3 ** load precompiled Lua chunks
4 ** See Copyright Notice in lua.h
15 /* data to catch conversion errors */
16 #define LUAC_DATA "\x19\x93\r\n\x1a\n"
18 #define LUAC_INT 0x5678
19 #define LUAC_NUM cast_num(370.5)
22 ** Encode major-minor version in one byte, one nibble for each
24 #define MYINT(s) (s[0]-'0') /* assume one-digit numerals */
25 #define LUAC_VERSION (MYINT(LUA_VERSION_MAJOR)*16+MYINT(LUA_VERSION_MINOR))
27 #define LUAC_FORMAT 0 /* this is the official format */
29 /* load one chunk; from lundump.c */
30 LUAI_FUNC LClosure* luaU_undump (lua_State* L, ZIO* Z, const char* name);
32 /* dump one chunk; from ldump.c */
33 LUAI_FUNC int luaU_dump (lua_State* L, const Proto* f, lua_Writer w,
34 void* data, int strip);