1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 //=======External Functions This Runner Calls=====
27 extern void setUp(void);
28 extern void tearDown(void);
29 extern void test_RegularPositive(void);
30 extern void test_RegularNegative(void);
31 extern void test_PositiveOverflowBoundary(void);
32 extern void test_NegativeOverflowBoundary(void);
33 extern void test_PositiveOverflowBig(void);
34 extern void test_IllegalCharacter(void);
37 //=======Test Reset Option=====
48 int main(int argc, char *argv[])
51 Unity.TestFile = "atoint.c";
52 UnityBegin("atoint.c");
53 RUN_TEST(test_RegularPositive, 7);
54 RUN_TEST(test_RegularNegative, 15);
55 RUN_TEST(test_PositiveOverflowBoundary, 23);
56 RUN_TEST(test_NegativeOverflowBoundary, 30);
57 RUN_TEST(test_PositiveOverflowBig, 37);
58 RUN_TEST(test_IllegalCharacter, 44);