                         \
149 static __inline struct type *                                           \
150 name##_SPLAY_MIN_MAX(struct name *head, int val)                        \
151 {                                                                       \
152         name##_SPLAY_MINMAX(head, val);                                 \
153         return (SPLAY_ROOT(head));                                      \
154 }
155
156 /* Main splay operation.
157  * Moves node close to the key of elm to top
158  */
159 #define SPLAY_GENERATE(name, type, field, cmp)                          \
160 struct type *                                                           \
161 name##_SPLAY_INSERT(struct name *head, struct type *elm)                \
162 {                                                                       \
163     if (SPLAY_EMPTY(head)) {                                            \
164             SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL;    \
165     } else {                                                            \
166             int __comp;                                                 \
167             name##_SPLAY(head, elm);                                    \
168             __comp = (cmp)(elm, (head)->sph_root);                      \
169             if(__comp < 0) {                                            \
170                     SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\
171                     SPLAY_RIGHT(elm, field) = (head)->sph_root;         \
172                     SPLAY_LEFT((head)->sph_root, field) = NULL;         \
173             } else if (__comp > 0) {                                    \
174                     SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\
175                     SPLAY_LEFT(elm, field) = (head)->sph_root;          \
176                     SPLAY_RIGHT((head)->sph_root, field) = NULL;        \
177             } else                                                      \
178                     return ((head)->sph_root);                          \
179     }                                                                   \
180     (head)->sph_root = (elm);                                           \
181     return (NULL);                                                      \
182 }                                                                       \
183                                                                         \
184 struct type *                                                           \
185 name##_SPLAY_REMOVE(struct name *head, struct type *elm)                \
186 {                                                                       \
187         struct type *__tmp;                                             \
188         if (SPLAY_EMPTY(head))                                          \
189                 return (NULL);                                          \
190         name##_SPLAY(head, elm);                                        \
191         if ((cmp)(elm, (head)->sph_root) == 0) {                        \
192                 if (SPLAY_LEFT((head)->sph_root, field) == NULL) {      \
193                         (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\
194                 } else {                                                \
195                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
196                         (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\
197                         name##_SPLAY(head, elm);                        \
198                         SPLAY_RIGHT((head)->sph_root, field) = __tmp;   \
199                 }                                                       \
200                 return (elm);                                           \
201         }                                                               \
202         return (NULL);                                                  \
203 }                                                                       \
204                                                                         \
205 void                                                                    \
206 name##_SPLAY(struct name *head, struct type *elm)                       \
207 {                                                                       \
208         struct type __node, *__left, *__right, *__tmp;                  \
209         int __comp;                                                     \
210 \
211         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
212         __left = __right = &__node;                                     \
213 \
214         while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) {          \
215                 if (__comp < 0) {                                       \
216                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
217                         if (__tmp == NULL)                              \
218                                 break;                                  \
219                         if ((cmp)(elm, __tmp) < 0){                     \
220                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
221                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
222                                         break;                          \
223                         }                                               \
224                         SPLAY_LINKLEFT(head, __right, field);           \
225                 } else if (__comp > 0) {                                \
226                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
227                         if (__tmp == NULL)                              \
228                                 break;                                  \
229                         if ((cmp)(elm, __tmp) > 0){                     \
230                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
231                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
232                                         break;                          \
233                         }                                               \
234                         SPLAY_LINKRIGHT(head, __left, field);           \
235                 }                                                       \
236         }                                                               \
237         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
238 }                                                                       \
239                                                                         \
240 /* Splay with either the minimum or the maximum element                 \
241  * Used to find minimum or maximum element in tree.                     \
242  */                                                                     \
243 void name##_SPLAY_MINMAX(struct name *head, int __comp) \
244 {                                                                       \
245         struct type __node, *__left, *__right, *__tmp;                  \
246 \
247         SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\
248         __left = __right = &__node;                                     \
249 \
250         while (1) {                                                     \
251                 if (__comp < 0) {                                       \
252                         __tmp = SPLAY_LEFT((head)->sph_root, field);    \
253                         if (__tmp == NULL)                              \
254                                 break;                                  \
255                         if (__comp < 0){                                \
256                                 SPLAY_ROTATE_RIGHT(head, __tmp, field); \
257                                 if (SPLAY_LEFT((head)->sph_root, field) == NULL)\
258                                         break;                          \
259                         }                                               \
260                         SPLAY_LINKLEFT(head, __right, field);           \
261                 } else if (__comp > 0) {                                \
262                         __tmp = SPLAY_RIGHT((head)->sph_root, field);   \
263                         if (__tmp == NULL)                              \
264                                 break;                                  \
265                         if (__comp > 0) {                               \
266                                 SPLAY_ROTATE_LEFT(head, __tmp, field);  \
267                                 if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\
268                                         break;                          \
269                         }                                               \
270                         SPLAY_LINKRIGHT(head, __left, field);           \
271                 }                                                       \
272         }                                                               \
273         SPLAY_ASSEMBLE(head, &__node, __left, __right, field);          \
274 }
275
276 #define SPLAY_NEGINF    -1
277 #define SPLAY_INF       1
278
279 #define SPLAY_INSERT(name, x, y)        name##_SPLAY_INSERT(x, y)
280 #define SPLAY_REMOVE(name, x, y)        name##_SPLAY_REMOVE(x, y)
281 #define SPLAY_FIND(name, x, y)          name##_SPLAY_FIND(x, y)
282 #define SPLAY_NEXT(name, x, y)          name##_SPLAY_NEXT(x, y)
283 #define SPLAY_MIN(name, x)              (SPLAY_EMPTY(x) ? NULL  \
284                                         : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF))
285 #define SPLAY_MAX(name, x)              (SPLAY_EMPTY(x) ? NULL  \
286                                         : name##_SPLAY_MIN_MAX(x, SPLAY_INF))
287
288 #define SPLAY_FOREACH(x, name, head)                                    \
289         for ((x) = SPLAY_MIN(name, head);                               \
290              (x) != NULL;                                               \
291              (x) = SPLAY_NEXT(name, head, x))
292
293 /* Macros that define a red-black tree */
294 #define RB_HEAD(name, type)                                             \
295 struct name {                                                           \
296         struct type *rbh_root; /* root of the tree */                   \
297 }
298
299 #define RB_INITIALIZER(root)                                            \
300         { NULL }
301
302 #define RB_INIT(root) do {                                              \
303         (root)->rbh_root = NULL;                                        \
304 } while (/*CONSTCOND*/ 0)
305
306 #define RB_BLACK        0
307 #define RB_RED          1
308 #define RB_ENTRY(type)                                                  \
309 struct {                                                                \
310         struct type *rbe_left;          /* left element */              \
311         struct type *rbe_right;         /* right element */             \
312         struct type *rbe_parent;        /* parent element */            \
313         int rbe_color;                  /* node color */                \
314 }
315
316 #define RB_LEFT(elm, field)             (elm)->field.rbe_left
317 #define RB_RIGHT(elm, field)            (elm)->field.rbe_right
318 #define RB_PARENT(elm, field)           (elm)->field.rbe_parent
319 #define RB_COLOR(elm, field)            (elm)->field.rbe_color
320 #define RB_ROOT(head)                   (head)->rbh_root
321 #define RB_EMPTY(head)                  (RB_ROOT(head) == NULL)
322
323 #define RB_SET(elm, parent, field) do {                                 \
324         RB_PARENT(elm, field) = parent;                                 \
325         RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL;              \
326         RB_COLOR(elm, field) = RB_RED;                                  \
327 } while (/*CONSTCOND*/ 0)
328
329 #define RB_SET_BLACKRED(black, red, field) do {                         \
330         RB_COLOR(black, field) = RB_BLACK;                              \
331         RB_COLOR(red, field) = RB_RED;                                  \
332 } while (/*CONSTCOND*/ 0)
333
334 #ifndef RB_AUGMENT
335 #define RB_AUGMENT(x)   do {} while (0)
336 #endif
337
338 #define RB_ROTATE_LEFT(head, elm, tmp, field) do {                      \
339         (tmp) = RB_RIGHT(elm, field);                                   \
340         if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) {     \
341                 RB_PARENT(RB_LEFT(tmp, field), field) = (elm);          \
342         }                                                               \
343         RB_AUGMENT(elm);                                                \
344         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {  \
345                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
346                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
347                 else                                                    \
348                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
349         } else                                                          \
350                 (head)->rbh_root = (tmp);                               \
351         RB_LEFT(tmp, field) = (elm);                                    \
352         RB_PARENT(elm, field) = (tmp);                                  \
353         RB_AUGMENT(tmp);                                                \
354         if ((RB_PARENT(tmp, field)))                                    \
355                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
356 } while (/*CONSTCOND*/ 0)
357
358 #define RB_ROTATE_RIGHT(head, elm, tmp, field) do {                     \
359         (tmp) = RB_LEFT(elm, field);                                    \
360         if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) {     \
361                 RB_PARENT(RB_RIGHT(tmp, field), field) = (elm);         \
362         }                                                               \
363         RB_AUGMENT(elm);                                                \
364         if ((RB_PARENT(tmp, field) = RB_PARENT(elm, field)) != NULL) {  \
365                 if ((elm) == RB_LEFT(RB_PARENT(elm, field), field))     \
366                         RB_LEFT(RB_PARENT(elm, field), field) = (tmp);  \
367                 else                                                    \
368                         RB_RIGHT(RB_PARENT(elm, field), field) = (tmp); \
369         } else                                                          \
370                 (head)->rbh_root = (tmp);                               \
371         RB_RIGHT(tmp, field) = (elm);                                   \
372         RB_PARENT(elm, field) = (tmp);                                  \
373         RB_AUGMENT(tmp);                                                \
374         if ((RB_PARENT(tmp, field)))                                    \
375                 RB_AUGMENT(RB_PARENT(tmp, field));                      \
376 } while (/*CONSTCOND*/ 0)
377
378 /* Generates prototypes and inline functions */
379 #define RB_PROTOTYPE(name, type, field, cmp)                            \
380 void name##_RB_INSERT_COLOR(struct name *, struct type *);      \
381 void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\
382 struct type *name##_RB_REMOVE(struct name *, struct type *);            \
383 struct type *name##_RB_INSERT(struct name *, struct type *);            \
384 struct type *name##_RB_FIND(struct name *, struct type *);              \
385 struct type *name##_RB_NEXT(struct type *);                             \
386 struct type *name##_RB_MINMAX(struct name *, int);                      \
387                                                                         \
388
389 /* Main rb operation.
390  * Moves node close to the key of elm to top
391  */
392 #define RB_GENERATE(name, type, field, cmp)                             \
393 void                                                                    \
394 name##_RB_INSERT_COLOR(struct name *head, struct type *elm)             \
395 {                                                                       \
396         struct type *parent, *gparent, *tmp;                            \
397         while ((parent = RB_PARENT(elm, field)) != NULL &&              \
398             RB_COLOR(parent, field) == RB_RED) {                        \
399                 gparent = RB_PARENT(parent, field);                     \
400                 if (parent == RB_LEFT(gparent, field)) {                \
401                         tmp = RB_RIGHT(gparent, field);                 \
402                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
403                                 RB_COLOR(tmp, field) = RB_BLACK;        \
404                                 RB_SET_BLACKRED(parent, gparent, field);\
405                                 elm = gparent;                          \
406                                 continue;                               \
407                         }                                               \
408                         if (RB_RIGHT(parent, field) == elm) {           \
409                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
410                                 tmp = parent;                           \
411                                 parent = elm;                           \
412                                 elm = tmp;                              \
413                         }                                               \
414                         RB_SET_BLACKRED(parent, gparent, field);        \
415                         RB_ROTATE_RIGHT(head, gparent, tmp, field);     \
416                 } else {                                                \
417                         tmp = RB_LEFT(gparent, field);                  \
418                         if (tmp && RB_COLOR(tmp, field) == RB_RED) {    \
419                                 RB_COLOR(tmp, field) = RB_BLACK;        \
420                                 RB_SET_BLACKRED(parent, gparent, field);\
421                                 elm = gparent;                          \
422                                 continue;                               \
423                         }                                               \
424                         if (RB_LEFT(parent, field) == elm) {            \
425                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
426                                 tmp = parent;                           \
427                                 parent = elm;                           \
428                                 elm = tmp;                              \
429                         }                                               \
430                         RB_SET_BLACKRED(parent, gparent, field);        \
431                         RB_ROTATE_LEFT(head, gparent, tmp, field);      \
432                 }                                                       \
433         }                                                               \
434         RB_COLOR(head->rbh_root, field) = RB_BLACK;                     \
435 }                                                                       \
436                                                                         \
437 void                                                                    \
438 name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \
439 {                                                                       \
440         struct type *tmp;                                               \
441         while ((elm == NULL || RB_COLOR(elm, field) == RB_BLACK) &&     \
442             elm != RB_ROOT(head)) {                                     \
443                 if (RB_LEFT(parent, field) == elm) {                    \
444                         tmp = RB_RIGHT(parent, field);                  \
445                         if (RB_COLOR(tmp, field) == RB_RED) {           \
446                                 RB_SET_BLACKRED(tmp, parent, field);    \
447                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
448                                 tmp = RB_RIGHT(parent, field);          \
449                         }                                               \
450                         if ((RB_LEFT(tmp, field) == NULL ||             \
451                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
452                             (RB_RIGHT(tmp, field) == NULL ||            \
453                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
454                                 RB_COLOR(tmp, field) = RB_RED;          \
455                                 elm = parent;                           \
456                                 parent = RB_PARENT(elm, field);         \
457                         } else {                                        \
458                                 if (RB_RIGHT(tmp, field) == NULL ||     \
459                                     RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK) {\
460                                         struct type *oleft;             \
461                                         if ((oleft = RB_LEFT(tmp, field)) \
462                                             != NULL)                    \
463                                                 RB_COLOR(oleft, field) = RB_BLACK;\
464                                         RB_COLOR(tmp, field) = RB_RED;  \
465                                         RB_ROTATE_RIGHT(head, tmp, oleft, field);\
466                                         tmp = RB_RIGHT(parent, field);  \
467                                 }                                       \
468                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
469                                 RB_COLOR(parent, field) = RB_BLACK;     \
470                                 if (RB_RIGHT(tmp, field))               \
471                                         RB_COLOR(RB_RIGHT(tmp, field), field) = RB_BLACK;\
472                                 RB_ROTATE_LEFT(head, parent, tmp, field);\
473                                 elm = RB_ROOT(head);                    \
474                                 break;                                  \
475                         }                                               \
476                 } else {                                                \
477                         tmp = RB_LEFT(parent, field);                   \
478                         if (RB_COLOR(tmp, field) == RB_RED) {           \
479                                 RB_SET_BLACKRED(tmp, parent, field);    \
480                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
481                                 tmp = RB_LEFT(parent, field);           \
482                         }                                               \
483                         if ((RB_LEFT(tmp, field) == NULL ||             \
484                             RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) &&\
485                             (RB_RIGHT(tmp, field) == NULL ||            \
486                             RB_COLOR(RB_RIGHT(tmp, field), field) == RB_BLACK)) {\
487                                 RB_COLOR(tmp, field) = RB_RED;          \
488                                 elm = parent;                           \
489                                 parent = RB_PARENT(elm, field);         \
490                         } else {                                        \
491                                 if (RB_LEFT(tmp, field) == NULL ||      \
492                                     RB_COLOR(RB_LEFT(tmp, field), field) == RB_BLACK) {\
493                                         struct type *oright;            \
494                                         if ((oright = RB_RIGHT(tmp, field)) \
495                                             != NULL)                    \
496                                                 RB_COLOR(oright, field) = RB_BLACK;\
497                                         RB_COLOR(tmp, field) = RB_RED;  \
498                                         RB_ROTATE_LEFT(head, tmp, oright, field);\
499                                         tmp = RB_LEFT(parent, field);   \
500                                 }                                       \
501                                 RB_COLOR(tmp, field) = RB_COLOR(parent, field);\
502                                 RB_COLOR(parent, field) = RB_BLACK;     \
503                                 if (RB_LEFT(tmp, field))                \
504                                         RB_COLOR(RB_LEFT(tmp, field), field) = RB_BLACK;\
505                                 RB_ROTATE_RIGHT(head, parent, tmp, field);\
506                                 elm = RB_ROOT(head);                    \
507                                 break;                                  \
508                         }                                               \
509                 }                                                       \
510         }                                                               \
511         if (elm)                                                        \
512                 RB_COLOR(elm, field) = RB_BLACK;                        \
513 }                                                                       \
514                                                                         \
515 struct type *                                                           \
516 name##_RB_REMOVE(struct name *head, struct type *elm)                   \
517 {                                                                       \
518         struct type *child, *parent, *old = elm;                        \
519         int color;                                                      \
520         if (RB_LEFT(elm, field) == NULL)                                \
521                 child = RB_RIGHT(elm, field);                           \
522         else if (RB_RIGHT(elm, field) == NULL)                          \
523                 child = RB_LEFT(elm, field);                            \
524         else {                                                          \
525                 struct type *left;                                      \
526                 elm = RB_RIGHT(elm, field);                             \
527                 while ((left = RB_LEFT(elm, field)) != NULL)            \
528                         elm = left;                                     \
529                 child = RB_RIGHT(elm, field);                           \
530                 parent = RB_PARENT(elm, field);                         \
531                 color = RB_COLOR(elm, field);                           \
532                 if (child)                                              \
533                         RB_PARENT(child, field) = parent;               \
534                 if (parent) {                                           \
535                         if (RB_LEFT(parent, field) == elm)              \
536                                 RB_LEFT(parent, field) = child;         \
537                         else                                            \
538                                 RB_RIGHT(parent, field) = child;        \
539                         RB_AUGMENT(parent);                             \
540                 } else                                                  \
541                         RB_ROOT(head) = child;                          \
542                 if (RB_PARENT(elm, field) == old)                       \
543                         parent = elm;                                   \
544                 (elm)->field = (old)->field;                            \
545                 if (RB_PARENT(old, field)) {                            \
546                         if (RB_LEFT(RB_PARENT(old, field), field) == old)\
547                                 RB_LEFT(RB_PARENT(old, field), field) = elm;\
548                         else                                            \
549                                 RB_RIGHT(RB_PARENT(old, field), field) = elm;\
550                         RB_AUGMENT(RB_PARENT(old, field));              \
551                 } else                                                  \
552                         RB_ROOT(head) = elm;                            \
553                 RB_PARENT(RB_LEFT(old, field), field) = elm;            \
554                 if (RB_RIGHT(old, field))                               \
555                         RB_PARENT(RB_RIGHT(old, field), field) = elm;   \
556                 if (parent) {                                           \
557                         left = parent;                                  \
558                         do {                                            \
559                                 RB_AUGMENT(left);                       \
560                         } while ((left = RB_PARENT(left, field)) != NULL); \
561                 }                                                       \
562                 goto color;                                             \
563         }                                                               \
564         parent = RB_PARENT(elm, field);                                 \
565         color = RB_COLOR(elm, field);                                   \
566         if (child)                                                      \
567                 RB_PARENT(child, field) = parent;                       \
568         if (parent) {                                                   \
569                 if (RB_LEFT(parent, field) == elm)                      \
570                         RB_LEFT(parent, field) = child;                 \
571                 else                                                    \
572                         RB_RIGHT(parent, field) = child;                \
573                 RB_AUGMENT(parent);                                     \
574         } else                                                          \
575                 RB_ROOT(head) = child;                                  \
576 color:                                                                  \
577         if (color == RB_BLACK)                                          \
578                 name##_RB_REMOVE_COLOR(head, parent, child);            \
579         return (old);                                                   \
580 }                                                                       \
581                                                                         \
582 /* Inserts a node into the RB tree */                                   \
583 struct type *                                                           \
584 name##_RB_INSERT(struct name *head, struct type *elm)                   \
585 {                                                                       \
586         struct type *tmp;                                               \
587         struct type *parent = NULL;                                     \
588         int comp = 0;                                                   \
589         tmp = RB_ROOT(head);                                            \
590         while (tmp) {                                                   \
591                 parent = tmp;                                           \
592                 comp = (cmp)(elm, parent);                              \
593                 if (comp < 0)                                           \
594                         tmp = RB_LEFT(tmp, field);                      \
595                 else if (comp > 0)                                      \
596                         tmp = RB_RIGHT(tmp, field);                     \
597                 else                                                    \
598                         return (tmp);                                   \
599         }                                                               \
600         RB_SET(elm, parent, field);                                     \
601         if (parent != NULL) {                                           \
602                 if (comp < 0)                                           \
603                         RB_LEFT(parent, field) = elm;                   \
604                 else                                                    \
605                         RB_RIGHT(parent, field) = elm;                  \
606                 RB_AUGMENT(parent);                                     \
607         } else                                                          \
608                 RB_ROOT(head) = elm;                                    \
609         name##_RB_INSERT_COLOR(head, elm);                              \
610         return (NULL);                                                  \
611 }                                                                       \
612                                                                         \
613 /* Finds the node with the same key as elm */                           \
614 struct type *                                                           \
615 name##_RB_FIND(struct name *head, struct type *elm)                     \
616 {                                                                       \
617         struct type *tmp = RB_ROOT(head);                               \
618         int comp;                                                       \
619         while (tmp) {                                                   \
620                 comp = cmp(elm, tmp);                                   \
621                 if (comp < 0)                                           \
622                         tmp = RB_LEFT(tmp, field);                      \
623                 else if (comp > 0)                                      \
624                         tmp = RB_RIGHT(tmp, field);                     \
625                 else                                                    \
626                         return (tmp);                                   \
627         }                                                               \
628         return (NULL);                                                  \
629 }                                                                       \
630                                                                         \
631 /* ARGSUSED */                                                          \
632 struct type *                                                           \
633 name##_RB_NEXT(struct type *elm)                                        \
634 {                                                                       \
635         if (RB_RIGHT(elm, field)) {                                     \
636                 elm = RB_RIGHT(elm, field);                             \
637                 while (RB_LEFT(elm, field))                             \
638                         elm = RB_LEFT(elm, field);                      \
639         } else {                                                        \
640                 if (RB_PARENT(elm, field) &&                            \
641                     (elm == RB_LEFT(RB_PARENT(elm, field), field)))     \
642                         elm = RB_PARENT(elm, field);                    \
643                 else {                                                  \
644                         while (RB_PARENT(elm, field) &&                 \
645                             (elm == RB_RIGHT(RB_PARENT(elm, field), field)))\
646                                 elm = RB_PARENT(elm, field);            \
647                         elm = RB_PARENT(elm, field);                    \
648                 }                                                       \
649         }                                                               \
650         return (elm);                                                   \
651 }                                                                       \
652                                                                         \
653 struct type *                                                           \
654 name##_RB_MINMAX(struct name *head, int val)                            \
655 {                                                                       \
656         struct type *tmp = RB_ROOT(head);                               \
657         struct type *parent = NULL;                                     \
658         while (tmp) {                                                   \
659                 parent = tmp;                                           \
660                 if (val < 0)                                            \
661                         tmp = RB_LEFT(tmp, field);                      \
662                 else                                                    \
663                         tmp = RB_RIGHT(tmp, field);                     \
664         }                                                               \
665         return (parent);                                                \
666 }
667
668 #define RB_NEGINF       -1
669 #define RB_INF  1
670
671 #define RB_INSERT(name, x, y)   name##_RB_INSERT(x, y)
672 #define RB_REMOVE(name, x, y)   name##_RB_REMOVE(x, y)
673 #define RB_FIND(name, x, y)     name##_RB_FIND(x, y)
674 #define RB_NEXT(name, x, y)     name##_RB_NEXT(y)
675 #define RB_MIN(name, x)         name##_RB_MINMAX(x, RB_NEGINF)
676 #define RB_MAX(name, x)         name##_RB_MINMAX(x, RB_INF)
677
678 #define RB_FOREACH(x, name, head)                                       \
679         for ((x) = RB_MIN(name, head);                                  \
680              (x) != NULL;                                               \
681              (x) = name##_RB_NEXT(x))
682
683 #endif  /* _SYS_TREE_H_ */