2 * Copyright (c) 1983, 1993
3 * The Regents of the University of California. All rights reserved.
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. All advertising materials mentioning features or use of this software
14 * must display the following acknowledgement:
15 * This product includes software developed by the University of
16 * California, Berkeley and its contributors.
17 * 4. Neither the name of the University nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
21 * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
22 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
25 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
26 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
27 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
28 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
29 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
30 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
37 static char sccsid[] = "@(#)com1.c 8.1 (Berkeley) 5/31/93";
46 if ((!notes[CANTMOVE] && !notes[LAUNCHED]) || testbit(location[position].objects, LAND) || fuel > 0 && notes[LAUNCHED])
53 puts("You can't go this way.");
55 whichway(location[position]);
58 else if (notes[CANTMOVE] && !notes[LAUNCHED])
59 puts("You aren't able to move; you better drop something.");
61 puts("You are out of fuel; now you will rot in space forever!");
65 convert(tothis) /* Converts day to night and vice versa. */
66 int tothis; /* Day objects are permanent. Night objects are added*/
67 { /* at dusk, and subtracted at dawn. */
71 if (tothis == TONIGHT) {
72 for (i = 1; i <= NUMOFROOMS; i++)
73 for (j = 0; j < NUMOFWORDS; j++)
74 nightfile[i].objects[j] = dayfile[i].objects[j];
75 for (p = nightobjs; p->room != 0; p++)
76 setbit(nightfile[p->room].objects, p->obj);
79 for (i = 1; i <= NUMOFROOMS; i++)
80 for (j = 0; j < NUMOFWORDS; j++)
81 dayfile[i].objects[j] = nightfile[i].objects[j];
82 for (p = nightobjs; p->room != 0; p++)
83 clearbit(dayfile[p->room].objects, p->obj);
93 if (gtime > 30 && position < 32){
94 puts("An explosion of shuddering magnitude splinters bulkheads and");
95 puts("ruptures the battlestar's hull. You are sucked out into the");
96 puts("frozen void of space and killed.");
99 if (gtime > 20 && position < 32)
100 puts("Explosions rock the battlestar.");
102 puts("You drop from exhaustion...");
105 if (gtime > snooze - 5)
106 puts("You're getting tired.");
107 if (gtime > (rythmn + CYCLE)) {
108 if (location == nightfile) {
110 if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
111 puts("Dew lit sunbeams stretch out from a watery sunrise and herald the dawn.");
112 puts("You awake from a misty dream-world into stark reality.");
117 clearbit(location[POOLS].objects, BATHGOD);
118 if (OUTSIDE && gtime - rythmn - CYCLE < 10) {
119 puts("The dying sun sinks into the ocean, leaving a blood stained sunset.");
120 puts("The sky slowly fades from orange to violet to black. A few stars");
121 puts("flicker on, and it is night.");
122 puts("The world seems completly different at night.");
125 rythmn = gtime - gtime % CYCLE;
127 if (!wiz && !tempwiz)
128 if ((testbit(inven,TALISMAN) || testbit(wear,TALISMAN)) && (testbit(inven,MEDALION) || testbit(wear,MEDALION)) && (testbit(inven,AMULET) || testbit(wear,AMULET))){
130 puts("The three amulets glow and reenforce each other in power.\nYou are now a wizard.");
132 if (testbit(location[position].objects,ELF)){
133 printf("%s\n",objdes[ELF]);
136 if (testbit(location[position].objects,DARK)){
137 printf("%s\n",objdes[DARK]);
140 if (testbit(location[position].objects,WOODSMAN)){
141 printf("%s\n",objdes[WOODSMAN]);
147 case 257: /* entering a cave */
153 case 216: /* leaving a cave */
160 if (testbit(location[position].objects, GIRL))
162 if (meetgirl && CYCLE * 1.5 - gtime < 10){
163 setbit(location[GARDEN].objects,GIRLTALK);
164 setbit(location[GARDEN].objects,LAMPON);
165 setbit(location[GARDEN].objects,ROPE);
167 if (position == DOCK && (beenthere[position] || gtime > CYCLE)){
168 clearbit(location[DOCK].objects, GIRL);
169 clearbit(location[DOCK].objects,MAN);
171 if (meetgirl && gtime - CYCLE * 1.5 > 10){
172 clearbit(location[GARDEN].objects,GIRLTALK);
173 clearbit(location[GARDEN].objects,LAMPON);
174 clearbit(location[GARDEN].objects,ROPE);
177 if (testbit(location[position].objects,CYLON)){
178 puts("Oh my God, you're being shot at by an alien spacecraft!");
179 printf("The targeting computer says we have %d seconds to attack!\n",gclock);
183 hurt = rnd(NUMOFINJURIES);
185 puts("Laser blasts sear the cockpit, and the alien veers off in a victory roll.");
186 puts("The viper shudders under a terrible explosion.");
187 printf("I'm afraid you have suffered %s.\n", ouch[hurt]);
190 clearbit(location[position].objects,CYLON);
192 if (injuries[SKULL] && injuries[INCISE] && injuries[NECK]){
193 puts("I'm afraid you have suffered fatal injuries.");
196 for (n=0; n < NUMOFINJURIES; n++)
197 if (injuries[n] == 1){
204 if (injuries[ARM] == 2){
208 if (injuries[RIBS] == 2){
212 if (injuries[SPINE] == 2){
216 if (carrying > WEIGHT || encumber > CUMBER)
227 if (!location[position].flyhere || (testbit(location[position].objects,LAND) && fuel <= 0)){
228 if (!location[position].flyhere)
229 puts("You're flying too low. We're going to crash!");
231 puts("You're out of fuel. We'll have to crash land!");
232 if (!location[position].down){
233 puts("Your viper strikes the ground and explodes into firey fragments.");
234 puts("Thick black smoke billows up from the wreckage.");
237 position = location[position].down;
240 setbit(location[position].objects,CRASH);
241 gtime += rnd(CYCLE/4);
242 puts("The viper explodes into the ground and you lose consciousness...");
244 hurt1 = rnd(NUMOFINJURIES - 2) + 2;
245 hurt2 = rnd(NUMOFINJURIES - 2) + 2;
248 injuries[0] = 1; /* abrasions */
249 injuries[1] = 1; /* lacerations */
250 printf("I'm afraid you have suffered %s and %s.\n",ouch[hurt1],ouch[hurt2]);