2 #------------------------------------------------------------------------------
3 # $File: console,v 1.26 2016/06/12 15:20:37 christos Exp $
5 # Toby Deshane <hac@shoelace.digivill.net>
7 # ines: file(1) magic for Marat's iNES Nintendo Entertainment System ROM dump format
8 # Updated by David Korth <gerbilsoft@gerbilsoft.com>
10 # - http://wiki.nesdev.com/w/index.php/INES
11 # - http://wiki.nesdev.com/w/index.php/NES_2.0
12 0 string NES\x1A iNES ROM image
13 >7 byte&0x0C =0x8 (NES 2.0)
14 >4 byte x \b: %ux16k PRG
15 >5 byte x \b, %ux16k CHR
16 >6 byte&0x08 =0x8 [4-Scr]
17 >6 byte&0x09 =0x0 [H-mirror]
18 >6 byte&0x09 =0x1 [V-mirror]
19 >6 byte&0x02 =0x2 [SRAM]
20 >6 byte&0x04 =0x4 [Trainer]
21 >7 byte&0x03 =0x2 [PC10]
25 >>>13 byte&0x0F =0x0 \b, RP2C03B
26 >>>13 byte&0x0F =0x1 \b, RP2C03G
27 >>>13 byte&0x0F =0x2 \b, RP2C04-0001
28 >>>13 byte&0x0F =0x3 \b, RP2C04-0002
29 >>>13 byte&0x0F =0x4 \b, RP2C04-0003
30 >>>13 byte&0x0F =0x5 \b, RP2C04-0004
31 >>>13 byte&0x0F =0x6 \b, RP2C03B
32 >>>13 byte&0x0F =0x7 \b, RP2C03C
33 >>>13 byte&0x0F =0x8 \b, RP2C05-01
34 >>>13 byte&0x0F =0x9 \b, RP2C05-02
35 >>>13 byte&0x0F =0xA \b, RP2C05-03
36 >>>13 byte&0x0F =0xB \b, RP2C05-04
37 >>>13 byte&0x0F =0xC \b, RP2C05-05
38 # TODO: VS protection hardware?
40 # NES 2.0-specific flags.
42 >>12 byte&0x03 =0x0 [NTSC]
43 >>12 byte&0x03 =0x1 [PAL]
44 >>12 byte&0x02 =0x2 [NTSC+PAL]
46 #------------------------------------------------------------------------------
47 # unif: file(1) magic for UNIF-format Nintendo Entertainment System ROM images
48 # Reference: http://wiki.nesdev.com/w/index.php/UNIF
49 # From: David Korth <gerbilsoft@gerbilsoft.com>
50 # TODO commit on 2016/03/21
52 # NOTE: The UNIF format uses chunks instead of a fixed header,
53 # so most of the data isn't easily parseable.
56 >4 lelong <16 UNIF v%d format NES ROM image
58 #------------------------------------------------------------------------------
59 # fds: file(1) magic for Famciom Disk System disk images
60 # Reference: http://wiki.nesdev.com/w/index.php/Family_Computer_Disk_System#.FDS_format
61 # From: David Korth <gerbilsoft@gerbilsoft.com>
62 # TODO: Check "Disk info block" and get info from that in addition to the optional header.
64 # Disk info block. (block 1)
65 0 name nintendo-fds-disk-info-block
66 >1 string *NINTENDO-HVC* Famicom Disk System disk image:
70 >15 byte x \b, mfr 0x%02X
75 >0x11 string *NINTENDO-HVC*
76 >>0x10 use nintendo-fds-disk-info-block
81 1 string *NINTENDO-HVC*
82 >0 use nintendo-fds-disk-info-block
84 #------------------------------------------------------------------------------
85 # gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
86 # Reference: http://gbdev.gg8.se/wiki/articles/The_Cartridge_Header
88 0x104 bequad 0xCEED6666CC0D000B Game Boy ROM image
90 >>0x134 string >\0 \b: "%.15s"
91 >0x143 byte&0x80 !0x80
92 >>0x134 string >\0 \b: "%.16s"
93 >0x14c byte x (Rev.%02u)
95 # Machine type. (SGB, CGB, SGB+CGB)
98 >>>0x143 byte&0x80 0x80 [SGB+CGB]
99 >>>0x143 byte&0x80 !0x80 [SGB]
101 >>>0x143 byte&0xC0 0x80 [CGB]
102 >>>0x143 byte&0xC0 0xC0 [CGB ONLY]
105 >0x147 byte 0x00 [ROM ONLY]
106 >0x147 byte 0x01 [MBC1]
107 >0x147 byte 0x02 [MBC1+RAM]
108 >0x147 byte 0x03 [MBC1+RAM+BATT]
109 >0x147 byte 0x05 [MBC2]
110 >0x147 byte 0x06 [MBC2+BATTERY]
111 >0x147 byte 0x08 [ROM+RAM]
112 >0x147 byte 0x09 [ROM+RAM+BATTERY]
113 >0x147 byte 0x0B [MMM01]
114 >0x147 byte 0x0C [MMM01+SRAM]
115 >0x147 byte 0x0D [MMM01+SRAM+BATT]
116 >0x147 byte 0x0F [MBC3+TIMER+BATT]
117 >0x147 byte 0x10 [MBC3+TIMER+RAM+BATT]
118 >0x147 byte 0x11 [MBC3]
119 >0x147 byte 0x12 [MBC3+RAM]
120 >0x147 byte 0x13 [MBC3+RAM+BATT]
121 >0x147 byte 0x19 [MBC5]
122 >0x147 byte 0x1A [MBC5+RAM]
123 >0x147 byte 0x1B [MBC5+RAM+BATT]
124 >0x147 byte 0x1C [MBC5+RUMBLE]
125 >0x147 byte 0x1D [MBC5+RUMBLE+SRAM]
126 >0x147 byte 0x1E [MBC5+RUMBLE+SRAM+BATT]
127 >0x147 byte 0xFC [Pocket Camera]
128 >0x147 byte 0xFD [Bandai TAMA5]
129 >0x147 byte 0xFE [Hudson HuC-3]
130 >0x147 byte 0xFF [Hudson HuC-1]
133 >0x148 byte 0 \b, ROM: 256Kbit
134 >0x148 byte 1 \b, ROM: 512Kbit
135 >0x148 byte 2 \b, ROM: 1Mbit
136 >0x148 byte 3 \b, ROM: 2Mbit
137 >0x148 byte 4 \b, ROM: 4Mbit
138 >0x148 byte 5 \b, ROM: 8Mbit
139 >0x148 byte 6 \b, ROM: 16Mbit
140 >0x148 byte 7 \b, ROM: 32Mbit
141 >0x148 byte 0x52 \b, ROM: 9Mbit
142 >0x148 byte 0x53 \b, ROM: 10Mbit
143 >0x148 byte 0x54 \b, ROM: 12Mbit
146 >0x149 byte 1 \b, RAM: 16Kbit
147 >0x149 byte 2 \b, RAM: 64Kbit
148 >0x149 byte 3 \b, RAM: 128Kbit
149 >0x149 byte 4 \b, RAM: 1Mbit
150 >0x149 byte 5 \b, RAM: 512Kbit
152 #------------------------------------------------------------------------------
153 # genesis: file(1) magic for various Sega Mega Drive / Genesis ROM image and disc formats
154 # Updated by David Korth <gerbilsoft@gerbilsoft.com>
156 # - http://www.retrodev.com/segacd.html
157 # - http://devster.monkeeh.com/sega/32xguide1.txt
160 # Common Sega Mega Drive header format.
161 # FIXME: Name fields are 48 bytes, but have spaces for padding instead of 00s.
162 0 name sega-mega-drive-header
163 # ROM title. (Use domestic if present; if not, use international.)
165 >>0x120 string >\0 \b: "%.16s"
167 >>0x150 string >\0 \b: "%.16s"
169 >0x180 string >\0 (%.14s
170 >>0x110 string >\0 \b, %.16s
172 >>0x110 string >\0 (%.16s
175 # TODO: Check for 32X CD?
176 # Sega Mega CD disc images: 2048-byte sectors.
177 0 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
178 >0 use sega-mega-drive-header
179 >0 byte x \b, 2048-byte sectors
180 0 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
181 >0 use sega-mega-drive-header
182 >0 byte x \b, 2048-byte sectors
183 # Sega Mega CD disc images: 2352-byte sectors.
184 0x10 string SEGADISCSYSTEM\ \ Sega Mega CD disc image
185 >0x10 use sega-mega-drive-header
186 >0 byte x \b, 2352-byte sectors
187 0x10 string SEGABOOTDISC\ \ \ \ Sega Mega CD disc image
188 >0x10 use sega-mega-drive-header
189 >0 byte x \b, 2352-byte sectors
191 # Sega Mega Drive, 32X, Pico, and Mega CD Boot ROM images.
193 >0x3C0 bequad 0x4D41525320434845 Sega 32X ROM image
194 >>0 use sega-mega-drive-header
195 >0x3C0 bequad !0x4D41525320434845
196 >>0x105 belong 0x5049434F Sega Pico ROM image
197 >>>0 use sega-mega-drive-header
198 >>0x105 belong !0x5049434F
199 >>>0x180 beshort 0x4252 Sega Mega CD Boot ROM image
200 >>>0x180 beshort !0x4252 Sega Mega Drive / Genesis ROM image
201 >>>0 use sega-mega-drive-header
203 #------------------------------------------------------------------------------
204 # genesis: file(1) magic for the Super MegaDrive ROM dump format
207 # NOTE: Due to interleaving, we can't display anything
208 # other than the copier header information.
209 0 name sega-genesis-smd-header
210 >0 byte x %dx16k blocks
211 >2 byte 0 \b, last in series or standalone
212 >2 byte >0 \b, split ROM
214 # "Sega Genesis" header.
216 >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
217 >>0 use sega-genesis-smd-header
219 # "Sega Mega Drive" header.
221 >8 beshort 0xAABB Sega Mega Drive / Genesis ROM image (SMD format):
222 >>0 use sega-genesis-smd-header
224 #------------------------------------------------------------------------------
225 # smsgg: file(1) magic for Sega Master System and Game Gear ROM images
226 # Detects all Game Gear and export Sega Master System ROM images,
227 # and some Japanese Sega Master System ROM images.
228 # From: David Korth <gerbilsoft@gerbilsoft.com>
229 # Reference: http://www.smspower.org/Development/ROMHeader
232 # General SMS header rule.
233 # The SMS boot ROM checks the header at three locations.
234 0 name sega-master-system-rom-header
236 >0x0F byte&0xF0 0x30 Sega Master System
237 >0x0F byte&0xF0 0x40 Sega Master System
238 >0x0F byte&0xF0 0x50 Sega Game Gear
239 >0x0F byte&0xF0 0x60 Sega Game Gear
240 >0x0F byte&0xF0 0x70 Sega Game Gear
241 >0x0F byte&0xF0 <0x30 Sega Master System / Game Gear
242 >0x0F byte&0xF0 >0x70 Sega Master System / Game Gear
245 >0x0E byte&0xF0 0x10 1
246 >0x0E byte&0xF0 0x20 2
247 >0x0E byte&0xF0 0x30 3
248 >0x0E byte&0xF0 0x40 4
249 >0x0E byte&0xF0 0x50 5
250 >0x0E byte&0xF0 0x60 6
251 >0x0E byte&0xF0 0x70 7
252 >0x0E byte&0xF0 0x80 8
253 >0x0E byte&0xF0 0x90 9
254 >0x0E byte&0xF0 0xA0 10
255 >0x0E byte&0xF0 0xB0 11
256 >0x0E byte&0xF0 0xC0 12
257 >0x0E byte&0xF0 0xD0 13
258 >0x0E byte&0xF0 0xE0 14
259 >0x0E byte&0xF0 0xF0 15
260 # If the product code is 5 digits, we'll need to backspace here.
262 >>0x0C leshort x \b%04x
264 >>0x0C leshort x %04x
266 >0x0E byte&0x0F x (Rev.%02d)
267 # ROM size. (Used for the boot ROM checksum routine.)
268 >0x0F byte&0x0F 0x0A (8 KB)
269 >0x0F byte&0x0F 0x0B (16 KB)
270 >0x0F byte&0x0F 0x0C (32 KB)
271 >0x0F byte&0x0F 0x0D (48 KB)
272 >0x0F byte&0x0F 0x0E (64 KB)
273 >0x0F byte&0x0F 0x0F (128 KB)
274 >0x0F byte&0x0F 0x00 (256 KB)
275 >0x0F byte&0x0F 0x01 (512 KB)
276 >0x0F byte&0x0F 0x02 (1 MB)
278 # SMS/GG header locations.
279 0x7FF0 string TMR\ SEGA
280 >0x7FF0 use sega-master-system-rom-header
281 0x3FF0 string TMR\ SEGA
282 >0x3FF0 use sega-master-system-rom-header
283 0x1FF0 string TMR\ SEGA
284 >0x1FF0 use sega-master-system-rom-header
286 #------------------------------------------------------------------------------
287 # saturn: file(1) magic for the Sega Saturn disc image format.
288 # From: David Korth <gerbilsoft@gerbilsoft.com>
291 # Common Sega Saturn disc header format.
292 # NOTE: Title is 112 bytes, but we're only showing 32 due to space padding.
293 # TODO: Release date, device information, region code, others?
294 0 name sega-saturn-disc-header
295 >0x60 string >\0 \b: "%.32s"
296 >0x20 string >\0 (%.10s
297 >>0x2A string >\0 \b, %.6s)
300 # 2048-byte sector version.
301 0 string SEGA\ SEGASATURN\ Sega Saturn disc image
302 >0 use sega-saturn-disc-header
303 >0 byte x (2048-byte sectors)
304 # 2352-byte sector version.
305 0x10 string SEGA\ SEGASATURN\ Sega Saturn disc image
306 >0x10 use sega-saturn-disc-header
307 >0 byte x (2352-byte sectors)
309 #------------------------------------------------------------------------------
310 # dreamcast: file(1) magic for the Sega Dreamcast disc image format.
311 # From: David Korth <gerbilsoft@gerbilsoft.com>
312 # Reference: http://mc.pp.se/dc/ip0000.bin.html
315 # Common Sega Dreamcast disc header format.
316 # NOTE: Title is 128 bytes, but we're only showing 32 due to space padding.
317 # TODO: Release date, device information, region code, others?
318 0 name sega-dreamcast-disc-header
319 >0x80 string >\0 \b: "%.32s"
320 >0x40 string >\0 (%.10s
321 >>0x4A string >\0 \b, %.6s)
324 # 2048-byte sector version.
325 0 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
326 >0 use sega-dreamcast-disc-header
327 >0 byte x (2048-byte sectors)
328 # 2352-byte sector version.
329 0x10 string SEGA\ SEGAKATANA\ Sega Dreamcast disc image
330 >0x10 use sega-dreamcast-disc-header
331 >0 byte x (2352-byte sectors)
333 #------------------------------------------------------------------------------
334 # dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
336 0 belong 0x21068028 Sega Dreamcast VMU game image
337 0 string LCDi Dream Animator file
339 #------------------------------------------------------------------------------
340 # z64: file(1) magic for the Z64 format N64 ROM dumps
341 # Reference: http://forum.pj64-emu.com/showthread.php?t=2239
342 # From: David Korth <gerbilsoft@gerbilsoft.com>
344 0 bequad 0x803712400000000F Nintendo 64 ROM image
345 >0x20 string >\0 \b: "%.20s"
347 >0x3F byte x \b, Rev.%02u)
349 #------------------------------------------------------------------------------
350 # v64: file(1) magic for the V64 format N64 ROM dumps
351 # Same as z64 format, but with 16-bit byteswapping.
353 0 bequad 0x3780401200000F00 Nintendo 64 ROM image (V64)
355 #------------------------------------------------------------------------------
356 # n64-swap2: file(1) magic for the swap2 format N64 ROM dumps
357 # Same as z64 format, but with swapped 16-bit words.
359 0 bequad 0x12408037000F0000 Nintendo 64 ROM image (wordswapped)
361 #------------------------------------------------------------------------------
362 # n64-le32: file(1) magic for the 32-bit byteswapped format N64 ROM dumps
363 # Same as z64 format, but with 32-bit byteswapping.
365 0 bequad 0x401237800F000000 Nintendo 64 ROM image (32-bit byteswapped)
367 #------------------------------------------------------------------------------
368 # gba: file(1) magic for the Nintendo Game Boy Advance raw ROM format
369 # Reference: http://problemkaputt.de/gbatek.htm#gbacartridgeheader
371 # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
372 # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
374 4 bequad 0x24FFAE51699AA221 Game Boy Advance ROM image
375 >0xA0 string >\0 \b: "%.12s"
377 >0xBC byte x \b, Rev.%02u)
379 #------------------------------------------------------------------------------
380 # nds: file(1) magic for the Nintendo DS(i) raw ROM format
381 # Reference: http://problemkaputt.de/gbatek.htm#dscartridgeheader
383 # Original version from: "Nelson A. de Oliveira" <naoliv@gmail.com>
384 # Updated version from: David Korth <gerbilsoft@gerbilsoft.com>
386 0xC0 bequad 0x24FFAE51699AA221 Nintendo DS ROM image
387 >0x00 string >\0 \b: "%.12s"
389 >0x1E byte x \b, Rev.%02u)
390 >0x12 byte 2 (DSi enhanced)
391 >0x12 byte 3 (DSi only)
393 #------------------------------------------------------------------------------
394 # nds_passme: file(1) magic for Nintendo DS ROM images for GBA cartridge boot.
395 # This is also used for loading .nds files using the MSET exploit on 3DS.
396 # Reference: https://github.com/devkitPro/ndstool/blob/master/source/ndscreate.cpp
397 0xC0 bequad 0xC8604FE201708FE2 Nintendo DS Slot-2 ROM image (PassMe)
399 #------------------------------------------------------------------------------
400 # ngp: file(1) magic for the Neo Geo Pocket (Color) raw ROM format.
401 # From: David Korth <gerbilsoft@gerbilsoft.com>
403 # - https://neogpc.googlecode.com/svn-history/r10/trunk/src/core/neogpc.cpp
404 # - http://www.devrs.com/ngp/files/ngpctech.txt
406 0x0A string BY\ SNK\ CORPORATION Neo Geo Pocket
407 >0x23 byte 0x10 Color
409 >0x24 string >\0 \b: "%.12s"
410 >0x1F byte 0xFF (debug mode enabled)
412 #------------------------------------------------------------------------------
413 # msx: file(1) magic for MSX game cartridge dumps
415 #0 beshort 0x4142 MSX game cartridge dump
417 #------------------------------------------------------------------------------
418 # Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
419 0 string PS-X\ EXE Sony Playstation executable
420 >16 lelong x PC=0x%08x,
421 >20 lelong !0 GP=0x%08x,
422 >24 lelong !0 .text=[0x%08x,
423 >>28 lelong x \b0x%x],
424 >32 lelong !0 .data=[0x%08x,
425 >>36 lelong x \b0x%x],
426 >40 lelong !0 .bss=[0x%08x,
427 >>44 lelong x \b0x%x],
428 >48 lelong !0 Stack=0x%08x,
429 >48 lelong =0 No Stack!,
430 >52 lelong !0 StackSize=0x%x,
436 0 string CPE CPE executable
437 >3 byte x (version %d)
439 #------------------------------------------------------------------------------
440 # Microsoft Xbox executables .xbe (Esa Hyytia <ehyytia@cc.hut.fi>)
441 0 string XBEH XBE, Microsoft Xbox executable
442 # probabilistic checks whether signed or not
445 >>>&2 ulelong =0x0 \b, not signed
448 >>>&2 ulelong >0 \b, signed
449 # expect base address of 0x10000
450 >0x0104 ulelong =0x10000
451 >>(0x0118-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
452 >>(0x0118-0x0FF60) ulelong&0x80000007 !0x80000007
453 >>>(0x0118-0x0FF60) ulelong >0 (regions:
454 >>>>(0x0118-0x0FF60) ulelong &0x00000001 NA
455 >>>>(0x0118-0x0FF60) ulelong &0x00000002 Japan
456 >>>>(0x0118-0x0FF60) ulelong &0x00000004 Rest_of_World
457 >>>>(0x0118-0x0FF60) ulelong &0x80000000 Manufacturer
458 >>>(0x0118-0x0FF60) ulelong >0 \b)
460 # --------------------------------
461 # Microsoft Xbox data file formats
462 0 string XIP0 XIP, Microsoft Xbox data
463 0 string XTF0 XTF, Microsoft Xbox data
465 # Atari Lynx cartridge dump (EXE/BLL header)
466 # From: "Stefan A. Haubenthal" <polluks@web.de>
468 # Double-check that the image type matches too, 0x8008 conflicts with
469 # 8 character OMF-86 object file headers.
471 >6 string BS93 Lynx homebrew cartridge
472 >>2 beshort x \b, RAM start $%04x
473 >6 string LYNX Lynx cartridge
474 >>2 beshort x \b, RAM start $%04x
476 # Opera file system that is used on the 3DO console
477 # From: Serge van den Boom <svdb@stack.nl>
478 0 string \x01ZZZZZ\x01 3DO "Opera" file system
480 # From: Gurkan Sengun <gurkan@linuks.mine.nu>, www.linuks.mine.nu
481 # From: David Pflug <david@pflug.email>
482 # is the offset 12 or the offset 16 correct?
483 # GBS (Game Boy Sound) magic
484 # ftp://ftp.modland.com/pub/documents/format_documentation/\
485 # Gameboy%20Sound%20System%20(.gbs).txt
486 0 string GBS Nintendo Gameboy Music/Audio Data
487 #12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
488 >16 string >\0 ("%s" by
489 >48 string >\0 %s, copyright
491 >3 byte x version %d,
494 # Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
495 0 string PPF30 Playstation Patch File version 3.0
496 >5 byte 0 \b, PPF 1.0 patch
497 >5 byte 1 \b, PPF 2.0 patch
498 >5 byte 2 \b, PPF 3.0 patch
499 >>56 byte 0 \b, Imagetype BIN (any)
500 >>56 byte 1 \b, Imagetype GI (PrimoDVD)
501 >>57 byte 0 \b, Blockcheck disabled
502 >>57 byte 1 \b, Blockcheck enabled
503 >>58 byte 0 \b, Undo data not available
504 >>58 byte 1 \b, Undo data available
505 >6 string x \b, description: %s
507 0 string PPF20 Playstation Patch File version 2.0
508 >5 byte 0 \b, PPF 1.0 patch
509 >5 byte 1 \b, PPF 2.0 patch
510 >>56 lelong >0 \b, size of file to patch %d
511 >6 string x \b, description: %s
513 0 string PPF10 Playstation Patch File version 1.0
514 >5 byte 0 \b, Simple Encoding
515 >6 string x \b, description: %s
517 # From: Daniel Dawson <ddawson@icehouse.net>
518 # SNES9x .smv "movie" file format.
519 0 string SMV\x1A SNES9x input recording
520 >0x4 lelong x \b, version %d
521 # version 4 is latest so far
523 >>0x8 ledate x \b, recorded at %s
524 >>0xc lelong >0 \b, rerecorded %d times
525 >>0x10 lelong x \b, %d frames long
526 >>0x14 byte >0 \b, data for controller(s):
531 >>>0x14 byte &0x10 #5
532 >>0x15 byte ^0x1 \b, begins from snapshot
533 >>0x15 byte &0x1 \b, begins from reset
534 >>0x15 byte ^0x2 \b, NTSC standard
535 >>0x15 byte &0x2 \b, PAL standard
536 >>0x17 byte &0x1 \b, settings:
537 # WIP1Timing not used as of version 4
539 >>>>0x17 byte &0x2 WIP1Timing
540 >>>0x17 byte &0x4 Left+Right
541 >>>0x17 byte &0x8 VolumeEnvX
542 >>>0x17 byte &0x10 FakeMute
543 >>>0x17 byte &0x20 SyncSound
544 # New flag as of version 4
546 >>>>0x17 byte &0x80 NoCPUShutdown
550 >>>>>0x20 lestring16 x \b, metadata: "%s"
552 >>>0x24 byte >0 \b, port 1:
553 >>>>0x24 byte 1 joypad
554 >>>>0x24 byte 2 mouse
555 >>>>0x24 byte 3 SuperScope
556 >>>>0x24 byte 4 Justifier
557 >>>>0x24 byte 5 multitap
558 >>>0x24 byte >0 \b, port 2:
559 >>>>0x25 byte 1 joypad
560 >>>>0x25 byte 2 mouse
561 >>>>0x25 byte 3 SuperScope
562 >>>>0x25 byte 4 Justifier
563 >>>>0x25 byte 5 multitap
566 >>>>>0x40 lestring16 x \b, metadata: "%s"
567 >>0x17 byte &0x40 \b, ROM:
568 >>>(0x18.l-26) lelong x CRC32 0x%08x
569 >>>(0x18.l-23) string x "%s"
571 # Type: scummVM savegame files
572 # From: Sven Hartge <debian@ds9.argh.org>
573 0 string SCVM ScummVM savegame
576 #------------------------------------------------------------------------------
577 # Nintendo GameCube / Wii file formats.
580 # Type: Nintendo GameCube/Wii common disc header data.
581 # From: David Korth <gerbilsoft@gerbilsoft.com>
582 # Reference: http://wiibrew.org/wiki/Wii_Disc
583 0 name nintendo-gcn-disc-common
584 >0x20 string x "%.64s"
587 >>0x06 byte 1 \b, Disc 2
588 >>0x06 byte 2 \b, Disc 3
589 >>0x06 byte 3 \b, Disc 4
590 >0x07 byte x \b, Rev.%02u)
592 # Type: Nintendo GameCube disc image
593 # From: David Korth <gerbilsoft@gerbilsoft.com>
594 # Reference: http://wiibrew.org/wiki/Wii_Disc
595 0x1C belong 0xC2339F3D Nintendo GameCube disc image:
596 >0 use nintendo-gcn-disc-common
598 # Type: Nintendo GameCube embedded disc image
599 # Commonly found on demo discs.
600 # From: David Korth <gerbilsoft@gerbilsoft.com>
601 # Reference: http://hitmen.c02.at/files/yagcd/yagcd/index.html#idx14.8
603 >0x0C belong 0x00100000
604 >>(8.L+0x1C) belong 0xC2339F3D Nintendo GameCube embedded disc image:
605 >>>(8.L) use nintendo-gcn-disc-common
607 # Type: Nintendo Wii disc image
608 # From: David Korth <gerbilsoft@gerbilsoft.com>
609 # Reference: http://wiibrew.org/wiki/Wii_Disc
610 0x18 belong 0x5D1C9EA3 Nintendo Wii disc image:
611 >0 use nintendo-gcn-disc-common
613 # Type: Nintendo Wii disc image (WBFS format)
614 # From: David Korth <gerbilsoft@gerbilsoft.com>
615 # Reference: http://wiibrew.org/wiki/Wii_Disc
617 >0x218 belong 0x5D1C9EA3 Nintendo Wii disc image (WBFS format):
618 >>0x200 use nintendo-gcn-disc-common
620 #------------------------------------------------------------------------------
621 # Nintendo 3DS file formats.
624 # Type: Nintendo 3DS "NCSD" image. (game cards and eMMC)
625 # From: David Korth <gerbilsoft@gerbilsoft.com>
626 # Reference: https://www.3dbrew.org/wiki/NCSD
628 >0x118 lequad 0 Nintendo 3DS Game Card image
629 # NCCH header for partition 0. (game data)
630 >>0x1150 string >\0 \b: "%.16s"
631 >>0x312 byte x (Rev.%02u)
632 >>0x118C byte 2 (New3DS only)
633 >>0x18D byte 0 (inner device)
634 >>0x18D byte 1 (Card1)
635 >>0x18D byte 2 (Card2)
636 >>0x18D byte 3 (extended device)
637 >0x118 bequad 0x0102020202000000 Nintendo 3DS eMMC dump (Old3DS)
638 >0x118 bequad 0x0102020203000000 Nintendo 3DS eMMC dump (New3DS)
640 # Nintendo 3DS version code.
641 # Reference: https://www.3dbrew.org/wiki/Titles
642 # Format: leshort containing three fields:
646 # NOTE: Only supporting major/minor versions from 0-15 right now.
647 # NOTE: Should be prefixed with "v".
648 0 name nintendo-3ds-version-code
652 >0 leshort&0xFC00 0x0000 0
653 >0 leshort&0xFC00 0x0400 1
654 >0 leshort&0xFC00 0x0800 2
655 >0 leshort&0xFC00 0x0C00 3
656 >0 leshort&0xFC00 0x1000 4
657 >0 leshort&0xFC00 0x1400 5
658 >0 leshort&0xFC00 0x1800 6
659 >0 leshort&0xFC00 0x1C00 7
660 >0 leshort&0xFC00 0x2000 8
661 >0 leshort&0xFC00 0x2400 9
662 >0 leshort&0xFC00 0x2800 10
663 >0 leshort&0xFC00 0x2C00 11
664 >0 leshort&0xFC00 0x3000 12
665 >0 leshort&0xFC00 0x3400 13
666 >0 leshort&0xFC00 0x3800 14
667 >0 leshort&0xFC00 0x3C00 15
669 >0 leshort&0x03F0 0x0000 \b.0
670 >0 leshort&0x03F0 0x0010 \b.1
671 >0 leshort&0x03F0 0x0020 \b.2
672 >0 leshort&0x03F0 0x0030 \b.3
673 >0 leshort&0x03F0 0x0040 \b.4
674 >0 leshort&0x03F0 0x0050 \b.5
675 >0 leshort&0x03F0 0x0060 \b.6
676 >0 leshort&0x03F0 0x0070 \b.7
677 >0 leshort&0x03F0 0x0080 \b.8
678 >0 leshort&0x03F0 0x0090 \b.9
679 >0 leshort&0x03F0 0x00A0 \b.10
680 >0 leshort&0x03F0 0x00B0 \b.11
681 >0 leshort&0x03F0 0x00C0 \b.12
682 >0 leshort&0x03F0 0x00D0 \b.13
683 >0 leshort&0x03F0 0x00E0 \b.14
684 >0 leshort&0x03F0 0x00F0 \b.15
686 >0 leshort&0x000F x \b.%u
688 # Type: Nintendo 3DS "NCCH" container.
689 # https://www.3dbrew.org/wiki/NCCH
690 0x100 string NCCH Nintendo 3DS
691 >0x18D byte&2 0 File Archive (CFA)
692 >0x18D byte&2 2 Executable Image (CXI)
693 >0x150 string >\0 \b: "%.16s"
695 >>0x10E leshort x (Old3DS System Update v
696 >>0x10E use nintendo-3ds-version-code
697 >>0x10E leshort x \b)
699 >>0x10E leshort x (New3DS System Update v
700 >>0x10E use nintendo-3ds-version-code
701 >>0x10E leshort x \b)
705 >>>0x112 use nintendo-3ds-version-code
707 >0x18C byte 2 (New3DS only)
709 # Type: Nintendo 3DS "SMDH" file. (application description)
710 # From: David Korth <gerbilsoft@gerbilsoft.com>
711 # Reference: https://3dbrew.org/wiki/SMDH
712 0 string SMDH Nintendo 3DS SMDH file
714 >>0x208 lestring16 x \b: "%.128s"
716 >>>0x388 lestring16 x by %.128s
719 >>>0x008 lestring16 x \b: "%.128s"
721 >>>>0x188 lestring16 x by %.128s
723 # Type: Nintendo 3DS Homebrew Application.
724 # From: David Korth <gerbilsoft@gerbilsoft.com>
725 # Refernece: https://3dbrew.org/wiki/3DSX_Format
726 0 string 3DSX Nintendo 3DS Homebrew Application (3DSX)
728 #------------------------------------------------------------------------------
729 # a7800: file(1) magic for the Atari 7800 raw ROM format.
730 # From: David Korth <gerbilsoft@gerbilsoft.com>
731 # Reference: https://sites.google.com/site/atari7800wiki/a78-header
735 >>1 string ATARI7800 Atari 7800 ROM image
736 >>>0x11 string >\0 \b: "%.32s"
738 >>>0x39 byte 0 (NTSC)
740 >>>0x36 byte&1 1 (POKEY)
742 #------------------------------------------------------------------------------
743 # vectrex: file(1) magic for the GCE Vectrex raw ROM format.
744 # From: David Korth <gerbilsoft@gerbilsoft.com>
745 # Reference: http://www.playvectrex.com/designit/chrissalo/hello1.htm
747 # NOTE: Title is terminated with 0x80, not 0.
748 # The header is terminated with a 0, so that will
749 # terminate the title as well.
751 0 string g\ GCE Vectrex ROM image
752 >0x11 string >\0 \b: "%.16s"