1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
27 #include "networking.h"
29 //=======External Functions This Runner Calls=====
30 extern void setUp(void);
31 extern void tearDown(void);
34 //=======Suite Setup=====
35 static void suite_setup(void)
37 extern int change_logfile(const char*, int);
38 change_logfile("stderr", 0);
41 //=======Test Reset Option=====
53 int main(int argc, char *argv[])
57 UnityBegin("networking.c");