3 * The Regents of the University of California. All rights reserved.
5 * The game adventure was originally written in Fortran by Will Crowther
6 * and Don Woods. It was later translated to C and enhanced by Jim
7 * Gillogly. This code is derived from software contributed to Berkeley
8 * by Jim Gillogly at The Rand Corporation.
10 * Redistribution and use in source and binary forms, with or without
11 * modification, are permitted provided that the following conditions
13 * 1. Redistributions of source code must retain the above copyright
14 * notice, this list of conditions and the following disclaimer.
15 * 2. Redistributions in binary form must reproduce the above copyright
16 * notice, this list of conditions and the following disclaimer in the
17 * documentation and/or other materials provided with the distribution.
18 * 3. All advertising materials mentioning features or use of this software
19 * must display the following acknowledgement:
20 * This product includes software developed by the University of
21 * California, Berkeley and its contributors.
22 * 4. Neither the name of the University nor the names of its contributors
23 * may be used to endorse or promote products derived from this software
24 * without specific prior written permission.
26 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
27 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
28 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
29 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
30 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
31 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
32 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
33 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
34 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
35 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
41 static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 6/2/93";
43 static const char rcsid[] =
47 /* Re-coding of advent in C: data initialization */
49 #include <sys/types.h>
57 int setbit[16] = {1,2,4,010,020,040,0100,0200,0400,01000,02000,04000,
58 010000,020000,040000,0100000};
61 init() /* everything for 1st time run */
63 rdata(); /* read data from orig. file */
82 linkdata() /* secondary data manipulation */
86 for (i=1; i<=LOCSIZ; i++)
87 if (ltext[i].seekadr!=0 && travel[i] != 0)
88 if ((travel[i]->tverb)==1) cond[i]=2;
91 { drop(j+100,fixd[j]);
96 if (plac[j]!=0 && fixd[j]<=0) drop(j,plac[j]);
103 for (i=50; i<=maxtrs; i++)
104 { if (ptext[i].seekadr!=0) prop[i] = -1;
108 /* define mnemonics */
109 keys = vocab(DECR(k,e,y,s,\0), 1);
110 lamp = vocab(DECR(l,a,m,p,\0), 1);
111 grate = vocab(DECR(g,r,a,t,e), 1);
112 cage = vocab(DECR(c,a,g,e,\0),1);
113 rod = vocab(DECR(r,o,d,\0,\0),1);
115 steps=vocab(DECR(s,t,e,p,s),1);
116 bird = vocab(DECR(b,i,r,d,\0),1);
117 door = vocab(DECR(d,o,o,r,\0),1);
118 pillow= vocab(DECR(p,i,l,l,o), 1);
119 snake = vocab(DECR(s,n,a,k,e), 1);
120 fissur= vocab(DECR(f,i,s,s,u), 1);
121 tablet= vocab(DECR(t,a,b,l,e), 1);
122 clam = vocab(DECR(c,l,a,m,\0),1);
123 oyster= vocab(DECR(o,y,s,t,e), 1);
124 magzin= vocab(DECR(m,a,g,a,z), 1);
125 dwarf = vocab(DECR(d,w,a,r,f), 1);
126 knife = vocab(DECR(k,n,i,f,e), 1);
127 food = vocab(DECR(f,o,o,d,\0),1);
128 bottle= vocab(DECR(b,o,t,t,l), 1);
129 water = vocab(DECR(w,a,t,e,r), 1);
130 oil = vocab(DECR(o,i,l,\0,\0),1);
131 plant = vocab(DECR(p,l,a,n,t), 1);
133 axe = vocab(DECR(a,x,e,\0,\0),1);
134 mirror= vocab(DECR(m,i,r,r,o), 1);
135 dragon= vocab(DECR(d,r,a,g,o), 1);
136 chasm = vocab(DECR(c,h,a,s,m), 1);
137 troll = vocab(DECR(t,r,o,l,l), 1);
139 bear = vocab(DECR(b,e,a,r,\0),1);
140 messag= vocab(DECR(m,e,s,s,a), 1);
141 vend = vocab(DECR(v,e,n,d,i), 1);
142 batter= vocab(DECR(b,a,t,t,e), 1);
144 nugget= vocab(DECR(g,o,l,d,\0),1);
145 coins = vocab(DECR(c,o,i,n,s), 1);
146 chest = vocab(DECR(c,h,e,s,t), 1);
147 eggs = vocab(DECR(e,g,g,s,\0),1);
148 tridnt= vocab(DECR(t,r,i,d,e), 1);
149 vase = vocab(DECR(v,a,s,e,\0),1);
150 emrald= vocab(DECR(e,m,e,r,a), 1);
151 pyram = vocab(DECR(p,y,r,a,m), 1);
152 pearl = vocab(DECR(p,e,a,r,l), 1);
153 rug = vocab(DECR(r,u,g,\0,\0),1);
154 chain = vocab(DECR(c,h,a,i,n), 1);
156 back = vocab(DECR(b,a,c,k,\0),0);
157 look = vocab(DECR(l,o,o,k,\0),0);
158 cave = vocab(DECR(c,a,v,e,\0),0);
159 null = vocab(DECR(n,u,l,l,\0),0);
160 entrnc= vocab(DECR(e,n,t,r,a), 0);
161 dprssn= vocab(DECR(d,e,p,r,e), 0);
162 enter = vocab(DECR(e,n,t,e,r), 0);
164 pour = vocab(DECR(p,o,u,r,\0), 2);
165 say = vocab(DECR(s,a,y,\0,\0),2);
166 lock = vocab(DECR(l,o,c,k,\0),2);
167 throw = vocab(DECR(t,h,r,o,w), 2);
168 find = vocab(DECR(f,i,n,d,\0),2);
169 invent= vocab(DECR(i,n,v,e,n), 2);
171 /* initialize dwarves */
185 /* random flags & ctrs */
193 if (rtext[2*i+81].seekadr!=0) maxdie=i+1;
194 numdie=holdng=dkill=foobar=bonus=0;
198 closng=panic=closed=scorng=FALSE;
203 trapdel() /* come here if he hits a del */
204 { delhit = 1; /* main checks, treats as QUIT */
205 signal(2,trapdel); /* catch subsequent DELs */
213 hinted[3]=yes(65,1,0);
217 if (hinted[3]) limit=1000; /* better batteries if instrucs */