1 /* AUTOGENERATED FILE. DO NOT EDIT. */
3 //=======Test Runner Used To Run Each Test Below=====
4 #define RUN_TEST(TestFunc, TestLineNum) \
6 Unity.CurrentTestName = #TestFunc; \
7 Unity.CurrentTestLineNumber = TestLineNum; \
8 Unity.NumberOfTests++; \
14 if (TEST_PROTECT() && !TEST_IS_IGNORED) \
18 UnityConcludeTest(); \
21 //=======Automagically Detected Files To Include=====
26 #include "ntp_stdlib.h"
31 //=======External Functions This Runner Calls=====
32 extern void setUp(void);
33 extern void tearDown(void);
34 extern void test_AdditionLR(void);
35 extern void test_AdditionRL(void);
36 extern void test_SubtractionLR(void);
37 extern void test_SubtractionRL(void);
38 extern void test_Negation(void);
39 extern void test_Absolute(void);
40 extern void test_FDF_RoundTrip(void);
41 extern void test_SignedRelOps(void);
42 extern void test_UnsignedRelOps(void);
45 //=======Test Reset Option=====
57 int main(int argc, char *argv[])
60 UnityBegin("lfpfunc.c");
61 RUN_TEST(test_AdditionLR, 51);
62 RUN_TEST(test_AdditionRL, 52);
63 RUN_TEST(test_SubtractionLR, 53);
64 RUN_TEST(test_SubtractionRL, 54);
65 RUN_TEST(test_Negation, 55);
66 RUN_TEST(test_Absolute, 56);
67 RUN_TEST(test_FDF_RoundTrip, 57);
68 RUN_TEST(test_SignedRelOps, 58);
69 RUN_TEST(test_UnsignedRelOps, 59);