2 #------------------------------------------------------------------------------
3 # $File: games,v 1.20 2020/02/01 16:32:33 christos Exp $
4 # games: file(1) for games
6 # Fabio Bonelli <fabiobonelli@libero.it>
7 # Quake II - III data files
8 0 string IDP2 Quake II 3D Model file,
12 >40 long x %u frame(s),
13 >16 long x Frame size %u bytes,
14 >24 long x %u vertices/frame,
15 >28 long x %u texture coordinates,
16 >32 long x %u triangles/frame
19 >4 long 0x26 II Map file (BSP)
20 >4 long 0x2E III Map file (BSP)
22 0 string IDS2 Quake II SP2 sprite file
24 #---------------------------------------------------------------------------
26 # submitted by Nicolas Patrois
28 0 string \xcb\x1dBoom\xe6\xff\x03\x01 Boom or linuxdoom demo
29 # some doom lmp files don't match, I've got one beginning with \x6d\x02\x01\x01
31 24 string LxD\ 203 Linuxdoom save
33 >44 string x , world=%s
37 # Update: Joerg Jenderek
38 # URL: http://fileformats.archiveteam.org/wiki/PAK
39 # reference: https://quakewiki.org/wiki/.pak
40 # GRR: line below is too general as it matches also Acorn PackDir compressed Archive
41 # and Git pack ./revision
43 # real Quake examples like pak0.pak have only some hundreds like 150 files
44 # So test for few files
45 >8 ulelong <0x01000000
46 # in file version 5.32 test for null terminator is only true for
47 # offset ~< FILE_BYTES_MAX = 1 MB defined in ../../src/file.h
48 # look for null terminator of 1st entry name
49 >>(4.l+55) ubyte 0 Quake I or II world or extension
50 !:mime application/x-dzip
52 #>>>8 ulelong x \b, table size %u
53 # dividing this by entry size (64) gives number of files
54 >>>8 ulelong/64 x \b, %u files
55 # offset to the beginning of the file table
56 >>>4 ulelong x \b, offset 0x%x
58 >>>(4.l) use pak-entry
60 #>>>4 ulelong+64 x \b, offset 0x%x
61 #>>>(4.l+64) use pak-entry
63 # display file table entry of Quake PAK archive
65 # normally entry start after header which implies offset 12 or higher
67 # the offset from the beginning of pak to beginning of this entry file contents
68 >>56 ulelong x at 0x%x
69 # the size of file for this entry
70 >>60 ulelong x %u bytes
71 # 56 byte null-terminated entry name string includes path like maps/e1m1.bsp
73 # inspect entry content by jumping to entry offset
76 #0 string -1\x0a Quake I demo
77 #>30 string x version %.4s
78 #>61 string x level %s
80 #0 string 5\x0a Quake I save
86 0 string 5\x0aIntroduction Quake I save: start Introduction
87 0 string 5\x0athe_Slipgate_Complex Quake I save: e1m1 The slipgate complex
88 0 string 5\x0aCastle_of_the_Damned Quake I save: e1m2 Castle of the damned
89 0 string 5\x0athe_Necropolis Quake I save: e1m3 The necropolis
90 0 string 5\x0athe_Grisly_Grotto Quake I save: e1m4 The grisly grotto
91 0 string 5\x0aZiggurat_Vertigo Quake I save: e1m8 Ziggurat vertigo (secret)
92 0 string 5\x0aGloom_Keep Quake I save: e1m5 Gloom keep
93 0 string 5\x0aThe_Door_To_Chthon Quake I save: e1m6 The door to Chthon
94 0 string 5\x0aThe_House_of_Chthon Quake I save: e1m7 The house of Chthon
95 0 string 5\x0athe_Installation Quake I save: e2m1 The installation
96 0 string 5\x0athe_Ogre_Citadel Quake I save: e2m2 The ogre citadel
97 0 string 5\x0athe_Crypt_of_Decay Quake I save: e2m3 The crypt of decay (dopefish lives!)
98 0 string 5\x0aUnderearth Quake I save: e2m7 Underearth (secret)
99 0 string 5\x0athe_Ebon_Fortress Quake I save: e2m4 The ebon fortress
100 0 string 5\x0athe_Wizard's_Manse Quake I save: e2m5 The wizard's manse
101 0 string 5\x0athe_Dismal_Oubliette Quake I save: e2m6 The dismal oubliette
102 0 string 5\x0aTermination_Central Quake I save: e3m1 Termination central
103 0 string 5\x0aVaults_of_Zin Quake I save: e3m2 Vaults of Zin
104 0 string 5\x0athe_Tomb_of_Terror Quake I save: e3m3 The tomb of terror
105 0 string 5\x0aSatan's_Dark_Delight Quake I save: e3m4 Satan's dark delight
106 0 string 5\x0athe_Haunted_Halls Quake I save: e3m7 The haunted halls (secret)
107 0 string 5\x0aWind_Tunnels Quake I save: e3m5 Wind tunnels
108 0 string 5\x0aChambers_of_Torment Quake I save: e3m6 Chambers of torment
109 0 string 5\x0athe_Sewage_System Quake I save: e4m1 The sewage system
110 0 string 5\x0aThe_Tower_of_Despair Quake I save: e4m2 The tower of despair
111 0 string 5\x0aThe_Elder_God_Shrine Quake I save: e4m3 The elder god shrine
112 0 string 5\x0athe_Palace_of_Hate Quake I save: e4m4 The palace of hate
113 0 string 5\x0aHell's_Atrium Quake I save: e4m5 Hell's atrium
114 0 string 5\x0athe_Nameless_City Quake I save: e4m8 The nameless city (secret)
115 0 string 5\x0aThe_Pain_Maze Quake I save: e4m6 The pain maze
116 0 string 5\x0aAzure_Agony Quake I save: e4m7 Azure agony
117 0 string 5\x0aShub-Niggurath's_Pit Quake I save: end Shub-Niggurath's pit
119 # Quake DeathMatch levels
121 0 string 5\x0aPlace_of_Two_Deaths Quake I save: dm1 Place of two deaths
122 0 string 5\x0aClaustrophobopolis Quake I save: dm2 Claustrophobopolis
123 0 string 5\x0aThe_Abandoned_Base Quake I save: dm3 The abandoned base
124 0 string 5\x0aThe_Bad_Place Quake I save: dm4 The bad place
125 0 string 5\x0aThe_Cistern Quake I save: dm5 The cistern
126 0 string 5\x0aThe_Dark_Zone Quake I save: dm6 The dark zone
130 0 string 5\x0aCommand_HQ Quake I save: start Command HQ
131 0 string 5\x0aThe_Pumping_Station Quake I save: hip1m1 The pumping station
132 0 string 5\x0aStorage_Facility Quake I save: hip1m2 Storage facility
133 0 string 5\x0aMilitary_Complex Quake I save: hip1m5 Military complex (secret)
134 0 string 5\x0athe_Lost_Mine Quake I save: hip1m3 The lost mine
135 0 string 5\x0aResearch_Facility Quake I save: hip1m4 Research facility
136 0 string 5\x0aAncient_Realms Quake I save: hip2m1 Ancient realms
137 0 string 5\x0aThe_Gremlin's_Domain Quake I save: hip2m6 The gremlin's domain (secret)
138 0 string 5\x0aThe_Black_Cathedral Quake I save: hip2m2 The black cathedral
139 0 string 5\x0aThe_Catacombs Quake I save: hip2m3 The catacombs
140 0 string 5\x0athe_Crypt__ Quake I save: hip2m4 The crypt
141 0 string 5\x0aMortum's_Keep Quake I save: hip2m5 Mortum's keep
142 0 string 5\x0aTur_Torment Quake I save: hip3m1 Tur torment
143 0 string 5\x0aPandemonium Quake I save: hip3m2 Pandemonium
144 0 string 5\x0aLimbo Quake I save: hip3m3 Limbo
145 0 string 5\x0athe_Edge_of_Oblivion Quake I save: hipdm1 The edge of oblivion (secret)
146 0 string 5\x0aThe_Gauntlet Quake I save: hip3m4 The gauntlet
147 0 string 5\x0aArmagon's_Lair Quake I save: hipend Armagon's lair
151 0 string 5\x0aThe_Academy Quake I save: start The academy
152 0 string 5\x0aThe_Lab Quake I save: d1 The lab
153 0 string 5\x0aArea_33 Quake I save: d1b Area 33
154 0 string 5\x0aSECRET_MISSIONS Quake I save: d3b Secret missions
155 0 string 5\x0aThe_Hospital Quake I save: d10 The hospital (secret)
156 0 string 5\x0aThe_Genetics_Lab Quake I save: d11 The genetics lab (secret)
157 0 string 5\x0aBACK_2_MALICE Quake I save: d4b Back to Malice
158 0 string 5\x0aArea44 Quake I save: d1c Area 44
159 0 string 5\x0aTakahiro_Towers Quake I save: d2 Takahiro towers
160 0 string 5\x0aA_Rat's_Life Quake I save: d3 A rat's life
161 0 string 5\x0aInto_The_Flood Quake I save: d4 Into the flood
162 0 string 5\x0aThe_Flood Quake I save: d5 The flood
163 0 string 5\x0aNuclear_Plant Quake I save: d6 Nuclear plant
164 0 string 5\x0aThe_Incinerator_Plant Quake I save: d7 The incinerator plant
165 0 string 5\x0aThe_Foundry Quake I save: d7b The foundry
166 0 string 5\x0aThe_Underwater_Base Quake I save: d8 The underwater base
167 0 string 5\x0aTakahiro_Base Quake I save: d9 Takahiro base
168 0 string 5\x0aTakahiro_Laboratories Quake I save: d12 Takahiro laboratories
169 0 string 5\x0aStayin'_Alive Quake I save: d13 Stayin' alive
170 0 string 5\x0aB.O.S.S._HQ Quake I save: d14 B.O.S.S. HQ
171 0 string 5\x0aSHOWDOWN! Quake I save: d15 Showdown!
173 # Malice DeathMatch levels
175 0 string 5\x0aThe_Seventh_Precinct Quake I save: ddm1 The seventh precinct
176 0 string 5\x0aSub_Station Quake I save: ddm2 Sub station
177 0 string 5\x0aCrazy_Eights! Quake I save: ddm3 Crazy eights!
178 0 string 5\x0aEast_Side_Invertationa Quake I save: ddm4 East side invertationa
179 0 string 5\x0aSlaughterhouse Quake I save: ddm5 Slaughterhouse
180 0 string 5\x0aDOMINO Quake I save: ddm6 Domino
181 0 string 5\x0aSANDRA'S_LADDER Quake I save: ddm7 Sandra's ladder
184 0 string MComprHD MAME CHD compressed hard disk image,
185 >12 belong x version %u
187 # doom - submitted by Jon Dowland
189 0 string =IWAD doom main IWAD data
190 >4 lelong x containing %d lumps
191 0 string =PWAD doom patch PWAD data
192 >4 lelong x containing %d lumps
194 # Build engine group files (Duke Nukem, Shadow Warrior, ...)
196 # Created by: "Ganael Laplanche" <ganael.laplanche@martymac.org>
197 0 string KenSilverman Build engine group file
198 >12 lelong x containing %d files
200 # Summary: Warcraft 3 save
202 # Created by: "Nelson A. de Oliveira" <naoliv@gmail.com>
203 0 string Warcraft\ III\ recorded\ game %s
206 # Summary: Warcraft 3 map
208 # Created by: "Nelson A. de Oliveira" <naoliv@gmail.com>
209 0 string HM3W Warcraft III map file
212 # Summary: SGF Smart Game Format
214 # Reference: https://www.red-bean.com/sgf/
215 # Created by: Eduardo Sabbatella <eduardo_sabbatella@yahoo.com.ar>
216 # Modified by (1): Abel Cheung (regex, more game format)
217 # FIXME: Some games don't have GM (game type)
218 0 regex \\(;.*GM\\[[0-9]{1,2}\\] Smart Game Format
219 >2 search/0x200/b GM[
221 >>&0 string 2] (Othello)
222 >>&0 string 3] (chess)
223 >>&0 string 4] (Gomoku+Renju)
224 >>&0 string 5] (Nine Men's Morris)
225 >>&0 string 6] (Backgammon)
226 >>&0 string 7] (Chinese chess)
227 >>&0 string 8] (Shogi)
228 >>&0 string 9] (Lines of Action)
229 >>&0 string 10] (Ataxx)
230 >>&0 string 11] (Hex)
231 >>&0 string 12] (Jungle)
232 >>&0 string 13] (Neutron)
233 >>&0 string 14] (Philosopher's Football)
234 >>&0 string 15] (Quadrature)
235 >>&0 string 16] (Trax)
236 >>&0 string 17] (Tantrix)
237 >>&0 string 18] (Amazons)
238 >>&0 string 19] (Octi)
239 >>&0 string 20] (Gess)
240 >>&0 string 21] (Twixt)
241 >>&0 string 22] (Zertz)
242 >>&0 string 23] (Plateau)
243 >>&0 string 24] (Yinsh)
244 >>&0 string 25] (Punct)
245 >>&0 string 26] (Gobblet)
246 >>&0 string 27] (hive)
247 >>&0 string 28] (Exxit)
248 >>&0 string 29] (Hnefatal)
249 >>&0 string 30] (Kuba)
250 >>&0 string 31] (Tripples)
251 >>&0 string 32] (Chase)
252 >>&0 string 33] (Tumbling Down)
253 >>&0 string 34] (Sahara)
254 >>&0 string 35] (Byte)
255 >>&0 string 36] (Focus)
256 >>&0 string 37] (Dvonn)
257 >>&0 string 38] (Tamsk)
258 >>&0 string 39] (Gipf)
259 >>&0 string 40] (Kropki)
261 ##############################################
262 # NetImmerse/Gamebryo game engine entries
264 # Summary: Gamebryo game engine file
265 # Extension: .nif, .kf
266 # Created by: Abel Cheung <abelcheung@gmail.com>
267 0 string Gamebryo\ File\ Format,\ Version\ Gamebryo game engine file
268 >&0 regex [0-9a-z.]+ \b, version %s
270 # Summary: Gamebryo game engine file
272 # Created by: Abel Cheung <abelcheung@gmail.com>
273 0 string ;Gamebryo\ KFM\ File\ Version\ Gamebryo game engine animation File
274 >&0 regex [0-9a-z.]+ \b, version %s
276 # Summary: NetImmerse game engine file
278 # Created by: Abel Cheung <abelcheung@gmail.com>
279 0 string NetImmerse\ File\ Format,\ Versio
280 >&0 string n\ NetImmerse game engine file
281 >>&0 regex [0-9a-z.]+ \b, version %s
283 # Type: SGF Smart Game Format
284 # URL: https://www.red-bean.com/sgf/
285 # From: Eduardo Sabbatella <eduardo_sabbatella@yahoo.com.ar>
286 2 regex/c \\(;.*GM\\[[0-9]{1,2}\\] Smart Game Format
287 >2 regex/c GM\\[1\\] - Go Game
288 >2 regex/c GM\\[6\\] - BackGammon Game
289 >2 regex/c GM\\[11\\] - Hex Game
290 >2 regex/c GM\\[18\\] - Amazons Game
291 >2 regex/c GM\\[19\\] - Octi Game
292 >2 regex/c GM\\[20\\] - Gess Game
293 >2 regex/c GM\\[21\\] - twix Game
295 # Epic Games/Unreal Engine Package
297 0 lelong 0x9E2A83C1 Unreal Engine Package,
298 >4 leshort x version: %i
299 >12 lelong !0 \b, names: %i
300 >28 lelong !0 \b, imports: %i
301 >20 lelong !0 \b, exports: %i
305 >10 string TOC\020 Empire Deluxe for DOS saved game
307 # Sid Meier's Civilization V/VI
308 # From: Benjamin Lowry <ben@ben.gmbh>
310 >4 byte 0x08 Sid Meier's Civilization V saved game,
311 >>12 regex [0-9a-z.]+ saved by game version %s
312 >4 byte 0x01 Sid Meier's Civilization V replay data,
313 >>12 regex [0-9a-z.]+ saved by game version %s
315 0 string CIV6 Sid Meier's Civilization VI saved game