1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 //=======External Functions This Runner Calls=====
27 extern void setUp(void);
28 extern void tearDown(void);
29 extern void test_main(void );
30 extern void test_custom(void);
31 extern void test_custom25(void);
34 //=======Test Reset Option=====
45 Unity.TestFile = "../ut-2803.c";
47 RUN_TEST(test_main, 29);
48 RUN_TEST(test_custom, 34);
49 RUN_TEST(test_custom25, 43);