2 #------------------------------------------------------------------------------
3 # $File: console,v 1.55 2020/04/19 17:30:55 christos Exp $
5 # Toby Deshane <hac@shoelace.digivill.net>
7 # ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
8 # Updated by David Korth <gerbilsoft@gerbilsoft.com>
10 # - https://wiki.nesdev.com/w/index.php/INES
11 # - https://wiki.nesdev.com/w/index.php/NES_2.0
13 # Common header for iNES, NES 2.0, and Wii U iNES.
14 0 name nes-rom-image-ines
15 >7 byte&0x0C =0x8 (NES 2.0)
16 >4 byte x \b: %ux16k PRG
17 >5 byte x \b, %ux8k CHR
18 >6 byte&0x08 =0x8 [4-Scr]
19 >6 byte&0x09 =0x0 [H-mirror]
20 >6 byte&0x09 =0x1 [V-mirror]
21 >6 byte&0x02 =0x2 [SRAM]
22 >6 byte&0x04 =0x4 [Trainer]
23 >7 byte&0x03 =0x2 [PC10]
24 >7 byte&0x03 =0x1 [VS]
27 >>>13 byte&0x0F =0x0 \b, RP2C03B
28 >>>13 byte&0x0F =0x1 \b, RP2C03G
29 >>>13 byte&0x0F =0x2 \b, RP2C04-0001
30 >>>13 byte&0x0F =0x3 \b, RP2C04-0002
31 >>>13 byte&0x0F =0x4 \b, RP2C04-0003
32 >>>13 byte&0x0F =0x5 \b, RP2C04-0004
33 >>>13 byte&0x0F =0x6 \b, RP2C03B
34 >>>13 byte&0x0F =0x7 \b, RP2C03C
35 >>>13 byte&0x0F =0x8 \b, RP2C05-01
36 >>>13 byte&0x0F =0x9 \b, RP2C05-02
37 >>>13 byte&0x0F =0xA \b, RP2C05-03
38 >>>13 byte&0x0F =0xB \b, RP2C05-04
39 >>>13 byte&0x0F =0xC \b, RP2C05-05
40 # TODO: VS protection hardware?
42 # NES 2.0-specific flags.
44 >>12 byte&0x03 =0x0 [NTSC]
45 >>12 byte&0x03 =0x1 [PAL]
46 >>12 byte&0x02 =0x2 [NTSC+PAL]
48 # Standard iNES ROM header.
49 0 string NES\x1A NES ROM image (iNES)
50 !:mime application/x-nes-rom
51 >0 use nes-rom-image-ines
53 # Wii U Virtual Console iNES ROM header.
54 0 belong 0x4E455300 NES ROM image (Wii U Virtual Console)
55 !:mime application/x-nes-rom
56 >0 use nes-rom-image-ines
58 #------------------------------------------------------------------------------
59 # unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
60 # Reference: https://wiki.nesdev.com/w/index.php/UNIF
61 # From: David Korth <gerbilsoft@gerbilsoft.com>
63 # NOTE: The UNIF format uses chunks instead of a fixed header,
64 # so most of the data isn't easily parseable.
67 >4 lelong <16 NES ROM image (UNIF v%d format)
68 !:mime application/x-nes-rom
70 #------------------------------------------------------------------------------
71 # fds: file(1) magic for Famciom Disk System disk images
72 # Reference: https://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
73 # From: David Korth <gerbilsoft@gerbilsoft.com>
74 # TODO: Check "Disk info block" and get info from that in addition to the optional header.
76 # Disk info block. (block 1)
77 0 name nintendo-fds-disk-info-block
81 >15 byte x \b, mfr %02X
86 >0x11 string *NINTENDO-HVC* Famicom Disk System disk image:
87 !:mime application/x-fds-disk
88 >>0x10 use nintendo-fds-disk-info-block
93 1 string *NINTENDO-HVC* Famicom Disk System disk image:
94 !:mime application/x-fds-disk
95 >0 use nintendo-fds-disk-info-block
97 #------------------------------------------------------------------------------
98 # tnes: file(1) magic for TNES-format Nintendo Entertainment System ROM images
99 # Used by Nintendo 3DS NES Virtual Console games.
100 # From: David Korth <gerbilsoft@gerbilsoft.com>
102 0 string TNES NES ROM image (Nintendo 3DS Virtual Console)
103 !:mime application/x-nes-rom
105 >>0x2010 use nintendo-fds-disk-info-block
106 >4 byte !100 \b: TNES mapper %u
107 >>5 byte x \b, %ux8k PRG
108 >>6 byte x \b, %ux8k CHR
109 >>7 byte&0x08 =1 [WRAM]
110 >>8 byte&0x09 =1 [H-mirror]
111 >>8 byte&0x09 =2 [V-mirror]
112 >>8 byte&0x02 =3 [VRAM]
114 #------------------------------------------------------------------------------
115 # gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
116 # Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
118 0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
119 # TODO: application/x-gameboy-color-rom for GBC.
120 !:mime application/x-gameboy-rom
121 >0x143 byte&0x80 0x80
122 >>0x134 string >\0 \b: "%.15s"
123 >0x143 byte&0x80 !0x80
124 >>0x134 string >\0 \b: "%.16s"
125 >0x14c byte x (Rev.%02u)
127 # Machine type. (SGB, CGB, SGB+CGB)
130 >>>0x143 byte&0x80 0x80 [SGB+CGB]
131 >>>0x143 byte&0x80 !0x80 [SGB]
133 >>>0x143 byte&0xC0 0x80 [CGB]
134 >>>0x143 byte&0xC0 0xC0 [CGB ONLY]
138 >0x147 byte 0x00 [ROM ONLY]
139 >0x147 byte 0x01 [MBC1]
140 >0x147 byte 0x02 [MBC1+RAM]
141 >0x147 byte 0x03 [MBC1+RAM+BATT]
142 >0x147 byte 0x05 [MBC2]
143 >0x147 byte 0x06 [MBC2+BATTERY]
144 >0x147 byte 0x08 [ROM+RAM]
145 >0x147 byte 0x09 [ROM+RAM+BATTERY]
146 >0x147 byte 0x0B [MMM01]
147 >0x147 byte 0x0C [MMM01+SRAM]
148 >0x147 byte 0x0D [MMM01+SRAM+BATT]
149 >0x147 byte 0x0F [MBC3+TIMER+BATT]
150 >0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
151 >0x147 byte 0x11 [MBC3]
152 >0x147 byte 0x12 [MBC3+RAM]
153 >0x147 byte 0x13 [MBC3+RAM+BATT]
154 >0x147 byte 0x19 [MBC5]
155 >0x147 byte 0x1A [MBC5+RAM]
156 >0x147 byte 0x1B [MBC5+RAM+BATT]
157 >0x147 byte 0x1C [MBC5+RUMBLE]
158 >0x147 byte 0x1D [MBC5+RUMBLE+SRAM]
159 >0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT]
160 >0x147 byte 0xFC [Pocket Camera]
161 >0x147 byte 0xFD [Bandai TAMA5]
162 >0x147 byte 0xFE [Hudson HuC-3]
163 >0x147 byte 0xFF [Hudson HuC-1]
166 >0x148 byte 0 \b, ROM: 256Kbit
167 >0x148 byte 1 \b, ROM: 512Kbit
168 >0x148 byte 2 \b, ROM: 1Mbit
169 >0x148 byte 3 \b, ROM: 2Mbit
170 >0x148 byte 4 \b, ROM: 4Mbit
171 >0x148 byte 5 \b, ROM: 8Mbit
172 >0x148 byte 6 \b, ROM: 16Mbit
173 >0x148 byte 7 \b, ROM: 32Mbit
174 >0x148 byte 0x52 \b, ROM: 9Mbit
175 >0x148 byte 0x53 \b, ROM: 10Mbit
176 >0x148 byte 0x54 \b, ROM: 12Mbit
179 >0x149 byte 1 \b, RAM: 16Kbit
180 >0x149 byte 2 \b, RAM: 64Kbit
181 >0x149 byte 3 \b, RAM: 128Kbit
182 >0x149 byte 4 \b, RAM: 1Mbit
183 >0x149 byte 5 \b, RAM: 512Kbit
185 #------------------------------------------------------------------------------
186 # genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
187 # Updated by David Korth <gerbilsoft@gerbilsoft.com>
189 # - https://www.retrodev.com/segacd.html
190 # - http://devster.monkeeh.com/sega/32xguide1.txt
193 # Common Sega Mega Drive header format.
194 # FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
195 0 name sega-mega-drive-header
196 # ROM title. (Use domestic if present; if not, use international.)
198 >>0x120 string >\0 \b: "%.16s"
200 >>0x150 string >\0 \b: "%.16s"
202 >0x180 string >\0 (%.14s
203 >>0x110 string >\0 \b, %.16s
205 >>0x110 string >\0 (%.16s
208 # TODO: Check for 32X CD?
209 # Sega Mega CD disc images: 2048-byte sectors.
210 0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
211 !:mime application/x-sega-cd-rom
212 >0 use sega-mega-drive-header
213 >0 byte x \b, 2048-byte sectors
214 0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
215 !:mime application/x-sega-cd-rom
216 >0 use sega-mega-drive-header
217 >0 byte x \b, 2048-byte sectors
218 # Sega Mega CD disc images: 2352-byte sectors.
219 0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
220 !:mime application/x-sega-cd-rom
221 >0x10 use sega-mega-drive-header
222 >0 byte x \b, 2352-byte sectors
223 0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
224 !:mime application/x-sega-cd-rom
225 >0x10 use sega-mega-drive-header
226 >0 byte x \b, 2352-byte sectors
228 # Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images.
230 >0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image
231 !:mime application/x-genesis-32x-rom
232 >>0 use sega-mega-drive-header
233 >0x3C0 bequad !0x4D41525320434845
234 >>0x105 belong 0x5049434F Sega Pico ROM image
235 !:mime application/x-sega-pico-rom
236 >>>0 use sega-mega-drive-header
237 >>0x105 belong !0x5049434F
238 >>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image
239 !:mime application/x-genesis-rom
240 >>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image
241 !:mime application/x-genesis-rom
242 >>>0 use sega-mega-drive-header
244 #------------------------------------------------------------------------------
245 # genesis: file(1) magic for the Super MegaDrive ROM dump format
248 # NOTE: Due to interleaving, we can't display anything
249 # other than the copier header information.
250 0 name sega-genesis-smd-header
251 >0 byte x %dx16k blocks
252 >2 byte 0 \b, last in series or standalone
253 >2 byte >0 \b, split ROM
255 # "Sega Genesis" header.
257 >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
258 !:mime application/x-genesis-rom
259 >>0 use sega-genesis-smd-header
261 # "Sega Mega Drive" header.
263 >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
264 !:mime application/x-genesis-rom
265 >>0 use sega-genesis-smd-header
267 #------------------------------------------------------------------------------
268 # smsgg: file(1) magic for Sega Master System and Game Gear ROM images
269 # Detects all Game Gear and export Sega Master System ROM images,
270 # and some Japanese Sega Master System ROM images.
271 # From: David Korth <gerbilsoft@gerbilsoft.com>
272 # Reference: https://www.smspower.org/Development/ROMHeader
275 # General SMS header rule.
276 # The SMS boot ROM checks the header at three locations.
277 0 name sega-master-system-rom-header
279 >0x0F byte&0xF0 0x30 Sega Master System
280 !:mime application/x-sms-rom
281 >0x0F byte&0xF0 0x40 Sega Master System
282 !:mime application/x-sms-rom
283 >0x0F byte&0xF0 0x50 Sega Game Gear
284 !:mime application/x-gamegear-rom
285 >0x0F byte&0xF0 0x60 Sega Game Gear
286 !:mime application/x-gamegear-rom
287 >0x0F byte&0xF0 0x70 Sega Game Gear
288 !:mime application/x-gamegear-rom
289 >0x0F default x Sega Master System / Game Gear
290 !:mime application/x-sms-rom
293 >0x0E byte&0xF0 0x10 1
294 >0x0E byte&0xF0 0x20 2
295 >0x0E byte&0xF0 0x30 3
296 >0x0E byte&0xF0 0x40 4
297 >0x0E byte&0xF0 0x50 5
298 >0x0E byte&0xF0 0x60 6
299 >0x0E byte&0xF0 0x70 7
300 >0x0E byte&0xF0 0x80 8
301 >0x0E byte&0xF0 0x90 9
302 >0x0E byte&0xF0 0xA0 10
303 >0x0E byte&0xF0 0xB0 11
304 >0x0E byte&0xF0 0xC0 12
305 >0x0E byte&0xF0 0xD0 13
306 >0x0E byte&0xF0 0xE0 14
307 >0x0E byte&0xF0 0xF0 15
308 # If the product code is 5 digits, we'll need to backspace here.
310 >>0x0C leshort x \b%04x
312 >>0x0C leshort x %04x
314 >0x0E byte&0x0F x (Rev.%02d)
315 # ROM size. (Used for the boot ROM checksum routine.)
316 >0x0F byte&0x0F 0x0A (8 KB)
317 >0x0F byte&0x0F 0x0B (16 KB)
318 >0x0F byte&0x0F 0x0C (32 KB)
319 >0x0F byte&0x0F 0x0D (48 KB)
320 >0x0F byte&0x0F 0x0E (64 KB)
321 >0x0F byte&0x0F 0x0F (128 KB)
322 >0x0F byte&0x0F 0x00 (256 KB)
323 >0x0F byte&0x0F 0x01 (512 KB)
324 >0x0F byte&0x0F 0x02 (1 MB)
326 # SMS/GG header locations.
327 0x7FF0 string TMR\ SEGA
328 >0x7FF0 use sega-master-system-rom-header
329 0x3FF0 string TMR\ SEGA
330 >0x3FF0 use sega-master-system-rom-header
331 0x1FF0 string TMR\ SEGA
332 >0x1FF0 use sega-master-system-rom-header
334 #------------------------------------------------------------------------------
335 # saturn: file(1) magic for the Sega Saturn disc image format.
336 # From: David Korth <gerbilsoft@gerbilsoft.com>
339 # Common Sega Saturn disc header format.
340 # NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
341 # TODO: Release date, device information, region code, others?
342 0 name sega-saturn-disc-header
343 >0x60 string >\0 \b: "%.32s"
344 >0x20 string >\0 (%.10s
345 >>0x2A string >\0 \b, %.6s)
348 # 2048-byte sector version.
349 0 string SEGA\ SEGASATURN\ Sega Saturn disc image
350 !:mime application/x-saturn-rom
351 >0 use sega-saturn-disc-header
352 >0 byte x (2048-byte sectors)
353 # 2352-byte sector version.
354 0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image
355 !:mime application/x-saturn-rom
356 >0x10 use sega-saturn-disc-header
357 >0 byte x (2352-byte sectors)
359 #------------------------------------------------------------------------------
360 # dreamcast: file(1) magic for the Sega Dreamcast disc image format.
361 # From: David Korth <gerbilsoft@gerbilsoft.com>
362 # Reference: https://mc.pp.se/dc/ip0000.bin.html
365 # Common Sega Dreamcast disc header format.
366 # NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
367 # TODO: Release date, device information, region code, others?
368 0 name sega-dreamcast-disc-header
369 >0x80 string >\0 \b: "%.32s"
370 >0x40 string >\0 (%.10s
371 >>0x4A string >\0 \b, %.6s)
374 # 2048-byte sector version.
375 0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
376 !:mime application/x-dc-rom
377 >0 use sega-dreamcast-disc-header
378 >0 byte x (2048-byte sectors)
379 # 2352-byte sector version.
380 0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
381 !:mime application/x-dc-rom
382 >0x10 use sega-dreamcast-disc-header
383 >0 byte x (2352-byte sectors)
385 #------------------------------------------------------------------------------
386 # dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
388 0 belong 0x21068028 Sega Dreamcast VMU game image
389 0 string LCDi Dream Animator file
391 #------------------------------------------------------------------------------
392 # z64: file(1) magic for the Z64 format N64 ROM dumps
393 # Reference: http://forum.pj64-emu.com/showthread.php?t=2239
394 # From: David Korth <gerbilsoft@gerbilsoft.com>
396 0 bequad 0x803712400000000F Nintendo 64 ROM image
397 !:mime application/x-n64-rom
398 >0x20 string >\0 \b: "%.20s"
400 >0x3F byte x \b, Rev.%02u)
402 #------------------------------------------------------------------------------
403 # v64: file(1) magic for the V64 format N64 ROM dumps
404 # Same as z64 format, but with 16-bit byteswapping.
406 0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64)
407 !:mime application/x-n64-rom
409 #------------------------------------------------------------------------------
410 # n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
411 # Same as z64 format, but with swapped 16-bit words.
413 0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped)
414 !:mime application/x-n64-rom
416 #------------------------------------------------------------------------------
417 # n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
418 # Same as z64 format, but with 32-bit byteswapping.
420 0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped)
421 !:mime application/x-n64-rom
423 #------------------------------------------------------------------------------
424 # gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
425 # Reference: https://problemkaputt.de/gbatek.htm#gbacartridgeheader
427 # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
428 # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
430 4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
431 !:mime application/x-gba-rom
432 >0xA0 string >\0 \b: "%.12s"
434 >0xBC byte x \b, Rev.%02u)
436 #------------------------------------------------------------------------------
437 # nds: file(1) magic for the Nintendo DS(i) raw ROM format
438 # Reference: https://problemkaputt.de/gbatek.htm#dscartridgeheader
440 # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
441 # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
443 0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image
444 !:mime application/x-nintendo-ds-rom
445 >0x00 string >\0 \b: "%.12s"
447 >0x1E byte x \b, Rev.%02u)
448 >0x12 byte 2 (DSi enhanced)
449 >0x12 byte 3 (DSi only)
451 >0x20 lelong <0x4000 (homebrew)
453 >>0x4000 lequad 0x0000000000000000 (multiboot)
454 >>0x4000 lequad !0x0000000000000000
455 >>>0x4000 lequad 0xE7FFDEFFE7FFDEFF (decrypted)
456 >>>0x4000 lequad !0xE7FFDEFFE7FFDEFF
457 >>>>0x1000 lequad 0x0000000000000000 (encrypted)
458 >>>>0x1000 lequad !0x0000000000000000 (mask ROM)
460 #------------------------------------------------------------------------------
461 # nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
462 # This is also used for loading .nds files using the MSET exploit on 3DS.
463 # Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
464 0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe)
465 !:mime application/x-nintendo-ds-rom
467 #------------------------------------------------------------------------------
468 # ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
469 # From: David Korth <gerbilsoft@gerbilsoft.com>
471 # - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
472 # - https://www.devrs.com/ngp/files/ngpctech.txt
474 0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket
475 !:mime application/x-neo-geo-pocket-rom
476 >0x23 byte 0x10 Color
478 >0x24 string >\0 \b: "%.12s"
479 >0x1F byte 0xFF (debug mode enabled)
481 #------------------------------------------------------------------------------
482 # msx: file(1) magic for MSX game cartridge dumps
484 #0 beshort 0x4142 MSX game cartridge dump
486 #------------------------------------------------------------------------------
487 # Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
488 0 string PS-X\ EXE Sony Playstation executable
489 >16 lelong x PC=0x%08x,
490 >20 lelong !0 GP=0x%08x,
491 >24 lelong !0 .text=[0x%08x,
492 >>28 lelong x \b0x%x],
493 >32 lelong !0 .data=[0x%08x,
494 >>36 lelong x \b0x%x],
495 >40 lelong !0 .bss=[0x%08x,
496 >>44 lelong x \b0x%x],
497 >48 lelong !0 Stack=0x%08x,
498 >48 lelong =0 No Stack!,
499 >52 lelong !0 StackSize=0x%x,
505 0 string CPE CPE executable
506 >3 byte x (version %d)
508 #------------------------------------------------------------------------------
509 # Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
510 0 string XBEH Microsoft Xbox executable
511 !:mime audio/x-xbox-executable
513 # expect base address of 0x10000
514 >0x0104 ulelong =0x10000
515 >>(0x0118.l-0x0FFF4) lestring16 x \b: "%.40s"
516 >>(0x0118.l-0x0FFF5) byte x (%c
517 >>(0x0118.l-0x0FFF6) byte x \b%c-
518 >>(0x0118.l-0x0FFF8) uleshort x \b%03u)
519 >>(0x0118.l-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
520 >>(0x0118.l-0x0FF60) ulelong&0x80000007 !0x80000007
521 >>>(0x0118.l-0x0FF60) ulelong >0 (regions:
522 >>>>(0x0118.l-0x0FF60) ulelong &0x00000001 NA
523 >>>>(0x0118.l-0x0FF60) ulelong &0x00000002 Japan
524 >>>>(0x0118.l-0x0FF60) ulelong &0x00000004 Rest_of_World
525 >>>>(0x0118.l-0x0FF60) ulelong &0x80000000 Manufacturer
526 >>>(0x0118.l-0x0FF60) ulelong >0 \b)
527 # probabilistic checks whether signed or not
530 >>>&2 ulelong =0x0 \b, not signed
533 >>>&2 ulelong >0 \b, signed
535 # --------------------------------
536 # Microsoft Xbox data file formats
537 0 string XIP0 XIP, Microsoft Xbox data
538 0 string XTF0 XTF, Microsoft Xbox data
540 #------------------------------------------------------------------------------
541 # Microsoft Xbox 360 executables (.xex)
542 # From: David Korth <gerbilsoft@gerbilsoft.com>
544 # - https://free60project.github.io/wiki/XEX.html
545 # - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
547 # Title ID (part of Execution ID section)
548 0 name xbox-360-xex-execution-id
549 >(0.L+0xC) byte x (%c
550 >(0.L+0xD) byte x \b%c
551 >(0.L+0xE) beshort x \b-%04u, media ID:
552 >(0.L) belong x %08X)
554 # Region code (part of Security Info)
555 0 name xbox-360-xex-region-code
556 >0 ubelong 0xFFFFFFFF \b, all regions
557 >0 ubelong !0xFFFFFFFF
558 >>0 ubelong >0 (regions:
559 >>0 ubelong&0x000000FF 0x000000FF USA
560 >>0 ubelong&0x00000100 0x00000100 Japan
561 >>0 ubelong&0x00000200 0x00000200 China
562 >>0 ubelong&0x0000FC00 0x0000FC00 Asia
563 >>0 ubelong&0x00FF0000 0x00FF0000 PAL
564 >>0 ubelong&0x00FF0000 0x00FE0000 PAL [except AU/NZ]
565 >>0 ubelong&0x00FF0000 0x00010000 AU/NZ
566 >>0 ubelong&0xFF000000 0xFF000000 Other
569 0 string XEX2 Microsoft Xbox 360 executable
570 !:mime audio/x-xbox360-executable
572 >0x18 search/0x100 \x00\x04\x00\x06
573 >>&0 use xbox-360-xex-execution-id
574 >(0x010.L+0x178) use xbox-360-xex-region-code
576 0 string XEX1 Microsoft Xbox 360 executable (XEX1)
577 !:mime audio/x-xbox360-executable
579 >0x18 search/0x100 \x00\x04\x00\x06
580 >>&0 use xbox-360-xex-execution-id
581 >(0x010.L+0x154) use xbox-360-xex-region-code
583 #------------------------------------------------------------------------------
584 # Microsoft Xbox 360 packages
585 # From: David Korth <gerbilsoft@gerbilsoft.com>
587 # - https://free60project.github.io/wiki/STFS.html
588 # - https://github.com/xenia-project/xenia/blob/HEAD/src/xenia/kernel/util/xex2_info.h
590 # TODO: More information for console-signed packages.
592 0 name xbox-360-package
595 >0x362 beshort x \b-%04u, media ID:
596 >0x354 belong x %08X)
597 >0x344 belong x \b, content type:
598 >>0x344 belong 0x1 Saved Game
599 >>0x344 belong 0x2 Marketplace Content
600 >>0x344 belong 0x3 Publisher
601 >>0x344 belong 0x1000 Xbox 360 Title
602 >>0x344 belong 0x2000 IPTV Pause Buffer
603 >>0x344 belong 0x4000 Installed Game
604 >>0x344 belong 0x5000 Original Xbox Game
605 >>0x344 belong 0x9000 Avatar Item
606 >>0x344 belong 0x10000 Profile
607 >>0x344 belong 0x20000 Gamer Picture
608 >>0x344 belong 0x30000 Theme
609 >>0x344 belong 0x40000 Cache File
610 >>0x344 belong 0x50000 Storage Download
611 >>0x344 belong 0x60000 Xbox Saved Game
612 >>0x344 belong 0x70000 Xbox Download
613 >>0x344 belong 0x80000 Game Demo
614 >>0x344 belong 0x90000 Video
615 >>0x344 belong 0xA0000 Game
616 >>0x344 belong 0xB0000 Installer
617 >>0x344 belong 0xC0000 Game Trailer
618 >>0x344 belong 0xD0000 Arcade Title
619 >>0x344 belong 0xE0000 XNA
620 >>0x344 belong 0xF0000 License Store
621 >>0x344 belong 0x100000 Movie
622 >>0x344 belong 0x200000 TV
623 >>0x344 belong 0x300000 Music Video
624 >>0x344 belong 0x400000 Game Video
625 >>0x344 belong 0x500000 Podcast Video
626 >>0x344 belong 0x600000 Viral Video
627 >>0x344 belong 0x2000000 Community Game
629 0 string CON\x20 Microsoft Xbox 360 package (console-signed)
630 >0 use xbox-360-package
632 >0 belong 0 Microsoft Xbox 360 package (non-Xbox Live)
633 >>0 use xbox-360-package
635 >0x104 belong 0 Microsoft Xbox 360 package (Xbox Live)
636 >>0 use xbox-360-package
638 # Atari Lynx cartridge dump (EXE/BLL header)
639 # From: "Stefan A. Haubenthal" <polluks@web.de>
641 # Double-check that the image type matches too, 0x8008 conflicts with
642 # 8 character OMF-86 object file headers.
644 >6 string BS93 Lynx homebrew cartridge
645 !:mime application/x-atari-lynx-rom
646 >>2 beshort x \b, RAM start $%04x
647 >6 string LYNX Lynx cartridge
648 !:mime application/x-atari-lynx-rom
649 >>2 beshort x \b, RAM start $%04x
651 # Opera file system that is used on the 3DO console
652 # From: Serge van den Boom <svdb@stack.nl>
653 0 string \x01ZZZZZ\x01 3DO "Opera" file system
655 # From: Alex Myczko <alex@aiei.ch>
656 # From: David Pflug <david@pflug.email>
657 # is the offset 12 or the offset 16 correct?
658 # GBS (Game Boy Sound) magic
659 # ftp://ftp.modland.com/pub/documents/format_documentation/\
660 # Gameboy%20Sound%20System%20(.gbs).txt
661 0 string GBS Nintendo Gameboy Music/Audio Data
662 #12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
663 >16 string >\0 ("%.32s" by
664 >48 string >\0 %.32s, copyright
665 >80 string >\0 %.32s),
666 >3 byte x version %u,
669 # IPS Patch Files from: From: Thomas Klausner <tk@giga.or.at>
670 # see https://zerosoft.zophar.net/ips.php
671 0 string PATCH IPS patch file
674 # BPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
675 # Reference: https://www.romhacking.net/documents/746/
676 0 string BPS1 BPS patch file
679 # APS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
680 # Reference: https://github.com/btimofeev/UniPatcher/wiki/APS-(N64)
681 0 string APS10 APS patch file
683 >5 byte 0 \b, simple patch
684 >5 byte 1 \b, N64-specific patch for
689 # FIXME: /T specifier isn't working with a fixed-length string.
690 >>7 string x \b: "%.50s"
692 # UPS Patch Files - from: David Korth <gerbilsoft@gerbilsoft.com>
693 # Reference: http://fileformats.archiveteam.org/wiki/UPS_(binary_patch_format)
694 0 string UPS1 UPS patch file
697 # Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
698 0 string PPF30 Playstation Patch File version 3.0
699 >5 byte 0 \b, PPF 1.0 patch
700 >5 byte 1 \b, PPF 2.0 patch
701 >5 byte 2 \b, PPF 3.0 patch
702 >>56 byte 0 \b, Imagetype BIN (any)
703 >>56 byte 1 \b, Imagetype GI (PrimoDVD)
704 >>57 byte 0 \b, Blockcheck disabled
705 >>57 byte 1 \b, Blockcheck enabled
706 >>58 byte 0 \b, Undo data not available
707 >>58 byte 1 \b, Undo data available
708 >6 string x \b, description: %s
710 0 string PPF20 Playstation Patch File version 2.0
711 >5 byte 0 \b, PPF 1.0 patch
712 >5 byte 1 \b, PPF 2.0 patch
713 >>56 lelong >0 \b, size of file to patch %d
714 >6 string x \b, description: %s
716 0 string PPF10 Playstation Patch File version 1.0
717 >5 byte 0 \b, Simple Encoding
718 >6 string x \b, description: %s
720 # From: Daniel Dawson <ddawson@icehouse.net>
721 # SNES9x .smv "movie" file format.
722 0 string SMV\x1A SNES9x input recording
723 >0x4 lelong x \b, version %d
724 # version 4 is latest so far
726 >>0x8 ledate x \b, recorded at %s
727 >>0xc lelong >0 \b, rerecorded %d times
728 >>0x10 lelong x \b, %d frames long
729 >>0x14 byte >0 \b, data for controller(s):
734 >>>0x14 byte &0x10 #5
735 >>0x15 byte ^0x1 \b, begins from snapshot
736 >>0x15 byte &0x1 \b, begins from reset
737 >>0x15 byte ^0x2 \b, NTSC standard
738 >>0x15 byte &0x2 \b, PAL standard
739 >>0x17 byte &0x1 \b, settings:
740 # WIP1Timing not used as of version 4
742 >>>>0x17 byte &0x2 WIP1Timing
743 >>>0x17 byte &0x4 Left+Right
744 >>>0x17 byte &0x8 VolumeEnvX
745 >>>0x17 byte &0x10 FakeMute
746 >>>0x17 byte &0x20 SyncSound
747 # New flag as of version 4
749 >>>>0x17 byte &0x80 NoCPUShutdown
753 >>>>>0x20 lestring16 x \b, metadata: "%s"
755 >>>0x24 byte >0 \b, port 1:
756 >>>>0x24 byte 1 joypad
757 >>>>0x24 byte 2 mouse
758 >>>>0x24 byte 3 SuperScope
759 >>>>0x24 byte 4 Justifier
760 >>>>0x24 byte 5 multitap
761 >>>0x24 byte >0 \b, port 2:
762 >>>>0x25 byte 1 joypad
763 >>>>0x25 byte 2 mouse
764 >>>>0x25 byte 3 SuperScope
765 >>>>0x25 byte 4 Justifier
766 >>>>0x25 byte 5 multitap
769 >>>>>0x40 lestring16 x \b, metadata: "%s"
770 >>0x17 byte &0x40 \b, ROM:
771 >>>(0x18.l-26) lelong x CRC32 0x%08x
772 >>>(0x18.l-23) string x "%s"
774 # Type: scummVM savegame files
775 # From: Sven Hartge <debian@ds9.argh.org>
776 0 string SCVM ScummVM savegame
779 #------------------------------------------------------------------------------
780 # Nintendo GameCube / Wii file formats.
783 # Type: Nintendo GameCube/Wii common disc header data.
784 # From: David Korth <gerbilsoft@gerbilsoft.com>
785 # Reference: https://wiibrew.org/wiki/Wii_Disc
786 0 name nintendo-gcn-disc-common
787 >0x20 string x "%.64s"
790 >>0x06 byte 1 \b, Disc 2
791 >>0x06 byte 2 \b, Disc 3
792 >>0x06 byte 3 \b, Disc 4
793 >0x07 byte x \b, Rev.%02u)
794 >0x18 belong 0x5D1C9EA3
795 >>0x60 beshort 0x0101 \b (Unencrypted)
796 >0x200 string NKIT \b (NKit compressed)
799 # Type: Nintendo GameCube disc image
800 # From: David Korth <gerbilsoft@gerbilsoft.com>
801 # Reference: https://wiibrew.org/wiki/Wii_Disc
802 0x1C belong 0xC2339F3D Nintendo GameCube disc image:
803 !:mime application/x-gamecube-rom
804 >0 use nintendo-gcn-disc-common
806 # Type: Nintendo GameCube embedded disc image
807 # Commonly found on demo discs.
808 # From: David Korth <gerbilsoft@gerbilsoft.com>
809 # Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
811 >0x0C belong 0x00100000
812 >>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image:
813 !:mime application/x-gamecube-rom
814 >>>(8.L) use nintendo-gcn-disc-common
816 # Type: Nintendo Wii disc image
817 # From: David Korth <gerbilsoft@gerbilsoft.com>
818 # Reference: https://wiibrew.org/wiki/Wii_Disc
819 0x18 belong 0x5D1C9EA3 Nintendo Wii disc image:
820 >0 use nintendo-gcn-disc-common
822 # Type: Nintendo Wii disc image (WBFS format)
823 # From: David Korth <gerbilsoft@gerbilsoft.com>
824 # Reference: https://wiibrew.org/wiki/Wii_Disc
826 >0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
827 !:mime application/x-wii-rom
828 >>0x200 use nintendo-gcn-disc-common
830 # Type: Nintendo GameCube/Wii disc image (CISO format)
831 # NOTE: This is NOT the same as Compact ISO or PSP CISO,
832 # though it has the same magic number.
834 # Other fields are used to determine what type of CISO this is:
835 # - 0x04 == 0x00200000: GameCube/Wii CISO (block_size)
836 # - 0x10 == 0x00000800: PSP CISO (ISO-9660 sector size)
837 # - None of the above: Compact ISO.
840 >>>0x801C belong 0xC2339F3D Nintendo GameCube disc image (CISO format):
841 !:mime application/x-wii-rom
842 >>>>0x8000 use nintendo-gcn-disc-common
843 >>>0x8018 belong 0x5D1C9EA3 Nintendo Wii disc image (CISO format):
844 !:mime application/x-wii-rom
845 >>>>0x8000 use nintendo-gcn-disc-common
847 # Type: Nintendo GameCube/Wii disc image (GCZ format)
848 # Due to zlib compression, we can't get the actual disc information.
850 >4 lelong 0 Nintendo GameCube disc image (GCZ format)
851 !:mime application/x-gamecube-rom
852 >4 lelong 1 Nintendo Wii disc image (GCZ format)
853 !:mime application/x-wii-rom
854 >4 default x Nintendo GameCube/Wii disc image (GCZ format)
856 # Type: Nintendo GameCube/Wii disc image (WDF format)
860 >>0x54 belong 0xC2339F3D Nintendo GameCube disc image (WDFv1 format):
861 !:mime application/x-gamecube-rom
862 >>>0x38 use nintendo-gcn-disc-common
863 >>0x58 belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv1 format):
864 !:mime application/x-wii-rom
865 >>>0x38 use nintendo-gcn-disc-common
868 >>(12.L+0x1C) belong 0xC2339F3D Nintendo GameCube disc image (WDFv2 format):
869 !:mime application/x-gamecube-rom
870 >>>(12.L) use nintendo-gcn-disc-common
871 >>(12.L+0x18) belong 0x5D1C9EA3 Nintendo Wii disc image (WDFv2 format):
872 !:mime application/x-wii-rom
873 >>>(12.L) use nintendo-gcn-disc-common
875 # Type: Nintendo GameCube/Wii disc image (WIA format)
876 0 string WIA\001 Nintendo
877 >0x48 belong 1 GameCube
878 !:mime application/x-gamecube-rom
880 !:mime application/x-wii-rom
881 >0x48 default x GameCube/Wii
882 >0x48 belong x disc image (WIA format):
883 >>0x58 use nintendo-gcn-disc-common
885 # Type: Nintendo GameCube/Wii disc image (with SDK header)
886 # From: David Korth <gerbilsoft@gerbilsoft.com>
887 # Reference: https://wiibrew.org/wiki/Wii_Disc
889 >0x18 belong 0x00000000
890 >>0x1C belong 0x00000000
891 >>>0x8018 belong 0x5D1C9EA3 Nintendo Wii SDK disc image:
892 !:mime application/x-wii-rom
893 >>>>0x8000 use nintendo-gcn-disc-common
894 >>>0x801C belong 0xC2339F3D Nintendo GameCube SDK disc image:
895 !:mime application/x-gamecube-rom
896 >>>>0x8000 use nintendo-gcn-disc-common
898 #------------------------------------------------------------------------------
899 # Nintendo 3DS file formats.
902 # Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
903 # From: David Korth <gerbilsoft@gerbilsoft.com>
904 # Reference: https://www.3dbrew.org/wiki/NCSD
906 >0x118 lequad 0 Nintendo 3DS Game Card image
907 # NCCH header for partition 0. (game data)
908 >>0x1150 string >\0 \b: "%.16s"
909 >>0x312 byte x (Rev.%02u)
910 >>0x118C byte 2 (New3DS only)
911 >>0x18D byte 0 (inner device)
912 >>0x18D byte 1 (Card1)
913 >>0x18D byte 2 (Card2)
914 >>0x18D byte 3 (extended device)
915 >0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS)
916 >0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS)
918 # Nintendo 3DS version code.
919 # Reference: https://www.3dbrew.org/wiki/Titles
920 # Format: leshort containing three fields:
924 # NOTE: Only supporting major/minor versions from 0-15 right now.
925 # NOTE: Should be prefixed with "v".
926 0 name nintendo-3ds-version-code
930 >0 leshort&0xFC00 0x0000 0
931 >0 leshort&0xFC00 0x0400 1
932 >0 leshort&0xFC00 0x0800 2
933 >0 leshort&0xFC00 0x0C00 3
934 >0 leshort&0xFC00 0x1000 4
935 >0 leshort&0xFC00 0x1400 5
936 >0 leshort&0xFC00 0x1800 6
937 >0 leshort&0xFC00 0x1C00 7
938 >0 leshort&0xFC00 0x2000 8
939 >0 leshort&0xFC00 0x2400 9
940 >0 leshort&0xFC00 0x2800 10
941 >0 leshort&0xFC00 0x2C00 11
942 >0 leshort&0xFC00 0x3000 12
943 >0 leshort&0xFC00 0x3400 13
944 >0 leshort&0xFC00 0x3800 14
945 >0 leshort&0xFC00 0x3C00 15
947 >0 leshort&0x03F0 0x0000 \b.0
948 >0 leshort&0x03F0 0x0010 \b.1
949 >0 leshort&0x03F0 0x0020 \b.2
950 >0 leshort&0x03F0 0x0030 \b.3
951 >0 leshort&0x03F0 0x0040 \b.4
952 >0 leshort&0x03F0 0x0050 \b.5
953 >0 leshort&0x03F0 0x0060 \b.6
954 >0 leshort&0x03F0 0x0070 \b.7
955 >0 leshort&0x03F0 0x0080 \b.8
956 >0 leshort&0x03F0 0x0090 \b.9
957 >0 leshort&0x03F0 0x00A0 \b.10
958 >0 leshort&0x03F0 0x00B0 \b.11
959 >0 leshort&0x03F0 0x00C0 \b.12
960 >0 leshort&0x03F0 0x00D0 \b.13
961 >0 leshort&0x03F0 0x00E0 \b.14
962 >0 leshort&0x03F0 0x00F0 \b.15
964 >0 leshort&0x000F x \b.%u
966 # Type: Nintendo 3DS "NCCH" container.
967 # https://www.3dbrew.org/wiki/NCCH
968 0x100 string NCCH Nintendo 3DS
969 >0x18D byte&2 0 File Archive (CFA)
970 >0x18D byte&2 2 Executable Image (CXI)
971 >0x150 string >\0 \b: "%.16s"
973 >>0x10E leshort x (Old3DS System Update v
974 >>0x10E use nintendo-3ds-version-code
975 >>0x10E leshort x \b)
977 >>0x10E leshort x (New3DS System Update v
978 >>0x10E use nintendo-3ds-version-code
979 >>0x10E leshort x \b)
983 >>>0x112 use nintendo-3ds-version-code
985 >0x18C byte 2 (New3DS only)
987 # Type: Nintendo 3DS "SMDH" file. (application description)
988 # From: David Korth <gerbilsoft@gerbilsoft.com>
989 # Reference: https://3dbrew.org/wiki/SMDH
990 0 string SMDH Nintendo 3DS SMDH file
992 >>0x208 lestring16 x \b: "%.128s"
994 >>>0x388 lestring16 x by %.128s
997 >>>0x008 lestring16 x \b: "%.128s"
999 >>>>0x188 lestring16 x by %.128s
1001 # Type: Nintendo 3DS Homebrew Application.
1002 # From: David Korth <gerbilsoft@gerbilsoft.com>
1003 # Reference: https://3dbrew.org/wiki/3DSX_Format
1004 0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
1006 #------------------------------------------------------------------------------
1007 # a7800: file(1) magic for the Atari 7800 raw ROM format.
1008 # From: David Korth <gerbilsoft@gerbilsoft.com>
1009 # Reference: https://sites.google.com/site/atari7800wiki/a78-header
1013 >>1 string ATARI7800 Atari 7800 ROM image
1014 !:mime application/x-atari-7800-rom
1015 >>>0x11 string >\0 \b: "%.32s"
1017 >>>0x39 byte 0 (NTSC)
1018 >>>0x39 byte 1 (PAL)
1019 >>>0x36 byte&1 1 (POKEY)
1021 #------------------------------------------------------------------------------
1022 # vectrex: file(1) magic for the GCE Vectrex raw ROM format.
1023 # From: David Korth <gerbilsoft@gerbilsoft.com>
1024 # Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
1026 # NOTE: Title is terminated with 0x80, not 0.
1027 # The header is terminated with a 0, so that will
1028 # terminate the title as well.
1030 0 string g\ GCE Vectrex ROM image
1031 >0x11 string >\0 \b: "%.16s"
1033 #------------------------------------------------------------------------------
1034 # amiibo: file(1) magic for Nintendo amiibo NFC dumps.
1035 # From: David Korth <gerbilsoft@gerbilsoft.com>
1036 # Reference: https://www.3dbrew.org/wiki/Amiibo
1038 >0x0A beshort 0x0FE0
1039 >>0x0C belong 0xF110FFEE
1040 >>>0x208 beshort 0x0100
1041 >>>>0x020A byte 0x0F
1042 >>>>>0x020C bequad 0x000000045F000000
1043 >>>>>>0x5B byte 0x02
1044 >>>>>>>0x54 belong x Nintendo amiibo NFC dump - amiibo ID: %08X-
1045 >>>>>>>0x58 belong x \b%08X
1047 #------------------------------------------------------------------------------
1048 # Type: Nintendo Switch XCI (Game Cartridge Image)
1049 # From: Benjamin Lowry <ben@ben.gmbh>
1050 # Reference: https://switchbrew.org/wiki/Gamecard_Format
1052 >0x10D byte 0xFA Nintendo Switch cartridge image (XCI), 1GB
1053 >0x10D byte 0xF8 Nintendo Switch cartridge image (XCI), 2GB
1054 >0x10D byte 0xF0 Nintendo Switch cartridge image (XCI), 4GB
1055 >0x10D byte 0xE0 Nintendo Switch cartridge image (XCI), 8GB
1056 >0x10D byte 0xE1 Nintendo Switch cartridge image (XCI), 16GB
1057 >0x10D byte 0xE2 Nintendo Switch cartridge image (XCI), 32GB
1059 #------------------------------------------------------------------------------
1060 # Type: Nintendo Switch Executable
1061 # From: Benjamin Lowry <ben@ben.gmbh>
1062 # Reference: https://switchbrew.org/wiki/NSO
1063 0x00 string NSO0 Nintendo Switch executable (NSO)
1065 #------------------------------------------------------------------------------
1066 # Type: Nintendo Switch PFS0
1067 # From: Benjamin Lowry <ben@ben.gmbh>
1068 # Reference: https://switchbrew.org/wiki/NCA_Format#PFS0
1069 0x00 string PFS0 Nintendo Switch partition filesystem (PFS0)
1070 >0x04 ulelong x \b, %d files
1072 #------------------------------------------------------------------------------
1073 # amiibo: file(1) magic for Nintendo Badge Arcade files.
1074 # From: David Korth <gerbilsoft@gerbilsoft.com>
1076 # - https://github.com/GerbilSoft/rom-properties/issues/92
1077 # - https://github.com/CaitSith2/BadgeArcadeTool
1078 # - https://github.com/TheMachinumps/Advanced-badge-editor
1080 # PRBS: Individual badge and/or mega badge.
1082 >0x44 byte >0x20 Nintendo Badge Arcade
1084 >>>0xBC ulelong <2 badge:
1085 >>>0xBC ulelong >1 Mega Badge
1086 >>>>0xB8 ulelong x (%ux
1087 >>>>0xBC ulelong x \b%u):
1088 >>0xB8 ulelong >1 Mega Badge
1089 >>>0xB8 ulelong x (%ux
1090 >>>0xBC ulelong x \b%u):
1092 >0x3C ulelong x \b, badge ID: %u
1094 >>0x74 string x \b, set: "%s"
1095 >0xA8 ulelong !0xFFFFFFFF
1096 >>0xA8 ulelong x \b, launch title ID: %08X
1097 >>0xA4 ulelong x \b-%08X
1101 >0x2C byte >0x20 Nintendo Badge Arcade badge set:
1102 >>0x2C string x "%.48s"
1103 >>0x24 ulelong x \b, set ID: %u