1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 #include "fileHandlingTest.h"
27 #include "ntp_stdlib.h"
28 #include "ntp_types.h"
31 //=======External Functions This Runner Calls=====
32 extern void setUp(void);
33 extern void tearDown(void);
34 extern void test_ReadEmptyKeyFile(void);
35 extern void test_ReadASCIIKeys(void);
36 extern void test_ReadHexKeys(void);
37 extern void test_ReadKeyFileWithComments(void);
38 extern void test_ReadKeyFileWithInvalidHex(void);
41 //=======Suite Setup=====
42 static void suite_setup(void)
44 extern int change_logfile(const char*, int);
45 change_logfile("stderr", 0);
48 //=======Test Reset Option=====
60 int main(int argc, char *argv[])
64 UnityBegin("keyFile.c");
65 RUN_TEST(test_ReadEmptyKeyFile, 12);
66 RUN_TEST(test_ReadASCIIKeys, 13);
67 RUN_TEST(test_ReadHexKeys, 14);
68 RUN_TEST(test_ReadKeyFileWithComments, 15);
69 RUN_TEST(test_ReadKeyFileWithInvalidHex, 16);